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1、Copyright (C) 2001 你的公司名稱 All rights reserved Run away!(Copyright (C) 2000 Your Company Name All rights reserved Run away!)PAGE 1PAGE 12機密的(Confidential)頁碼(Page) 你的公司名稱或圖標(Your Company Name or Logo)策劃設(shè)計文檔:(Design Document for:)游戲名稱(Name of Game)一行說明,例如:終極賽車游戲(One Liner, i.e. The Ultimate Racing Game
2、)“這里該有一些有趣的東東”(補充:比如宣傳畫面什么的)(“Something funny here!”)All work Copyright 2001 by 你的公司名稱(All work Copyright 1999 by Your Company Name)作者:Chris Taylor譯者:陳 愾(wizard_kai)修正:Count D版本 # 1.00(Version # 1.00) TIME dddd, MMMM dd, yyyy Saturday, November 19, 2011注:1、作者簡介:氣體動力游戲(游戲小組的名稱)的奠基人和橫掃千軍的制造者。(the foun
3、der of Gas Powered Games and creator of Total Annihilation.引自GameD的詞典。)2、文章簡介:本文是一篇含蓋性很強的設(shè)計文檔模版。主要向設(shè)計新手說明要如何書寫設(shè)計文擋,以及要考慮到的主要問題。3、譯者聲明:翻譯這篇文章,全憑個人對游戲制作的執(zhí)著。其中不免有錯誤的地方,請諒解。我保留了英語原文,希望可以幫助你閱讀。_4、補充聲明:補充基于Adams 和 Rollings 的游戲設(shè)計技術(shù),這本書的最后推薦了這個模版。該書同時建議在每頁的頁眉和頁腳上寫上版權(quán)聲明。目錄Table of Contents TOC o 1-7 游戲名稱(NEM
4、A OF GAME) PAGEREF _Toc447196587 h 1設(shè)計歷程(Design History) PAGEREF _Toc447196588 h 5版本 1.10 (Version 1.10) PAGEREF _Toc447196589 h 5版本 2.00 (Version 2.00) PAGEREF _Toc447196590 h 5版本 2.10 (Version 2.10) PAGEREF _Toc447196591 h 5游戲概述(Game Overview) PAGEREF _Toc447196592 h 7哲學(xué)(Philosophy) PAGEREF _Toc44
5、7196593 h 7哲學(xué)觀點 #1(Philosophical point #1) PAGEREF _Toc447196594 h 7哲學(xué)觀點 #2(Philosophical point #2) PAGEREF _Toc447196595 h 7哲學(xué)觀點 #3(Philosophical point #3) PAGEREF _Toc447196596 h 7基本問題(Common Questions) PAGEREF _Toc447196597 h 7這個游戲是什么?(What is the game?) PAGEREF _Toc447196598 h 7為什么做這個游戲?(Why cre
6、ate this game?) PAGEREF _Toc447196599 h 7這個游戲在哪里發(fā)生?(Where does the game take place?) PAGEREF _Toc447196600 h 7我要操作什么?(What do I control?) PAGEREF _Toc447196601 h 8我有幾個角色可以選擇?(How many characters do I control?) PAGEREF _Toc447196602 h 8要點是什么?(What is the main focus?) PAGEREF _Toc447196603 h 8與同類游戲有什么
7、不同?(Whats different?) PAGEREF _Toc447196604 h 8特色設(shè)置(Feature Set) PAGEREF _Toc447196605 h 9特色概述(General Features) PAGEREF _Toc447196606 h 9聯(lián)網(wǎng)特色(Multi-player Features) PAGEREF _Toc447196607 h 9編輯器(Editor) PAGEREF _Toc447196608 h 9玩游戲(Game play) PAGEREF _Toc447196609 h 9游戲世界(The Game World) PAGEREF _To
8、c447196610 h 10概述(Overview) PAGEREF _Toc447196611 h 10世界特色 #1(World Feature #1) PAGEREF _Toc447196612 h 10世界特色 #2(World Feature #2) PAGEREF _Toc447196613 h 10物質(zhì)世界(The Physical World) PAGEREF _Toc447196614 h 10概述(Overview) PAGEREF _Toc447196615 h 10關(guān)鍵場所(Key Locations) PAGEREF _Toc447196616 h 10游歷(Tra
9、vel) PAGEREF _Toc447196617 h 10比例(Scale) PAGEREF _Toc447196618 h 10對象(Objects) PAGEREF _Toc447196619 h 11氣候(Weather) PAGEREF _Toc447196620 h 11白天和黑夜(Day and Night) PAGEREF _Toc447196621 h 11時間(Time) PAGEREF _Toc447196622 h 11渲染系統(tǒng)(Rendering System) PAGEREF _Toc447196622 h 11概述(Overview) PAGEREF _Toc4
10、47196624 h 112D/3D 渲染(2D/3D Rendering) PAGEREF _Toc447196625 h 11視角(Camera) PAGEREF _Toc447196626 h 11概述(Overview) PAGEREF _Toc447196627 h 11視角描述 #1(Camera Detail #1) PAGEREF _Toc447196628 h11視角描述 #2(Camera Detail #2) PAGEREF _Toc447196629 h 12游戲引擎(Game Engine) PAGEREF _Toc447196630 h 12概述(Overview)
11、 PAGEREF _Toc447196631 h 12游戲引擎描述 #1(Game Engine Detail #1) PAGEREF _Toc447196632 h 12水(Water) PAGEREF _Toc447196633 h 12碰撞檢測(Collision Detection) PAGEREF _Toc447196634 h 12照明模式(Lighting Models) PAGEREF _Toc447196635 h 12概述(Overview) PAGEREF _Toc447196636 h 12照明模式描述 #1(Lighting Model Detail #1) PAGE
12、REF _Toc447196637 h 12照明模式描述 #2(Lighting Model Detail #2) PAGEREF _Toc447196638 h 12世界規(guī)劃(The World Layout) PAGEREF _Toc447196639 h 14概述(Overview) PAGEREF _Toc447196640 h 14世界規(guī)劃描述 #1(World Layout Detail #1) PAGEREF _Toc447196641 h 14世界規(guī)劃描述#2(World Layout Detail #2) PAGEREF _Toc447196642 h 14游戲角色(Game
13、 Characters) PAGEREF _Toc447196643 h 15概述(Overview) PAGEREF _Toc447196644 h 15創(chuàng)建角色(Creating a Character) PAGEREF _Toc447196645 h 15敵人和怪物(Enemies and Monsters) PAGEREF _Toc447196646 h 15用戶界面(User Interface) PAGEREF _Toc447196647 h 16概述(Overview) PAGEREF _Toc447196648 h 16用戶界面描述 #1(User Interface Deta
14、il #1) PAGEREF _Toc447196649 h 16用戶界面描述 #2(User Interface Detail #2) PAGEREF _Toc447196650 h 16武器(Weapons) PAGEREF _Toc447196651 h 17概述(Overview) PAGEREF _Toc447196652 h 17武器描述 #1(Weapons Details #1) PAGEREF _Toc447196653 h 17武器描述 #2(Weapons Details #2) PAGEREF _Toc447196654 h 17音樂總譜和聲音效果(Musical Sc
15、ores and Sound Effects) PAGEREF _Toc447196655 h 18概述(Overview) PAGEREF _Toc447196656 h 18CD音軌(Red Book Audio) PAGEREF _Toc447196657 h 183D 音效(3D Sound) PAGEREF _Toc447196658 h 18音效設(shè)計(Sound Design) PAGEREF _Toc447196659 h 18單人游戲模式(Single Player Game) PAGEREF _Toc447196660 h 19概述(Overview) PAGEREF _To
16、c447196661 h 19單人游戲模式描述 #1(Single Player Game Detail #1) PAGEREF _Toc447196662 h 19單人游戲模式描述#2(Single Player Game Detail #2) PAGEREF _Toc447196663 h 19故事(Story) PAGEREF _Toc447196664 h 19游戲時間(Hours of Game-play) PAGEREF _Toc447196665 h 19勝利條件(Victory Conditions) PAGEREF _Toc447196666 h 19多人游戲模式(Multi
17、-player Game) PAGEREF _Toc447196667 h 20概述(Overview) PAGEREF _Toc447196668 h 20最大玩家數(shù)(Max Players) PAGEREF _Toc447196669 h 20服務(wù)器(Servers) PAGEREF _Toc447196670 h 20定制(Customization) PAGEREF _Toc447196671 h 20互聯(lián)網(wǎng)(Internet) PAGEREF _Toc447196672 h 20游戲站點(Gaming Sites) PAGEREF _Toc447196673 h 20持續(xù)(Persi
18、stence) PAGEREF _Toc447196674 h 20存檔 和 讀檔(Saving and Loading) PAGEREF _Toc447196675 h 20角色描述(Character Rendering) PAGEREF _Toc447196676 h 21概述(Overview) PAGEREF _Toc447196677 h 21角色渲染描述 #1(Character Rendering Detail #1) PAGEREF _Toc447196678 h 21角色渲染描述 #2(Character Rendering Detail #2) PAGEREF _Toc4
19、47196679 h 21世界編輯(World Editing) PAGEREF _Toc447196680 h 22概述(Overview) PAGEREF _Toc447196681 h 22世界編輯描述 #1(World Editing Detail #1) PAGEREF _Toc447196682 h 22世界編輯描述 #2(World Editing Detail #2) PAGEREF _Toc447196683 h 22額外的、混雜的資源(Extra Miscellaneous Stuff) PAGEREF _Toc447196684 h 23概述(Overview) PAGE
20、REF _Toc447196685 h 23我繼續(xù)瘋狂(Junk I am working on) PAGEREF _Toc447196686 h 23“XYZ 附錄”(“XYZ Appendix”) PAGEREF _Toc447196687 h 24“對象附錄”(“Objects Appendix”) PAGEREF _Toc447196688 h 24“用戶界面附錄”(“User Interface Appendix”) PAGEREF _Toc447196689 h 24“聯(lián)網(wǎng)技術(shù)附錄”(“Networking Appendix”) PAGEREF _Toc447196690 h 24
21、“角色描述和動畫附錄”(“Character Rendering and Animation Appendix”) PAGEREF _Toc447196691 h 24“故事附錄”(“Story Appendix”) PAGEREF _Toc447196692 h 24設(shè)計歷程(Design History)這里放一個用來解釋這個文檔設(shè)計歷程的摘要。(This is a brief explanation of the history of this document.)這個段落,向讀者解釋,在進行策劃的改進升級時,你想要達到什么效果。他們有可能不明白你的目的,而你需要向他們說明。(In th
22、is paragraph describe to the reader what you are trying to achieve with the design history. It is possible that they dont know what this is for and you need to explain it to them.)版本 1.10(Version 1.10)1.10版本包括了最初設(shè)計后所做的一些調(diào)整。下面是我做的修整。(Version 1.10 includes some tuning and tweaking that I did after mak
23、ing my initial pass at the design. Here is what I changed.)1、我改寫了游戲的系統(tǒng)要求。(1. I rewrote the section about what systems the game runs on.)2、我整合了團隊成員的反饋意見,并對整個策劃進行了修正,但是沒有做出太大的改動。(2. I incorporated feedback from the team into all parts of the design however no major changes were made.)3、象這樣繼續(xù)列出你所做出的修改。
24、(3. Just keep listing your changes like this.)版本 2.00(Version 2.00)2.00版本是第一個在非常了解游戲的情況下完成了大量修改的版本。在很長時間的設(shè)計之后,確定了很多結(jié)果。在這個文檔中現(xiàn)在有了更多大型的設(shè)計決策。(Version 2.00 is the first version of the design where a major revision has been made now that much more is known about the game. After many hours of design, many
25、 decisions have been made. Most of these large design decisions are now reflected in this document.)列出所包含的改變:(Included in the changes are:)1、留出設(shè)計余地。(留空,而不是添加設(shè)計內(nèi)容)(1. Pairing down of the design scope. (Scope, not design))2、在很多區(qū)域有更多詳細的描述,特別是A、B和C。(2. More detailed descriptions in many areas, specifica
26、lly A, B and C.)3、故事細節(jié)。Story details.)4、世界規(guī)劃和設(shè)計。(4. World layout and design.)版本 2.10(Version 2.10)2.10版本在2.00版本的基礎(chǔ)上作出幾個小的調(diào)整。關(guān)鍵的變化是在眾多的附錄中。(Version 2.10 has several small changes over that of version 2.00. The key areas are in many of the appendixes.)列出所包含的改變:(Included in the changes are:)1、遍及整個文檔的次要
27、的修改。(1. Minor revisions throughout entire document.)2、加入“用戶界面附錄”。(2. Added “User Interface Appendix”.)3、加入“游戲中的對象附錄”。(3. Added “Game Object Properties Appendix”.)4、加入對游戲世界的基本思想梗概。(4. Added concept sketch for world.)游戲概述(Game Overview)哲學(xué)(Philosophy)哲學(xué)觀點 #1(Philosophical point #1)這個游戲試著去做這些或那些。根本上我試著去
28、完成一些以前所沒有實現(xiàn)過的東西?;蛘撸@個游戲不去試著改變世界。我們幾乎無法相信,我們?nèi)绱顺晒Φ刳A得了競爭。僅僅使用現(xiàn)有引擎,通過新的游戲設(shè)計藝術(shù),我們將使世界震驚。(This game is trying to do this and that. Fundamentally I am trying to achieve something that has never been achieved before. Or. This game will not try and change the world. We are ripping off the competition so exac
29、tly that I cant believe it. The world will be shocked at how we are using an existing engine with new art.)哲學(xué)觀點 #2(Philosophical point #2)我們的游戲僅在康柏電腦上運行。為了某某理由。(反正世界遲早要滅亡,這些理由有啥關(guān)系?)(補充:這里,可憐的模版作者似乎正在想辦法碼點東西出來占位)(Our game only runs on Compaq computers. The reason for this is such and such. We believe
30、 the world is coming to an end anyhow so what difference does it make?)哲學(xué)觀點 #3(Philosophical point #3)當你提出了一些能概括這個游戲設(shè)計的哲學(xué)觀點,自由的說出一切你想說的話吧。當然,你可以把“哲學(xué)觀點”這個詞,換成“我的游戲設(shè)計目標”,或者別的什么。(When you create some of these overarching philosophical points about your design, say whatever you want. Also, feel free to
31、change it to “My game design goals” or whatever you like to call it.)基本問題(Common Questions)這個游戲是什么?(What is the game?)用一個段落來介紹這個游戲?;卮鹉切┠銈儗⒈辉儐柕拇蠖鄶?shù)基本問題。你們在設(shè)計怎樣的一個游戲?(Describe the game is a paragraph. This is the answer to the most common question that you will be asked. What are you working on?)為什么做這個
32、游戲?(Why create this game?)你們?yōu)槭裁匆鲞@樣一個游戲?是因為你喜歡3D射擊嗎?還是你覺得目前XX游戲擁有潛在市場?(Why are you creating this game? Do you love 3D shooters? Do you think there is a hole in the market for Jell-O tossing midgets?)這個游戲在哪里發(fā)生?(Where does the game take place?)描述你的游戲所發(fā)生的地點。如此簡單而已。用幾句話給讀者一個對游戲的基本印象。詳細的東西下面再說。記住,策劃文檔的這部
33、分必須簡潔易讀。(Describe the world that your game takes place in. Simple as that. Help frame it in the readers mind by spending a few sentences on it here. You can go into lengthy detail later in a section solely dedicated to describing the world. Remember that we want to keep this part of the design light
34、 and readable.)我要操作什么?(What do I control?)說明一下玩家要操作些什么。你要對一群狂暴的、變異的、無聊的玩家負責(zé)。如果你愿意,你可以把話題轉(zhuǎn)向AI,或者如何模擬一個魚缸之類的。(Describe what the player will control. You will be in charge of a band of rabid mutant fiddle players. If you want you can switch on the AI and turn it into a fish bowl simulation.)我有幾個角色可以選擇?
35、(How many characters do I control?)如果可以選擇角色,說明一下吧。記得回答一些讀者可能會問的問題。這些可是全都依賴你的設(shè)計呢。(If this applies talk a little more about the control choices. Remember to add answers to questions that you think the reader will ask. This is totally dependent on your design.)主要目的是什么?(What is the main focus?)我們已經(jīng)知道了游戲
36、的發(fā)生場景和玩家需要控制什么。接下來就是,在這個世界里,玩家的最終目是什么?(補充:比如,拯救世界)這些暴躁,無所事事的玩家們掌握著主動權(quán)。你要小心你的用詞,別把策劃弄得像是在推銷。你的策劃必須簡單明確。(Now that we know where the game takes place and what the player controls. What are they supposed to achieve in this world? Angry fiddle players take over the U.N. building. Be careful not to add a
37、bunch of salesmanship here. Your design wants to stay light and informative.)與同類游戲有什么不同?(Whats different?)告訴他們這個游戲與同類游戲有什么不同。這個問題總是會被提出很多次。(Tell them what is different from the games that are attempting this in the market right now. This question comes up a lot.)特色設(shè)置(Feature Set)特色概述(General Feature
38、s)巨大的世界(Huge world)異常無聊的玩家(Mutant fiddle players)三維圖形(3D graphics)32位色彩(32-bit color)聯(lián)網(wǎng)特色(Multiplayer Features)超過一千萬玩家(Up to 10 million players)非常容易找到樂趣(Easy to find a game)非常容易在巨大的世界中找到志同道合的伙伴(Easy to find your pal in huge world)可以進行語音聊天(Can chat over voice link)編輯器(Editor)從世界(構(gòu)架)開始編輯(Comes with wo
39、rld editor)從互聯(lián)網(wǎng)上下載關(guān)卡(Get levels from internet)編輯器是非常容易使用的(Editor is super easy to use)游戲性(Gameplay)列出游戲體驗的關(guān)鍵資源(List stuff here that is key to the gameplay experience)列出非常多的資源(List a lot of stuff here)嘿,如果你在這里沒什么可展示的,那你的游戲值得玩什么呢?(Hey, if you got nothing here, is this game worth doing?)游戲世界(The Game W
40、orld)概述(Overview)描述一下游戲中的世界概況。(Provide an overview to the game world.)世界特色 #1(World Feature #1)實際上這部分不應(yīng)該叫做“世界特色 #1”,而是應(yīng)該在這段的開頭先列出這世界的一些主要組成。接著,在這一部分里,你把龐大的世界拆分為多個部分,然后一一進行描述。(This section is not supposed to be called world feature #1 but is supposed to be titled with some major thing about the world
41、. This is where you break down what is so great about the game world into component pieces and describe each one.)世界特色 #2(World Feature #2)這部分也一樣。別太賣力推銷。這部分特色描述應(yīng)該是嚴謹?shù)?。讓游戲自己來吸引顧客吧。(Same thing here. Dont sell too hard. These features should be awesome and be selling the game on its own.)物質(zhì)世界(The Physi
42、cal World)概述(Overview)概述一下物質(zhì)世界。然后在下面的章節(jié)中分述這個物質(zhì)世界。(Describe an overview of the physical world. Then start talking about the components of the physical world below in each paragraph.)下面是物質(zhì)世界的關(guān)鍵組成。(The following describes the key components of the physical world.)關(guān)鍵場所(Key Locations)描述世界中的關(guān)鍵場所。(Describe
43、 the key locations in the world here.)游歷(Travel)描述玩家如何在世界中進行移動。(Describe how the player moves characters around in the world.)縮放比例(Scale)描述你用怎樣的比例來表現(xiàn)這個世界。這是非常重要的。(補充:比如在野外,你一步可以走N公里,而室內(nèi)你只能跨過一塊磚?;蚴欠裰覍嵉哪M一切景物,還是可以進行Q版似的扭曲。)(Describe the scale that you will use to represent the world. Scale is importan
44、t!)對象(Objects)描述世界中能發(fā)現(xiàn)的不同對象。(補充:私以為,游戲中的對象可能不僅僅指物品,也許還有機關(guān),甚至NPC。因此我使用了“對象”一詞。)(Describe the different objects that can be found in the world.)參考“對象附錄”,這是一個世界里會出現(xiàn)的對象的列表。(See the “Objects Appendix” for a list of all the objects found in the world.)氣候(Weather)假如有天氣設(shè)定,描述這個世界里一共有多少種天氣狀況。如果沒有,就別寫這部分。是否需要這
45、部分取決于你的游戲設(shè)計本身。(Describe what sort of weather will be found in the world, if any. Otherwise omit this section. Add sections that apply to your game design.)白天和黑夜(Day and Night)你的游戲中有白天和黑夜的模式嗎?如果有,請說明。(Does your game have a day and night mode? If so, describe it here.)時間(Time)描述時間如何在你的游戲里起作用。(補充:比如,晚上
46、商店關(guān)門。或者像模擬人生里,時間的流動是可以控制的。)(Describe the way time will work in your game or whatever will be used.)渲染系統(tǒng)(Rendering System)概述(Overview)先簡單說明你的游戲中將如何渲染,然后在接下來的段落里進行詳細說明。(Give an overview of how your game will be rendered and then go into detail in the following paragraphs.)2D/3D 渲染(2D/3D Rendering)描述一下
47、這個游戲所用的2D/3D渲染引擎。Describe what sort of 2D/3D rendering engine will be used.視角(Camera)概述(Overview)介紹游戲的視角。如果視角非常復(fù)雜,就分成幾個小部分詳細說明。(補充:常見的視角,就是我們所說的第一人稱,第三人稱)(Describe the way the camera will work and then go into details if the camera is very complicated in sub sections.)視角描述 #1(Camera Detail #1)視角可以這樣
48、那樣的旋轉(zhuǎn)。(The camera will move around like this and that.)視角描述 #2(Camera Detail #2)在這那那這的特殊環(huán)境中,視角有時會移動。(The camera will sometimes move like this in this special circumstance.)游戲引擎(Game Engine)概述(Overview)描述游戲引擎的概要。(Describe the game engine in general.)游戲引擎描述 #1(Game Engine Detail #1)這個游戲引擎將保留事物在世界中的軌跡,
49、比如這樣這樣。(The game engine will keep track of everything in the world like such and such.)水(Water)世界中將存在水,它們看起來是如此的令人敬畏,我們的引擎會將它們處理的非常完美。(There will be water in the world that looks awesome and our game engine will handle it beautifully.)碰撞檢測(Collision Detection)我們的游戲引擎非常好的處理碰撞檢測。它使用了某某技術(shù)并非常卓越。你是否看到了我用
50、大量時間所虛構(gòu)出的愚蠢的占位符文字?(補充:他果然是在湊字數(shù))(Our game engine handles collision detection really well. It uses the such and such technique and will be quite excellent. Can you see I am having a hard time making up stupid placeholder text here?)照明模式(Lighting Models)概述(Overview)說明一下你將采用的照明模式,然后下面分成幾部分來描述。(Describe
51、the lighting model you are going to use and then go into the different aspects of it below.)照明模式描述 #1(Lighting Model Detail #1)我們使用某某技術(shù)照亮我們的世界。(We are using the xyz technique to light our world.)照明模式描述 #2(Lighting Model Detail #2)我們不照亮茄子,因為它們是紫色的。(補充:=v=)(We wont be lighting the eggplants in the gam
52、e because they are purple.)世界規(guī)劃(The World Layout)概述(Overview)放一個概述在這里。(Provide an overview here.)世界規(guī)劃描述 #1(World Layout Detail #1)世界規(guī)劃描述 #2(World Layout Detail #2)游戲角色(Game Characters)概述(Overview)描述你的游戲角色。(Over of what your characters are.)創(chuàng)建角色(Creating a Character)如何創(chuàng)建或選擇你的角色。(How you create or per
53、sonalize your character.)敵人和怪物(Enemies and Monsters)描述世界中玩家要對抗的敵人或怪物。自然,這些與你的游戲設(shè)計思想本身有很大關(guān)系。但是,通常來說,所謂游戲,就是讓玩家試著殺掉某些東西。(Describe enemies or monsters in the world or whomever the player is trying to defeat. Naturally this depends heavily on your game idea but generally games are about trying to kill s
54、omething.)用戶界面(User Interface)概述(Overview)先給個概述,然后和其他部分一樣,分幾部分對用戶界面進行詳細說明。(Provide some sort of an overview to your interface and same as all the previous sections, break down the components of the UI below.)用戶界面描述 #1(User Interface Detail #1)用戶界面描述 #2(User Interface Detail #2)武器(Weapons)概述(Overview
55、)游戲中武器的概述。(Overview of weapons used in game.)武器描述 #1(Weapons Details #1)武器描述 #2(Weapons Details #2)音樂總譜和聲音效果(Musical Scores and Sound Effects)概述(Overview)這塊也一樣應(yīng)該在概述后分成兩個部分,但是我想你已經(jīng)知道這點,所以我省略了。(This should probably be broken down into two sections but I think you get the point.)CD音軌(Red Book Audio)如果你
56、是使用的CD音軌,那么描述你的計劃。如果不是,那么你用什么格式的聲音?(If you are using Red Book then describe what your plan is here. If not, what are you using?)(注釋:Red Book audio: The formal standards document for CD-Digital Audio, issued in 1982.紅皮書音頻:CD-DA(數(shù)字音響光盤)的正式標準文件,頒布于1982年。)3D音效(3D Sound)談一談你在這個策劃案中可能用到或不用哪些種類的音效編程接口。(Tal
57、k about what sort of sound APIs you are going to use or not use as the case may be.)音效設(shè)計(Sound Design)請展示,你如何去做早期的音效設(shè)計。嘿,你最好讓讀者知道你是怎么想的。(Take a shot at what you are going to do for sound design at this early stage. Hey, good to let your reader know what you are thinking.)單人游戲模式(Single-Player Game)概述
58、(Overview)用簡單的幾句話來說明一下單人游戲模式。(Describe the single-player game experience in a few sentences.)下面是單人游戲模式中關(guān)鍵成分的條目。(Here is a breakdown of the key components of the single player game.)單人游戲模式描述 #1(Single Player Game Detail #1)單人游戲模式描述 #2(Single Player Game Detail #2)故事(Story)描述你的故事想法。當故事很大時,最好放到附錄中或用一個新
59、的文檔專門描述它。(Describe your story idea here and then refer them to an appendix or separate document which provides all the details on the story if it is really big.)游戲時間(Hours of Gameplay)講一下玩家的游戲體驗大概要持續(xù)多長時間,或者你認為這游戲有多長。(Talk about how long the single-player game experience is supposed to last or what y
60、our thoughts are at this point.)勝利條件(Victory Conditions)玩家如何在游戲中取得勝利?(How does the player win the single-player game?)多人游戲模式(Multiplayer Game)概述(Overview)用簡單的幾句話來說明一下多人游戲模式,然后在后文詳細描述。(Describe how the multiplayer game will work in a few sentences and then go into details below.)最大玩家數(shù)(Max Players)描述一
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