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1、奇跡餐廳2修改全攻略關(guān)于奇跡餐廳2的修改網(wǎng)上找過(guò)一些,但都不完整,而且還是得自己試驗(yàn)才有意思,gameplay.res,我們就修改這個(gè)文件,路徑在 restaurant empire iiresource,首先修改前一定要做好文件的備份,如果出現(xiàn)什么沒(méi)法改回來(lái)的錯(cuò)誤就直接替換下關(guān)于使用什么來(lái)打開(kāi)這個(gè)文件,可以使用ultra edit、 winhex,不能用記事本修改,雖然能打開(kāi),而且不是亂碼,不過(guò)里面的數(shù)據(jù)應(yīng)該都是用16進(jìn)制來(lái)保存,記事本修改會(huì)出錯(cuò),已經(jīng)試驗(yàn)過(guò)了一下是gameplay.res內(nèi)容:- acompexp a acusatt arecipe car ? chef ? cityvie
2、w customer = econ ? firm 慇 info un item q minigame r perfgp 苚 repogoal q sandbox kr sound s tcustom2 +v tcustom3 ,x tilegame 晐 tips 詟 trecipe trestatt 杽 tstaff h unit 輾 visitor 嗑 walker / for game-play variables defined in "rt complaints explanation.sdw"./ = / max number of recipes allowed
3、 in a food menu/ used in aiconst.cpp/ all set to 9999 -> no limit/recipmax/breakfas9999/5/appetize9999/10/soups9999/5/main9999/20/desserts9999/10/beverage9999/5/ min number of recipes recommended in a food menu (before complaints start to occur)/ used in aiconst.cpp/recipmin/breakfas3/appetize5/s
4、oups3/main10/desserts5/beverage3/ special requirement parameters for steak house restaurantssteak/ required number of main course steak recipesnsteak8/ special requirement parameters for french restaurantsfrench/ required food rating for each recipefdrating70/ required number of qualified recipesnqu
5、alify20/ special requirement parameters for music restaurantsmusic/ required number of american recipesnamerica10/ required number of french recipesnfrench10/ required number of italian recipesnitalian10/ special requirement parameters for seafood restaurantsseafood/ required number of seafood recip
6、esnseafood20/ special requirement parameters for italian restaurantsitalian/ required number of pasta recipesnpasta20/ parameters for calculating noise level以下是噪音等級(jí)可以調(diào)低參數(shù),0就沒(méi)噪音了noise/ noise level per unit square of the restaurantunitsqua3/ noise level added per customercustomer4/ effective distance
7、of each customereffcusdi10/ noise level subtracted per partition set uppartitio6/ effective distance of each partitioneffpatdi6/ basic noise levelbasenois10/ parameters for calculating light level燈的亮度light/ area lit per light in the restaurantarealit8/ max light radius最大輻射maxradiu400/ max light inte
8、nsity最大亮度maxinten100/ = / v:rt-designdocandycustomer attributes.sdw/ = / 1 = unit_customer_enjoyment_time (unused)/ 2 = unit_customer_wait_table_time/ 3 = unit_customer_wait_order_time/ 4 = unit_customer_wait_food_time/ 5 = unit_customer_wait_check_time/ 6 = unit_customer_wait_toilet_timeucustom/lpr
9、e115/lpre215/lpre315/lpre415/lpre515/lpre615/lupre115/lupre215/lupre315/lupre415/lupre515/lupre615/lupp115/lupp215/lupp315/lupp415/lupp515/lupp615/lumid115/lumid215/lumid315/lumid415/lumid515/lumid615/lmid115/lmid215/lmid315/lmid415/lmid515/lmid615/llmid115/llmid215/llmid315/llmid415/llmid515/llmid6
10、15/llow115/llow215/llow315/llow415/llow515/llow615/tpre115/tpre215/tpre315/tpre415/tpre515/tpre615/tupp115/tupp215/tupp315/tupp415/tupp515/tupp615/tmid115/tmid215/tmid315/tmid415/tmid515/tmid615/tlow115/tlow215/tlow315/tlow415/tlow515/tlow615/ backup valueslpre1180lpre210lpre335lpre425lpre517lpre65l
11、upre1160lupre215lupre330lupre430lupre514lupre615lupp1140lupp213lupp335lupp420lupp526lupp620lumid1120lumid214lumid340lumid420lumid531lumid625lmid1100lmid26lmid345lmid415lmid525lmid630llmid180llmid26llmid340llmid435llmid530llmid635llow160llow29llow340llow415llow536llow645tpre1180tpre211tpre325tpre440t
12、pre529tpre65tupp1140tupp220tupp328tupp425tupp532tupp620tmid1100tmid212tmid340tmid427tmid527tmid630tlow160tlow25tlow340tlow423tlow540tlow645/ game play variable in recipe/ the default eating time of each recipe type (in game minutes)/ use in recipres.h/eatmetho/breakfas20/appetize7/soup7/maincour20/d
13、essert6cookmeth/ the prepare time ratio for converting prepare time from sum of all animation to the time in business sim/ use in recipres.h / recipres.cpp / uchef.cpppreparet0.04/ the max/min animation time of each cooking method in cooking contest/ in term of milliseconds/ use in uplayer.cppmaxani
14、m15000minanim10000/ constant multiplied to the cooking time (interior only)cmchop1.1cmfry1.1cmboil1.0cmgrill1.0cmmicro1.0cmmix1.0cmbake0.8/ the max number of a type in a set/ use in foodmenu/setreqir/appetize2/soup1/maincour1/dessert1/hotbever1/ gameplay variables for car./ = /car/ pre-add this many
15、 cars城市車的過(guò)往數(shù)precount0/ % maximum number of cars in a city, per hour.下面的數(shù)大點(diǎn)車就多%max000010.0%max010010.0%max020010.0%max030010.0%max040021.0%max050027.0%max060033.0%max070039.0%max080045.0%max090058.0%max100068.0%max110078.0%max120088.0%max130098.0%max1400100.0%max1500100.0%max1600100.0%max1700100.0%ma
16、x180080.0%max190060.0%max200040.0%max210020.0%max220015.0%max230010.0/ road count to car count ratio/ i.e. the maximum number of cars in a city = (cityptr->road_count() / "road/car")/road/car1.2/ process delete car time interval (in ms).pdeltime250/ process add car time interval (in ms)
17、.paddtime250/ car variables./caraccel80.0/ car_accel/cardecel-170.0/ car_decel/stopdist355.3/ car_stop_dist/minspeed80.0/ car_std_min_speed/stdspeed713.7/ car_std_speed/msfsdp9999.0/ min_speed_for_skip_decel_process/npeal800.0/ next_path_expected_arc_length/cclrsd9999.9/ car_check_left_right_signal_
18、dist/cssfc8/ car_stopped_skip_frame_count/ptdd-180.0/ pre_tlight_delta_distmincdist48.0/ min_car_distancemaxwidth128.0/ max_car_widthmaxlenth300.0/ max_car_lengthminrwait5000.0/ min_reposition_time (in ms)maxcwait15000.0/ max_car_wait_time (in ms)maxcwais10/ max_car_wait_speed - speed slower than th
19、is is consider as waitstartspd128.0/ init_car_speedmaxspd512.0/ max_car_speedmaxaccel150.0/ max_car_accelmaxdecel-80.0/ max_car_decelmaxcenta200.0/ max_car_centripetal_accel/ game-play variable related to chef/ = /chefskil/ increment constant when a chef cooks a foodfoodcons100./ increment divider w
20、hen a chef cooks a foodfooddivi1/ increment divider for a food course when have a higher skill chefcourdivi100/ increment divider for a food category when have a higher skill chefcatedivi400/ food-category-based skill/ = food count x catsfcc + average food skill x catsasc/catsfcc0.0catsasc1.0/ for g
21、ame-play variables in the city view.cityv_3d/ far clip plane and near clip plane.far_clip10008.0nearclip8.0/ far clip plane and near clip plane for editor.ear_clip16392.0eearclip8.0/ = / initial settings of the gameinitcitymapnameparis.mapnumcity1mapname2rome.mapnumcity21firm/cit0buil/cit0mainmenuma
22、pname1mainmenu1.mapnumcity1mapname2mainmenu2.mapnumcity1mapname3mainmenu3.mapnumcity1mapname4mainmenu4.mapnumcity1mapname5mainmenu5.mapnumcity1firm/cit10buil/cit30/ = / default camera settingsdef_camdef_x12643.79def_y5956.28def_z0def_hdir0.66184def_vdir0.60848cam_dist3250.0perspfld0.8/def_x4096.0/de
23、f_y4096.0/def_z0.0/def_hdir-2.356194/def_vdir0.785398/cam_dist2700.0/perspfld0.8/ = / mouse sensitivitymousevar/ scroll/ 1st value for interior, 2nd value for exterior/ "lr" means l+r drag, "ed" edge scroll/ <scroll magnitude> = <scrolled time> <ap> * <camera
24、 distance> <dp> * <mf> + <mt>/sc-lr-mf0.0016/0.0040sc-ed-mf0.0672/0.1680sc-lr-mt0.0/0.0sc-ed-mt0.0/0.0sc-lr-ap0.0/0.0sc-ed-ap0.0/0.0sc-lr-dp1.0/1.0sc-ed-dp1.0/1.0/ zoom/ 1st value for interior, 2nd value for exterior/ "mw" means mouse wheel, "sd" means shift+
25、drag/zm-mw-mf0.4/1.6zm-sd-mf0.2/0.8/ rotate/ 1st value for interior, 2nd value for exterior/ "xh" means horizontal rotation, "yv" means vertical rotation /rt-xh-mf0.001/0.001rt-yv-mf0.001/0.001/ general/ total move time, in msmovetime200/ deceleration percentage, 0 to 1decelper0.
26、8/ = / mouse limitsmouselim/ 1st value for interior, 2nd value for exterior/ scroll boundscoffset-51.2/-2500.0/ min/max v dir, in degreemin_vdir30.0/33.0max_vdir90.0/90.0/ min/max cam distmincamds500.0/1500.0maxcamds1300.0/3500.0/ bound also the camera point instead of just the camera pivot?/ "
27、t" for true, "f" for falseboundeyef/t/ perspect fieldperspfld0.8/ = / = / placeplace/ maximum number of areas in a place.maxarea4/ = / = / land costlandcostperunit11000.0/ land cost per unit.mlancost250000/ max land cost / building costbuilcostperunit13000.0/ building cost per unit, 1
28、st floor.perunit25000.0/ building cost per unit, 2nd floor or above.mbuicost250000/ max building cost mlancost250000/ max land costviewmult500.0/ building cost += viewing_attribute * viewmult/ = / = / dynamic drawing distance.drawdistminframe15.0/ minimum frame rate. the drawing distance will decrea
29、se only if the frame rate is below this value.maxframe24.0/ maximum frame rate. the drawing distance will increase only if the frame rate is above this value.decratio0.9/ decrease ratio. the higher this value, the larger each decrease is.incratio0.9/ increase ratio. the higher this value, the larger
30、 each increase is.maxdec10.0/ maximum decrease value in drawing distance per decrease.maxinc7.0/ maximum increase value in drawing distance per increase.incdelay55/ increase time delay, the time (in ms) it takes between each increase.decdelay20/ decrease time delay, the time (in ms) it takes between
31、 each decrease./ = / = / shadow/const float actualdist = m.bound(actorptr->near_plane_dot_product, mindist, maxdist);/const unsigned char actualalpha =/unsigned char(itemptr->alpha * (maxdist - actualdist) / (maxdist - mindist);/shadow is rendered when/actualalpha >= minalpha/shadowmaxdist1
32、000.0mindist300.0minalpha35/ = / = / city light/ change timelgttimeristime360/ sunrise start time in minutedaytime420/ day time start time in minutesettime1080/ sunset start time in minutengttime1140/ night time start time in minute/ change durationrisdur60/ sunrise duration in minutedaydur60/ day t
33、ime duration in minutesetdur60/ sunset duration in minutengtdur60/ night time duration in minute/ ambient lightamtlgtamtrisrd100;/ sunrise ambient light redamtrisgr85;/ sunrise ambient light greenamtrisbu68;/ sunrise ambient light blueamtrisal255;/ sunrise ambient light alphaamtrisbs0.9;/ sunrise am
34、bient light brightressamtdayrd240;/ day time ambient light redamtdaygr229;/ day time ambient light greenamtdaybu217;/ day time ambient light blueamtdayal255;/ day time ambient light alphaamtdaybs1.0;/ day time ambient light brightressamtsetrd153;/ sunset ambient light redamtsetgr85;/ sunset ambient
35、light greenamtsetbu68;/ sunset ambient light blueamtsetal255;/ sunset ambient light alphaamtsetbs0.9;/ sunset ambient light brightressamtngtrd159;/ night time ambient light redamtngtgr158;/ night time ambient light greenamtngtbu205;/ night time ambient light blueamtngtal255;/ night time ambient ligh
36、t alphaamtngtbs0.7;/ night time ambient light brightress/ directional lightdirlgtdirrisrd132;/ sunrise directional light reddirrisgr173;/ sunrise directional light greendirrisbu251;/ sunrise directional light bluedirrisal255;/ sunrise directional light alphadirrisbs1.0;/ sunrise directional light br
37、ightressdirrisvd45;/ sunrise directional light vertical directiondirrishd30;/ sunrise directional light horizontal directiondirdayrd255;/ day time directional light reddirdaygr235;/ day time directional light greendirdaybu212;/ day time directional light bluedirdayal255;/ day time directional light
38、alphadirdaybs1.0;/ day time directional light brightressdirdayvd90;/ day time directional light vertical directiondirdayhd30;/ day time directional light horizontal directiondirsetrd255;/ sunset directional light reddirsetgr119;/ sunset directional light greendirsetbu85;/ sunset directional light bl
39、uedirsetal255;/ sunset directional light alphadirsetbs1.0;/ sunset directional light brightressdirsetvd45;/ sunset directional light vertical directiondirsethd180;/ sunset directional light horizontal directiondirngtrd51;/ night time directional light reddirngtgr51;/ night time directional light gre
40、endirngtbu51;/ night time directional light bluedirngtal255;/ night time directional light alphadirngtbs0.0;/ night time directional light brightressdirngtvd0;/ night time directional light vertical directiondirngthd180;/ night time directional light horizontal direction/ for game-play variables whe
41、n simulating customer behavior./ = / vars used in city.cppdemand/ const for cal demand in market segmentmarkcons30/ const for cal demand of particular restaurantrestcons30/ for game-play variables for economic model./ = /economydefli10maxdi7.0groupcashsand5000000cashrpg0cashai1000000deftc1000000clmu
42、lt0.5/ vars used in building.cppbuildinglacocon11.0lacocon21.0avlacorg2aclacoco5.0/ vars used in city.cppcity/ city.cpprentinx10/ vars used in game.cppgamediffredu0.8/ for game-play variables when calculate firm rating/ = / for calculate firm rating/ firm.cpp firm:get_firm_ratingfirmrati/food0.45/en
43、vir0.30/service0.25food4envir2service3francons3satis3exclus1/ totalweight = max( 1, totalweight - twmodi ), i.e. highter value => easier to achieve high firm ratingtwmodi1reexclus10grexclus20reexclur1.5grexclur2.0/ debug set all firm rating to 5 star5star521/ firm ratingdebfirmr521/ food ratingde
44、bfoodr521/ service ratingdebservr521/ comfort ratingdebcomr521/ decoration ratingdebdecr521/ music and entertainment ratingdebmuenr521/ view ratingdebviewr521/ environment ratingdebenvr521/ price ratingdebpricr521/ for calculate food rating/ recipe.cpp recipe:get_food_ratingfoodrati/chef0.5/recipe0.5noskillw0.3noskill50/ everytime when the overall food rating is updated, the new rating will be multiplied/ by this constant, as to make it easier to reach max.firmfrmu1.0/ for calculate environment rating/ firm.
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