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文檔簡介
EBOOK
Mobileapp
trends2024:Japanedition
Appperformance
benchmarksandinsights
ADJUST
sensorTower
03
04
Contents
Introduction: 3
ExploringthegrowthandadaptabilityofJapan'sappmarket 3
ATTopt-inrates:AslowandsteadyclimbinJapan 6
AnoverviewoftheJapaneseappmarket 7
Methodology 8
Keyfindings 9
01
02
Part1:Gaming 12
Installandsessiontrends 15
Findingandkeepingusers 18
PCandconsole:Gameonfornewgrowth 23
Part2:Finance 25
Installandsessiontrends 28
Findingandkeepingusers 32
Part3:E-commerce 36
Installandsessiontrends 39
Findingandkeepingusers 43
Part4:ConnectedTV 47
Aboominggrowthchannel 47
What'snextforCTVAdvertising 50
Adjust’ssolutionforCTVmeasurement 50
Conclusion 52
IntothenextgenerationofappmarketinginJapan 52
Mobileapptrends2024:Japanedition
2
INTRODUCTION
Exploringthegrowthand
adaptabilityofJapan’sappmarket
Mobileapptrends2024:Japanedition
Asoneofthebiggestmobileappmarketsintheworld,Japancontinuestoinnovateandcaptivateitshighlyengagedaudience.In2023,smartphoneswereusedbyover
73%
oftheJapanesepopulation,
mobileinternetpenetrationreached
93%
,andmorethan2.5billionappdownloadswererecorded.Thisenthusiasmalsoextendedtoconsumerspending,whichhit
$17.9billion
in2023,placingJapanthird
globally,behindonlyChinaandtheU.S.
andadapttoshiftinguserbehaviorsandexpectations.
Utilizingnext-genmeasurementandanalyticsisbecomingincreasinglynecessaryforscalablesuccess.Theseadvancedtoolsenablemarketerstomakeprompt,data-driven
decisionsregardingcampaignoptimizationandbudget
allocation,regardlessofthechannel,platform,ordata
source.Essentialtothisaresolutionsforincrementality
analysis,mediamixmodeling,andpredictiveanalytics.
Combinedwith“traditional”attribution,theseframeworks
helptoroundoutafuture-proofandhighlygranularapproachtomarketingefforts.
Thesustainedsuccessofthemarketcanbeattributedto
itsexceptionaladaptability.Japan'sdigitalenvironmentis
vastanddiverse,withemergingchannelssuchasconnectedTV(CTV)andPCandconsolefirmlyfindingtheirwayinto
marketers’playbooks.Plus,thegrowingprominenceof
technologieslikeartificialintelligence(AI)andmachine
learningarecreatingmoreopportunitiestoenhanceapp
experiences,findhighqualityusers,anddriveengagement.
Tothriveinthisdynamicbutultra-competitivemarket,it's
essentialtofindtherightchannelandmediamix,remain
aheadofchangingdataprivacyframeworksandregulations,
3
Tothriveinthisdynamicbutultra-competitivemarket,it'sessential
tofindtherightchannelandmedia
mix,remainaheadofchangingdataprivacyframeworksand
regulations,andadapttoshiftinguserbehaviorsandexpectations.
IncollaborationwithSensorTower,we'veconducteda
detailedanalysisofmobileappinstalls,sessions,andpre-
andpost-installengagementmetricsacross2022,2023,and
thefirstquarterof2024.We'vefocusedonkeyverticals,includinggaming,finance,ande-commerce,alongwith
CTV,PC,andconsole.ThisreportalsooutlinesexpertinsightintothedataneededtobuildaneffectivestrategyinJapan,
maximizeengagement,andscaleROIin2024andbeyond.
Mobileapptrends2024:Japanedition
4
Top10appsbydownloadsinQ12024(Japan)
1
2
3
4
5
6
7
8
9
10
Top10appsbyconsumerspendinQ12024(Japan)
piccomaピッコマ
Publications
MonsterStrikeモンスターストライク
Games
UmamusumePrettyDerbyウマ娘プリティーダービー
Games
LINEマンガ
Communication
Fate/GrandOrder
Games
ProfessionalBaseballSpiritsAプロ野球スピリッツA
Games
DragonBallZDokkanBattleドラゴンボールZドッカンバトル
Games
Puzzle&Dragonsパズル&ドラゴンズ
Games
DragonQuestWalkドラゴンクエストウォーク歩く楽しみが増える位置情報ゲーム
Games
Houkai:StarRail崩壊:スターレイル
Games
★
★
★
★
★
TikTokティックトック
Entertainment
MatsuKiyoCocokaraマツキヨココカラ公式アプリ
Shopping
Temu:億萬長者気分でお買い物
Shopping
Threads,anInstagramapp
Social
FatGooseGymぽちゃガチョ!
Games
TVer(ティーバー)民放公式テレビ配信サービス
Entertainment
RakutenPay楽天ペイ-楽天ポイントカードも利用できるスマホ決済アプリ
Finance
LegendofMushroomキノコ伝説:勇者と魔法のランプ
Games
PayPay-ペイペイ
Finance
MyNumberPortalマイナポータル
Utility
Source:sensorTower
Mobileapptrends2024:Japanedition
5
ATTopt-inrates:AslowandsteadyclimbinJapan
InJapan,wherethemajorityofusersareoniOSdevices,
closelyobservingAppTrackingTransparency(ATT)opt-inratetrendsacrossverticalsisessential.Japan’soverallopt-inrateincreasedfrom23%to24YoY—agradualbutpivotalclimb.Mobilegamingrecordedthehighestopt-inrateinQ12024at30%,anidenticalfigureYoY.
Increaseswerealsoseenforfoodanddrink,whichsawa
hugejumpfrom16%to24%,andentertainment,which
climbedfrom20%to23%.Healthandfitness,lifestyle,andutilitiesallincreasedbyonepercentagepoint.
Ontheothersideofthecoin,e-commercedeclined
from23%to21%,whiletravel,finance,andpublicationsmaintainedthesamerates.
Todrivethesenumbersup,marketersneedtocraftopt-
instrategiesthatarecaptivating,detail-orientedandbuiltseamlesslyintotheuserexperienceandonboardingflow.
Whilenext-genandAI-drivenmeasurementsolutionsareessential,consented,first-partydataisthemostrobustwaytobuildthefoundationofyouriOSstrategy.
Mobileapptrends2024:Japanedition
All
Gaming
E-commerce
Finance
Food&Drink
Health&Fitness
Entertainment
Publications
Lifestyle
Travel
Utilities
ATTopt-inratesQ12024vs.Q12023(Japan)
0%5%10%15%20%25%30%35%
Q12023Q12024
6
7
AnoverviewoftheJapaneseappmarket
Appconsumerspend
January2022-March2024(Japan)
Appinstallsandsessions
¥JPY
JAN23
FEB23
MAR23
APR23
MAY23
JUN23
JUL23
AUG23
SEP23
OCT23
NOV23
DEC23
JAN24
FEB24
MAR24
250B
200B
150B
100B
50B
0
Source:sensorTower
January2022-March2024(Japan)
JAN22
MAR22
MAY22
JUL22
SEP22
NOV22
JAN23
MAR23
MAY23
JUL23
SEP23
NOV23
JAN24
MAR24
Installs
Sessions
Mobileapptrends2024:Japanedition
AppinstallsinJapanexperiencedadeclinein2023,decreasing
by1%YoY.However,byearly2024,installsshowedaslightupward
trend,withQ1installs3%higherthanQ42023.Appsessionsfollow
arelativelystablepatternin2023,with1%YoYgrowth,reflecting
consistentuserengagement.InQ12024,sessionswereanother2%
higherthaninthepreviousquarter,indicatingfurtherimprovementinengagementandretention.
WhenaccountingforthevolatilefluctuationsintheJPYcurrencymarket,Japan’soverallconsumerspendingremainedrelatively
flatoverthelastyearthroughQ12024.ComparingQ12024to
Q42023,however,thereisa3.5%increaseinaverageconsumerspending,hintingatpotentialsignsoffurthergrowth.Regardlessoftheexternalmarketconditions,Japan’sappeconomyhas
demonstratedhealthyandstableconsumermannerisms.
Methodology
sensorTWer
VERTICALS:
Gaming,e-commerce,finance,
entertainment,socialnetworking,
photo&video,travel,business,
health&fitness,food&drink,books.
REGIONS:
Japan
DATERANGE:
January2022-March2024
DATASET:
SensorTowercultivatesrichmarketinsightsintothetrendsshaping
businessesintheglobaldigitaleconomy.TheanalysisisbasedondatafromSensorTowerStoreIntelligenceandGameIntelligence.SensorTowerStoreIntelligenceprovidesdownloadandrevenueestimatesacross95countries,12regions,and25categoriestogeneratedeepinsightsintotheglobal
mobilemarketwithproprietarydatamodelsoftheAppleStoreandGoogle
Playdata.SensorTowerGameIntelligencedrillsdownintohitmobilegamingstrategiesthroughadvancedgamingtaxonomy,offeringin-depthanalysisofsub-genres,themes,artstyle,monetization,meta-features,andmore.
TOPAPPSRANKING:
UpdatedasofMay8,2024.RankingsarederivedfromcombineddatafromtheGooglePlayStoreandAppleAppStore.AppcategoriesarebasedontheclassificationsprovidedbytheGooglePlayStoreandAppleAppStore.
ADUST
VERTICALS:
E-commerce,gaming,andfinance+connectedTV,PC,andconsole.
REGIONS:
Global,U.S.,Japan
DATASET:
AmixofAdjust’stop3,000+appsandthetotaldatasetofallapps
trackedbyAdjust.Ourdatacomesfromtwosources,oneincludingalistof45countriesandonewithapproximately250basedontheISO3166-1standard.
DATERANGE:
January2022-March2024
RATIOSANDSHARES:
Ratiosandshares:Paid/organicshareisexpressedasaratio,wherea
valueof3(3:1)wouldmeanthatforevery100organicinstalls,thereare300paidinstalls.
Mobileapptrends2024:Japanedition
8
9
Keyfindings
18%
GamingappinstallsinJapanincreasedby18%inQ12024comparedtoQ42023.
Arcadegamesgrewby38%
acrossbothinstallsandsessionsinQ12024,comparedtothe
2023average.
27.37
MINS
Theaveragesessionlength
formobilegamingrosefrom
26.37minutesin2022to27.37minutesinQ12024.
Financeappsessionsareupby22%YoYin2023andsawanadditional11%increaseinQ12024.
Mobileapptrends2024:Japanedition
Consumerspendingonfinanceappsgrewby39%YoYin2023andjumped53%inQ12024.
4%
E-commerceappsessions
increasedby4%from2022to2023,withanadditional2%
growthinQ12024.
DAY
0
$2.96·
Japan'se-commerceappLTV
reached$2.96onday0and$9.67bymonth0,surpassingglobalandU.S.medians.
InQ12024,e-commerceappretentionratesroseto13%onday7,12%onday14,and9%onday30.
“TheJapaneseappmarketexemplifiesthefutureofmobile
engagement,blendingtraditionalstrengthswithcutting-edge
technologies.Thekeytosuccessliesinadoptingaholistic
approachthatintegratesattribution,AI,andnext-genanalytics.
Byunderstandingthenuancedbehaviorsofusersandleveragingmeasurementtoolsthatofferdeepinsights,marketersand
agenciescancrafthyper-personalizedexperiencesthatresonate.Thisisnotmerelyaboutkeepingupwithtrends,butsettingthe
paceinahighlydynamicecosystem.”
Mobileapptrends2024:Japanedition
NaokiSassa
GeneralManager,Japan
10
Mobileapptrends2024:Japanedition
“TheJapaneseappindustryconsistentlyleadsininnovationanduser
engagement,offeringexceptionalgrowthopportunities.Asapp
usageandconsumerspendingreachnewheights,marketerswho
utilizethelatestanalyticsanddatainsightscanstrategicallyseizetheseopportunities.Bycontinuouslyadaptingtoemergingmarkettrendsandimplementingdata-drivenstrategies,theycanunlock
thefullpotentialofthisvibrantmarket,ensuresustainedgrowth,andremaincompetitive.”
NanLu
SeniorDirectorofAPAC
Marketing
11
Mobileapptrends2024:Japanedition
PART1
Gaming
Mobilegamesreboundin2024.Explorethe
game-changingtrendsandthetop-performingappsshapingthemarket.
12
Mobileapptrends2024:Japanedition
1
2
3
4
5
6
7
8
9
10
Top10gamingappsbydownloadsinQ12024(Japan)
FatGooseGymぽちゃガチョ!
Casual
LegendofMushroomキノコ伝説:勇者と魔法のランプ
RPG
LockedRingsマジックカード
Casual
LastWar:SurvivalGameラストウォー:サバイバル
Strategy
RoyalMatchロイヤルマッチ
Puzzle
BlockBlast!
Puzzle
WoodNuts&BoltsPuzzle木製ナット&ボルトパズルゲーム
Puzzle
DailyMerge:MatchPuzzleGameシンカゲーム-スイカ合成
Strategy,Puzzle
LINE:DisneyTsumTsumLINE:ディズニーツムツム
Action,Puzzle
BlueRockBlazeBattleブルーロックBlazeBattle
Sports
★
★
★
★
★
★★
★
$Top10gamingappsbyconsumerspendinQ12024(Japan)
★
★
MonsterStrikeモンスターストライク
RPG
UmaMusumePrettyDerbyウマ娘プリティーダービー
Adventure,Simulation
Fate/GrandOrder
RPG
ProfessionalBaseballSpiritsAプロ野球スピリッツA
Sports,Action
DragonBallZDokkanBattleドラゴンボールZドッカンバトル
Action
Puzzle&Dragonsパズル&ドラゴンズ
RPG
DragonQuestWalkドラゴンクエストウォーク歩く楽しみが増える位置情報ゲーム
RPG
Houkai:StarRail崩壊:スターレイル
Adventure
GenshinImpact原神
Adventure
eFootball?2024
Sports
Source:sensorTower
13
14
GaminggenderpercentagebyverticalQ12024(Japan)
100%90%80%70%60%50%40%30%20%10%0%
All
Action
Arcade
Casino
Geolocation
Lifestyle
Puzzle
Racing
RPG
Shooter
Simulation
Sports
Strategy
Tabletop
Male
FemaleSource:
sensorTower
Overall,thegamingappuserbaseispredominantlymale,with
63.6%maleand36.4%femaleplayers.However,thisdistributionvariessignificantlyacrossdifferentgamegenres.
Sportsgamesarethemostmale-dominatedgenre,withan
overwhelming91.8%oftheplayerbasebeingmale.Arcadegamesarethemostfemale-dominatedgenre,with58.9%femaleplayers.
Mobileapptrends2024:Japanedition
GamingappagegrouppercentageQ12024(Japan)
All
Action Arcade CasinoGeolocation Lifestyle PuzzleRacing
RPG ShooterSimulation Sports StrategyTabletop
0%10%20%30%40%50%60%70%80%90%100%
18-2425-3435-4445-5455+
The25-34agegroupisthebiggestforgamingapps,accountingfor35.5%ofallplayers.Thisgroupshowsthehighestengagementacrossmostgenres.
Sportsgamesarefavoredbyyoungeraudiences(18-24),whomakeup30.3%oftheplayerbase.Simulationgamesattractamore
matureaudience,with35.7%ofplayersaged35-44.Puzzlegamesappealtoolderaudiences,with24.9%ofplayersaged45-54and22.3%aged55andabove.
15
Installandsessiontrends
Gamingappinstallandsessiongrowthpercentages
Q12024vs.2023
15%
10%
5%
0%
-5%
10%
7%
6%
4%
-1%
Global
Japan
-2%
U.S.
InstallsSessions
GamingappinstallandsessiongrowthJanuary2022-March2024(Japan)
JAN22
MAR22
MAY22
JUL22
SEP22
NOV22
JAN23
MAR23
MAY23
JUL23
SEP23
NOV23
JAN24
MAR24
Installs
Sessions
ComparedtoJapan,theglobalmarketishavingdifficultywithnewacquisitionsbutdisplays
steadyengagementfrom
currentusers.TheU.S.marketisalsoexperiencingchallengesinattractingnewusers,but
issuccessfullyretainingandengagingexistingones.
Mobileapptrends2024:Japanedition
GamingappinstallsinJapandeclinedthroughoutearly2022.In2023,thetrendstabilizedbutremainedlower.InQ12024,however,Adjust
datashowsan18%increasecomparedtoQ42023—astrongstart
to2024.Throughout2022and2023,gamingappsessionsshowedlessvolatilitythaninstalls,withsmallerpeaksandtroughs,indicating
consistentuserengagementdespitefluctuatinginstallrates.InQ12024,therewasasmallbutencouraging1%increaseinsessions.
InQ1of2024,Japanexhibitedrobustinstallandsessiongrowth,withtheformerupby7%andthelatterby6%comparedtothe
2023average.ThisdualgrowthsignifiesahealthyandexpandinggamingappmarketinJapan,settingitapartfromglobalandU.S.trendsintermsofoverallstability.
Mobileapptrends2024:Japanedition
Gamingappinstallsandsessionsbysubvertical
2023-Q12024(Japan)
GamingappsubverticalinstallandsessiongrowthpercentagesQ12024vs.2023(Japan)
Arcadegamesexperiencedthemost
45%
40%
35%
30%
25%
20%
15%
10%
5%
0%
40%38.4%
38%
36%
28%
25%
21%
22%
22%
16%
16%16%16%
13%
12%
9%
8%
4%
5%
0.3%
InstallsSessions
4%
10%
11%
1%1%
3%
1%
1%
0%
23%
Sessions
Action
AdventureArcade
Board
Card
CasinoCasual
口EducationalFamily
HypercasualMusic
Puzzle
RacingRPG
Simulation
Sports
StrategyTrivia
Word
substantialgrowthoverall,withbothinstallsandsessionsincreasingby38%inQ12024.Cardgamesareleadingininstallgrowth
11%
withanimpressive40%,coupledwitha16%
9%
6%
8%
8%
9%
sessionsboost.Simulationinstallsgrewby36%,andsessionsby22%.Racinggamesarestuck
2%
4%
4%
6%8%
4%
4%
Installs
1%
inaslowerlane,witha16%riseininstalls,anda0.3%uptickforsessions.
1%
11%
16%
1%
1%
16%
8%
Ofallgaminginstalls,puzzlegamesaccountedforthelargestshare(16%),followedbyRPG
Action
Arcade
Card
Casino
Family
Puzzle
Racing
Simulation
Strategy
Trivia
4%
(11%),action(11%),simulation(9%),andcasual(8%).Hypercasualandadventuregameseachmadeup8%ofinstalls,whilesportsaccountedfor6%.
Intermsofsessions,puzzlegamescameinfirstagainwith23%,followedbyRPG(16%),action(10%),sports(11%),andadventure(9%).Despitethehighinstallrate,hypercasualonlymadeup1%ofsessions—theusualtrendforthegenre.
16
17
Overall,gamingappinstallsarefairlybalancedacrossplatforms,with55%oniOSand45%
onAndroid.Puzzlegamesleadininstallson
Android(61%)whileiOSdominatesinadventure(77%).Actiongamesarealsomorepopularon
Android(54%).
SessionsskewmoreheavilytowardiOS,
accountingfor66%ofthetotal.Adventurehas
thehighestsessionshareoniOS(84%),followedbystrategy(83%).
Overall,sessionlengthsrosefrom26.37minutesin2022to27.37minutesinQ12024.
Simulationincreasedmost,jumpingfrom26.63minutesto40.56,highlightingitsimmersive
appealandhugemonetizationpotential.
Actionalsoexperiencednotablegrowth,with
sessionlengthsrisingfrom22.97to25.5minutes.
Gamingappinstallsandsessionsbyplatform
2023-Q12024(Japan)
All
Action
Adventure
BoardHypercasual
Puzzle RPGSimulation SportsStrategy
4
5%
55%
34%
66%
54%
46%
23%
7
7%
23%
7
7%
16%
84%
31%
69%
26%
7
4%
42%
58%
32%
68%
61%
39%
50%
50%
48%
52%
37%
63%
40
%
60%
4
4%
56%
37%
63%
22%
78%
32%
68%
17%
83%
InstallsAndroid
InstallsiOS
SessionsAndroid
SessionsiOS
Mobileapptrends2024:Japanedition
Gamingappsessionlengths
2022-Q12024(Japan)
All
Action
Adventure
Board
Hyper
casual Puzzle RPGSimulation SportsStrategy
27.37
25.5
24.79
25.8
21.44
23.21
38.37
40.56
23.35
25.29
0510152025303540
45
Timeinminutes
20222023Q12024
Findingand
keepingusers
Paiduseracquisitionshareisincreasing
acrossmostgamingsubverticalsinJapan.
Overall,theratiorosefrom1.82in2023
to2.31inQ12024,withhypercasual
(unsurprisingly)leadingandincreasingfrom5.26to5.69.Boardgamesalsorosefrom
1.55to2.07,andsimulationgrewfrom1.29to1.93.Strategygamesmorethandoubledtheirrate,indicatingsubstantialinvestmentinpaidcampaigns.
Actiongamessawaslightdecrease(0.62to0.54),suggestingimpressiveorganicgrowth,consideringtheboostininstalls.
Mobileapp
All
Action
Adventure
Board
Hypercasual
Puzzle
RPG
Simulation
Sports
Strategy
trends2024:Japanedition
Gamingapppaid/organicratio2023-Q12024(Japan)
6
5
4
3
2
1
0
5.69
5.26
2.31
2.07
1.93
1.66
0.95
0.54
2023
Q12024
0.42
1.63
0.7
18
Mobileapptrends2024:Japanedition
Thenumberofpartnersperappdecreasedfrom10.9in2023to10.8inQ12024.In
lightofincreasedpaidinstallsoverall,this
indicatesbiggerbudgetsdistributedacrosslesschannels,meaningadvertisersarelikelyinvestinginanalyticsthatprovidesolidintelonwheretopauseandwheretoscale.
Adventureconsistentlyhadthemost
partners,butdecreasedfrom16.6to15.8.Bothboardandhypercasualexperiencedminordecreases,droppingfrom10.1to9.9andfrom8.9to8.8,respectively.
Sportsandstrategybothincreasedto16.8partners.
Gamingpartnersper
18
15.8
16
14
13.3
12
10.8
10
8
6
4
2
0
All
Action
Adventure
app2023-Q12024(Japan)
15.6
16.8
16.8
9.9
9.4
8.8
9.0
BoardHypercasualPuzzleRPGSimulationSportsStrategy
2023
Q12024
19
20
Gamingappretentionrates2023-Q12024(Japan)GamingappARPMAU2023-Q12024(Japan)
$USD
7
6
5
4
3
2
1
0
6.17
5.09
4.7
1.88
1.52
0.64
0.45
2023
Q12024
All
Action
Adventure
Board
Hypercasual
Puzzle
RPG
Simulation
Sports
Strategy
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
0
1234
2023(All)
567891011121314151617181920212223242526272829
Dayafterinstall
Q12024(All)2023(Hypercasual)Q12024(Hypercasual)
30
In2023,theretentionrateonday1was28%,droppingto
around14%byday7.TheratesinQ12024decreasedslightly,withday1hitting27%andday7reaching13%.
Hypercasualgames,asalways,havesignificantlylower
retentionratescomparedtotheoverallaverage.Inboth2023andQ12024,theretentionrateforhypercasualgamesonday1wasaround25%,decliningto5%byday30.
Theaveragerevenuepermonthlyactiveuser(ARPMAU)
decreasedfrom$1.04in2023to$0.99inQ12024.RPGshadthehighestARPMAU,despitedecreasingfrom$6.17to$5.09in.Similarly,adventure’shighARPMAUdroppedfrom$5.06to$4.7.
Interestingly,hypercasualgamessawaslightincreasein
ARPMAU,upfrom$0.43to$0.45.Meanwhile,puzzlegamesdecreasedfrom$0.86to$0.84.
Mobileapptrends2024:Japanedition
BONUS
InQ12024,RPGandsimulationgameshadthehighestday1
retentionrates,at32%and31%respectively.
21
GamingappeCPI2023-Q12024(Japan)GamingappcumulativeLTVQ12024(Japan)
$USD
2023
Q12024
3.5
3
2.5
2
1.5
1
0.5
0
AllActionBoardHypercasualPuzzleSimulation
Themedianeffectivecostperinstall(eCPI)forgamingapps
inJapanincreasedfrom$1.36in2023to$1.43inQ12024.
Actionexperiencedthemostsignificantrise,jumpingfrom
$2.07to$3.03.Incontrast,simulationdecreasedfrom$3.11to$2.44,indicatingimprovedacquisitionefficiency.Hypercasualcontinuedtochartthelowestcostatacquisitionlevel,witha
minorincreasefrom$0.75to$0.77.
$USD
All
Action
Adventure
Board
Hypercasual
Puzzle
RPG
Simulation
Sports
Strategy
2.5
2
1.5
1
0.5
0
Day0
Week0Month0
InQ12024,thelifetimevalue(LTV)forgamingappsdifferedsignificantlyacrosssubverticals,reflectingthevariancesin
profitabilityovertimefromgenretogenre.RPGsleadwithamedianof$2.32bymonth0.AdventuregamesreachedacumulativeLTVof$1.9bymonth0.
Higherinstallcostsusuallycorrelatetolargerreturns,while
lowercostverticals(likehypercasual)relymoreheavilyonadrevenueandahighturnoverofusers.Understandingthese
dynamicsisvitalforoptimaluseracquisitionandretention.
Mobileapptrends2024:Japanedition
BONUS
Workingtoimproveretention,or
addingretentionelementsintoa
titleforthefirsttime,canincreasemonetizationpotentialandrevenuestreams,asthehybridcasualgenredemonstrates.
22
From2023toQ12024,consumerspendingongamingappsheldrelativelysteady
(factoringforfluctuatingcurrencymarkets)withastronger,morepronounced2.23%
growthQoQfromQ42023toQ12024.
RPGsmadeupahuge48.8%oftotalconsumerspendingongamingapps
from2023toQ12024.Strategyfollowed,capturing12.4%ofspending.Puzzlegamesalsoheldasignificant8.2%share,while
sportsandarcadegamesmadeup7.3%and5.9%,respectively.
Thegenresthatgeneratelessconsumer
spendarethosethatmonetizeviaadrevenue.
Mobileapptrends2024:Japanedition
Gamingappconsumerspend
January2022-March2024(Japan)
Gamingappconsumerspendbysubvertical
JAN23
FEB23
MAR23
APR23
MAY23
JUN23
JUL23
AUG23
SEP23
OCT23
NOV23
DEC23
JAN24
FEB24
MAR24
¥JPY
200B
150B
100B
50B
0
Source:sensorTower
2023-Q12024(Japan)
0.2%3.3%
1.6%
5.9%
12.4%
1.6%
5.2%
7.3%
2.7%
8.2%
2.6%
0.3%
48.8%
Source:
ActionArcadeCasino
Geolocation
LifestylePuzzle
Racing口RPG
Shooter
SimulationSports
StrategyTabletop
sensorTower
BONUS
InQ12024,actiongamesexperiencedthemostsignificantQoQgrowthinconsumerspending,risingby21.6%.Puzzlegamesfollowed,withanincreaseof13.8%.
Mobileapptrends2024:Japanedition
PCandconsole:Gameonfornewgrowth
A
recentsurvey
revealedthatmost
youthgamersinJapanpreferconsole
gaming(72%),followedbymobile(64%)andPC(15%).
72%
01
Forgamingappmarketersanddevelopers,thePC
andconsolespaceisemergingasanexcitinggrowth
channel.Mobilegamingisincrediblycompetitive,andinamaturemarketlikeJapan,findingandretainingnew,
payingusersordrivinghigherLTVfromexistingusersisincreasinglychallenging.
02
Japan'sconsolevideogameindustry
salesreached
377.4billionyenin2022
,markinganincreaseof5.5billionyen
fromthepreviousyear.
Almosthalfofgamersplaygameson
morethanone
platform
,andatleast15%playonmobile,console,and
PC.Ofthesegamers,57%spendmoneyonvideogames,within-gameitempurchases,contentpacks,currencies,andexpansionsasthemostcommonsales.Takinganappcross-deviceenablesdeveloperstomaximizeaccessto
03
GlobalPCandconsolegamerevenue
grewby2.6%lastyear,reaching
US$94.0
billion
,drivenprimarilybydownloaded/boxedPCgames.
theserevenuestreams,meetinggamerswheretheyplayandpay.Expandingto
PCandconsole
notonlycasts
awidernetfornewuseracquisitionandmonetizationpotentialbutalsotakesadvantageofdifferinguser
spendinghabitscross-platform—auserwhomaybeless
likelytoconvertonmobilecouldbemorelikelytoconvertonPCorconsole.
23
Mobileapptrends2024:Japanedition
“Theriseofmulti-platformgamingoffersanexcellentopportunityformobilegamedevelopers,bothintermsofplayerdemandanditspowerfulpotentialforuseracquisition.ByleveragingAdjust’sintegrationwiththePlayInstallReferrerAPIforGooglePlay
GamesonPC,forexample,developerscanexpandtheirreach
andensuretheirgamesremaincompetitive.PCandconsolenotonlybroadensthescopeofuserengagementbutempowers
developerstooptimizeperformanceinanincreasinglyinterconnec
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