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UG中文基礎(chǔ)教程
目錄
緒論.....................................................................................................................8
第一章UG操作入門........................................................................................9
第一節(jié)UG運(yùn)行環(huán)境和安裝程序.......................................................................9
§1.1.1UG安裝對(duì)軟硬件的基本要求...................................9
§LL2UG的安裝過程..............................................9
第二節(jié)UG基本操作........................................................................................10
§1.2.1鼠標(biāo)功能應(yīng)用...............................................10
§1.2.2UG登錄...................................................10
§123工作界面介紹.........................................11
第二章CURVE...........................................................................................................22
第一節(jié).BASICCURVES........................................................................................................22
§2.1.1LINE...................................................................................................22
§2.1.2ARC....................................................................................................23
§2.1.3CIRCLE...............................................................................................23
§2.1.4FILLET...............................................................................................23
第二節(jié)SPLINE.....................................................................................................................24
§2.2.1BYPOLES:.....................................................................................24
§2.2.2THROUCHPOINTS.............................................................................25
§223FIT.......................................................................................................26
§2.2.4PERPENDICULARTOPLANE:...........................................................26
第三節(jié)POINTSET...............................................................................................................26
第四節(jié)HELIX(螺旋線).......................................................................................27
第五節(jié)GENERALCONIC.....................................................................................................28
第六節(jié)LAWCURVE.........................................................................................................29
第七節(jié)PLANE32
第八節(jié)PARABOLA&HYPERBOLA....................................................................................33
第九節(jié)OFFSET(補(bǔ)償方式).................................................................................34
第十節(jié)PROJECTPOINTS&CURVES.....................................................................................35
第-f—節(jié)EXTRACT............................................................................................................36
第十二節(jié)SECTION...............................................................................................................36
第十三節(jié)JOIN.....................................................................................................................37
第十四節(jié)BRIDGE................................................................................................................37
第十五節(jié).SIMPLIFY.........................................................................................................37
第十六節(jié).OFFSETINFACE...............................................................................................38
第十七節(jié).WRAP/UNWRAP................................................................................................38
2
第十八節(jié).INTERSECT................................................................................................40
第十九節(jié).EDITCURVE...............................................................................................41
第二十節(jié)SKETCH.................................................................................................42
§2.20.1創(chuàng)建SKETCH面...............................................42
§2.20.2繪制SKETCH圖...............................................42
§2.20.3增加/修改約束.................................................42
§2.20.4顯示/刪除約束.................................................43
§2.20.5鏡像..........................................................43
§2.20.6添加對(duì)象.....................................................43
第一延伸體..............................48
§3.1.1方向和距離.................................48
.§3.1.2延伸到面..................................50
§3.1.3兩面間修減....................................................51
§3.1.4穿越多個(gè)實(shí)體..................................................51
第二^旋轉(zhuǎn)體................................................................................................52
軸§3.2.1軸和角度.....................................................52
§3.2.2修剪至表面....................................................53
§3.2.3延伸于兩個(gè)平面之間...........................................54
第三ftp順滑實(shí)體.............................................................................................55
第四^基準(zhǔn)平面.............................................................................................56
§3.4.1編修..........................................................56
§3.4.2篩選..........................................................56
§3.4.3固定基準(zhǔn)平面..................................................57
§3.4.4應(yīng)用實(shí)例.....................................................57
第五節(jié)基準(zhǔn)軸(DATUMAxis)...................................................................................58
§3.5.1通過兩點(diǎn)(TwoThroughPoints).......................................................58
§3.5.2兩個(gè)相交平面(TwoIntersectionofplane)..........................................58
§3.5.3通過曲線和點(diǎn)(ThroughCurveandPoint)...........................................58
§3.5.4垂直于實(shí)體表面(Perpendiculartoobject)...........................................59
§3.5.5固定基準(zhǔn)周....................................................59
第六節(jié)布爾運(yùn)算..............................................................................................59
§3.6.1結(jié)合(Unite)........................................................................................59
§3.6.2減除(Subtract).....................................................................................60
3
§3.6.3交集(Intersect).....................................................................................60
第七節(jié)修剪形體(TRIMBODY).................................................................................60
§3.7.1定義平面(Defineplane)........................................................................61
§3.7.2定義圓柱面(DefineCylinder).............................................................61
第八節(jié)補(bǔ)正表面(OFFSETFACES)...........................................................................62
§3.8.1補(bǔ)正表面(OffsetFaces)........................................................................62
§3.8.2補(bǔ)正特征(Offsetfeatures)......................................................................63
第九節(jié)縫合(SEW)....................................................................................................63
第十節(jié)析出(EXTRACT)............................................................................................64
§3.10.1曲線(curves).......................................................................................64
§3.10.2表面(Face)........................................................................................65
第H-一節(jié)修補(bǔ)形體(PATCHBODY)...........................................................................66
第十二節(jié)簡(jiǎn)化實(shí)體(SIMPLIFYBODY)......................................................................67
第十三節(jié)工作坐標(biāo)系(WCS)...................................................................................68
§3.13.1工作坐標(biāo)原點(diǎn)(WCSOrigin)...............................................................68
§3.13.2旋轉(zhuǎn)工作坐標(biāo)(RotateWCS)...............................................................69
§3.13.3定位工作坐標(biāo)(OrientWCS)...............................................................69
§3.13.4顯示工作坐標(biāo)(DisplayWCS)..............................................................71
§3.13.5儲(chǔ)存工作坐標(biāo)(SaveWCS).................................................................71
第十四節(jié)訊息查詢(INFO)........................................................................................71
§3.14.1對(duì)象(Object)......................................................................................71
§3.14.2點(diǎn)(Point)............................................................................................71
§3.14.3分析模塊(Analysis)............................................................................72
第四章特征建模..................................................................................................73
第一節(jié)BLOCK........................................................................................................73
第二節(jié)CYLINDER.....................................................................................................75
第三節(jié)CONE77
第四節(jié)SPHERE..........................................................................................................79
第五節(jié)TUBE80
第六節(jié)HOLE81
§4.6.1SimpleHole.........................................................................................81
§4.6.2CounterboreHole..................................................................................82
§4.6.3CounterSinkHole..................................................................................83
第七節(jié)Boss84
第八節(jié)GROOVE........................................................................................................85
第九節(jié)SLOT86
第九節(jié)SLOT87
§4.9.1矩形槽....................................................87
4
§4.9.2Ball-endSlot球形槽.........................................88
§4.9.3T形槽....................................................89
§4.9.4U形槽.....................................................91
§4.9.5Dove-TailSlot(燕尾槽)......................................92
第十節(jié)POCKET..........................................................................................................93
§4.10.1Cylindiical.........................................................................................93
§4.10.2RectangularPocket..............................................................................94
§4.10.3GeneralPocket....................................................................................94
第-一節(jié)PAD...........................................................................................................96
§4.11.1Rectangular........................................................................................96
§4.11.2GeneralPad.......................................................................................96
第十二節(jié)HOLLOW....................................................................................................98
第十三節(jié)BLEND......................................................................................................100
§4.13.1GeneralBlend...................................................................................100
§4.13.2VaiiableRadiusBlend........................................................................101
§4.13.3CliffEdgeBlend...............................................................................102
§4.13.4對(duì)數(shù)組進(jìn)行倒圓.........................................102
第十四節(jié)CHAMFER.................................................................................................103
§4.14.1SingleOffset.....................................................................................103
§4.14.2DoubleOffset...................................................................................104
§4.14.3OffsetAngle.....................................................................................104
第十五節(jié)TAPER.......................................................................................................106
§4.15.1Faces...............................................................................................106
§4.15.2FromEdges......................................................................................107
§4.15.3TangenttoFaces................................................................................108
第十六節(jié)INSTANCE.................................................................................................109
§4.16.1RectangularArray.............................................................................109
§4.16.2CIRCULARARRAY.........................................................................110
§4.16.3MIRRORBODY...............................................................................Ill
第五章EDIT......................................................................................................................................................113
第一節(jié)功能簡(jiǎn)介.............................................................................................113
第二節(jié)EDIT的應(yīng)用........................................................................................114
\J章:-.1?????????????????????????????????????????????????????????????????????????????????????????????????????????????121
第一節(jié)DRAWING.....................................................................................................121
§6.1.1圖紙的設(shè)置...............................................121
§6.1.2主視圖的生成.............................................122
§6.1.3正交視圖的生成..........................................122
5
§6.1.4輔助視圖的生成..............................................123
§6.1.5局部詳圖的生成..............................................124
§6.1.6階梯剖的生成.................................................125
§6.1.7半剖視圖的生成..............................................126
§6.1.8旋轉(zhuǎn)剖視圖的生成............................................126
§6.1.9EditDrawing:....................................................................................127
第二節(jié)PREFERENCE..........................................................................................................128
§6.2.1BordersSetting...................................................................................128
§6.2.2ArrowFormatSetting..........................................................................129
§6.2.3ObjectSetting.....................................................................................129
§6.2.4LetteringSetting.................................................................................130
§6.2.5Pointcharacter....................................................................................131
§6.2.6Hatchstyle.........................................................................................131
§6.2.7ViewDisplay......................................................................................132
第三節(jié)標(biāo)注132
§6.3.1一般尺寸的標(biāo)注..............................................132
§6.3.2AnnotationEditor...............................................................................135
§6.3.3UtilitySymbols..................................................................................138
§6.3.4OrdinateDimension............................................................................139
第七章自由曲面建模........................................................................................141
第一THROUGHCURVEMESH............................................................................141
第二節(jié)SWEPT.................................................................................................................145
第八章裝配建模................................................................................................149
第一節(jié)編輯結(jié)構(gòu)(EDITSTRUCTURE)...........................................................................149
§8.1.1組件操作(ComponentOperation)........................................................149
§8.1.2裝酉己條件(MatingConditions).............................................................154
第二節(jié)改變工作零件....................................................................................161
第三節(jié)導(dǎo)航工具...........................................................................................163
第四節(jié)爆炸圖...............................................................................................165
§8.4.1CreateExplosion................................................................................166
§8.4.2EditExplosion...................................................................................167
第五節(jié)裝配干涉分析....................................................................................167
第九章文件數(shù)據(jù)交換........................................................................................168
第九章文件數(shù)據(jù)交換........................................................................................169
第一節(jié)DXFTOPRT......................................................................................................169
§9.1.1DXFTOUG..........................................................................................169
6
§9.1.2FileImport.........................................................................................173
第二節(jié)PRTTODXF.......................................................................................................174
§9.2.1UGTODXF.........................................................................................174
§9.2.2FileExpoit.........................................................................................179
第三節(jié)IGES&CGM......................................................................................................180
7
緒論
UG軟件的功能特點(diǎn)
UG具有三維實(shí)體建模、裝配建模,生成直觀可視的數(shù)字虛擬產(chǎn)品,并對(duì)
其進(jìn)行運(yùn)動(dòng)分析、干涉檢查、仿真運(yùn)動(dòng)及載荷分析.其功能特點(diǎn)如下:
.用造型來設(shè)計(jì)零部件,實(shí)現(xiàn)了設(shè)計(jì)思想的直觀描述;
.充分的設(shè)計(jì)柔性,使概念設(shè)計(jì)成為可能;
.提供了輔助設(shè)計(jì)與輔助分析的完整解決方案;
.圖形和數(shù)據(jù)的絕對(duì)一致及工程數(shù)據(jù)的自動(dòng)更新.
UG與AutoCAD的差別
UG軟件有別于AutoCAD軟件,是一個(gè)交互的CAD/CAE/CAM/PDM系統(tǒng),該系統(tǒng)的
CAD模塊提供一個(gè)真三維的設(shè)計(jì)環(huán)境,允許設(shè)計(jì)師精確地描述幾乎任一幾何形狀,通
過組合可對(duì)產(chǎn)品進(jìn)行設(shè)計(jì),分析和建立工程圖等.
使用UG獲得的潛在效益
.提高了效率,縮短產(chǎn)品從開發(fā)到投放商場(chǎng)的時(shí)間;
.使各種轉(zhuǎn)換錯(cuò)誤達(dá)到最小;
.提供了較好的性能分析方法并減少了試驗(yàn)次數(shù);
.設(shè)計(jì)更標(biāo)準(zhǔn)化;
.保證設(shè)計(jì)適合于現(xiàn)代的制造技術(shù);
.通過優(yōu)化設(shè)計(jì),節(jié)約了材料和加工時(shí)間,降低了成本.
8
第一章UG操作入門
【內(nèi)容提要】
本章將讓你了解Unigraphics的運(yùn)行環(huán)境,界面.主要功能及基本操作.
第一節(jié)UG運(yùn)行環(huán)境和安裝程序
§1.1.1UG安裝對(duì)軟硬件的基本要求
每一種軟件在其使用說明書中都有對(duì)其軟硬件環(huán)境提出基本要求,但這些要求通
常是能夠使用的最低要求.
使用UG15.0版本的最低硬件配置為:
.CPUIntelPentiumll266
.內(nèi)存128MB
.顯示卡支持OpenGL功能的3D圖形加速顯示卡(8MB顯示緩存
至少支持1280X1024真彩色)
.顯示器17英寸高性能圖形顯示器
.硬盤2GB
.鼠標(biāo)高性能三鍵鼠標(biāo)
.光驅(qū)8X只讀光驅(qū)
.網(wǎng)卡以太網(wǎng)卡
使用UG15.0版本對(duì)軟件系統(tǒng)的基本要求為:
WindowsNT4.0中文版或英文版(Server或Workstation版均可)或WindowsNT
ServicePack5,Exceed&Exceed3D6.0(UGI6不需此軟件).
UG16建議裝在WinNTSP6或Windows2000SPl下使用。
§1.1.2UG的安裝過程
.WindowsNT操作系統(tǒng)的安裝
.Exceed的安裝(UG16.0不需安裝此軟件),包括安裝Exceed3D.
.UG的安裝
9
第二節(jié)UG基本操作
§1.2.1鼠標(biāo)功能應(yīng)用
UG使用三鍵鼠標(biāo),其功能如下
三鍵鼠標(biāo)按鍵功能
鼠標(biāo)按鍵使用時(shí)機(jī)可執(zhí)行的動(dòng)作
左鍵(MB1)繪圖區(qū)選取或是拖拉物體
<ctrl>MB1繪圖區(qū)當(dāng)系統(tǒng)Preference>Seleclion>Confirmation(?F
關(guān)式設(shè)定)設(shè)定為OFF時(shí),按此功能鍵,則系統(tǒng)會(huì)
顯示確認(rèn)的訊息對(duì)話框;若設(shè)定為ON此功能鍵
無效.
<ctrl>MBl表列設(shè)定對(duì)話框重復(fù)選取圖層編號(hào)
(List)
<shift>MBl繪圖區(qū)取消選取
<shift>MBl表列設(shè)定對(duì)話框連續(xù)選取對(duì)象編號(hào)
(List)
<ctrl><shift>繪圖區(qū)取消選取并選取下一個(gè)
MB1
中鍵MB2繪圖區(qū)確定(ok)
<Alt>MB2繪圖區(qū)取消(cancel)
右鍵MB3繪圖區(qū)開取彈出或菜單
<shift>MB3基本曲線開啟基本曲線副菜單
(Basiccurve)
§1.2.2UG登錄
.激活機(jī)器,WinNT4按屏幕提示按下“PressCtrl+Alt+Delete”鍵(圖1.1),
圖1.1
10
Wind2000則直接:
—盅現(xiàn)LoginInformation對(duì)話框.在Username欄輸入你的登入NT或Win2K的用戶
名及PASSWORD,OK.
―?Start菜單中Programs>UnigraphicsVI6.0>Unigraphics,進(jìn)入U(xiǎn)G工作接口:
§1.2.3工作界面介紹
該小節(jié)將介紹UG完整的工作接口與各部分的功能.
下圖為UG15接口的圖標(biāo)(圖1.2A):
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整捐舌礁顯FilCl-kF
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,n*err
,py
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作座模Di:U*4ivv.
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Y比例縮放槨Il?rt\jRw?
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提示橘
圖1.2A
11
UG16的接口的圖標(biāo)(圖1.2B):
一窗口標(biāo)題欄
.主要功能:顯示軟件版本與使用者應(yīng)用模塊名稱,UG15的如(圖1.3A).
QUnigraphicsV15.0.2-Modeling
圖1.3A
UG16的如(圖1.3B):
23UnigraphicsV16.0-Gateway
圖1.3B
二主菜單
包含了軟件所有主要的功能,UG15共有十六項(xiàng).包括檔案(File)、編修(Edit)、
工具箱(Toolbox)、安排(Arrange)、組件(Assembly)、視圖(View)、布圖
(layout)、工作坐標(biāo)(WCS)、圖層(Layer)、咨詢(Info)、參數(shù)設(shè)定(Preference)
、應(yīng)用模塊(Application)、宏(Macro)、自定工具(UserTools)、網(wǎng)頁(yè)
(Web)、說明(Help)(圖1.4A).
HieEditToolboxGrangeAssembliesWewLayoutWCSLa^er
InfoPreferences73Plica"2'JserToolsWebHelp
圖].4A
UG16則做了些改變,如(圖L4B):
12
{UnigraphicsVI6.0-Modeling-[DisplayedPart:tt匕prtWorkPart:
]£RfeEdtViewInsertFormatToolsAssemblesWC5formationAnalysisPreferencesAppkationWindowHelp-]ij|x|
口宮口圖回片同忸*囪??rD日。|
圖1.4B
1File(檔案)
進(jìn)入工作接口后,首先要建立新文件(New),或打開舊文件(Open),才能激活工作
接口上的大部分命令(圖1.5).
New...Ctrl+N--------------新增
Open...Ctrl+O---------------臨
Import...Ctrl+Shift+I傅入
Export...Ctrl+Shift+E傅出
Save能
Options逗項(xiàng)
Plot...Ctrl+P出圄
Utilities...公用程式
ExecuteUG/Open新增
ChangeDisplayedPart...Ctrl+Shift+D更換II下零件
Close躺
QuitCtrl+Q四
SaveAJIandExit端存全部后^
圖1.5
File>New,在Filter欄輸入文件所在的盤
符和路徑,回車,在Selection欄輸入文件名,回車,
進(jìn)入接口工作狀態(tài)(圖1.6).
2Edit(編輯)
一般地,先進(jìn)入應(yīng)用模塊(Application)中的模
型(Modeling),才進(jìn)行其它操作.
Application>Modeling,出現(xiàn)"Greate
Feature"對(duì)話框(圖1.7).再單擊Edit下拉菜單,
出現(xiàn)圖1.8.
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