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ParticlesCloth SystemVersion 1.00 - VirtoolsCategorized in Particles/Cloth DescriptionApply to a 3DENTITY.Creates a cloth system (spring & mass system).Cloth System.cmoTechnical InformationOn: triggers the process.Off: Stops the processExit On: is activated when the process is trigerred.Exit Off: is activated when the process is stopped. Hang Array: Array containing the hang point for the cloth. The format of the array is : Column 1 : Object typically a frame used as hang point. Column 2 : Parameter/Vector2D the absolute proportionnal position in the cloth (0 - 1.0) / (0 - 1.0) of the hang point. e.g. (0,0) means the top left corner. (1,0) means the top right corner. Material: Material to be used for the cloth.Point Mass: Mass of the points of the cloth.Damping: Damping of the springs between the points.Tightness: Tightness of the cloth.Gravity: Vector representing the gravity.Iterations: Number of iterations done in the constraint solving.粒子步料系統(tǒng)在 Particles/Cloth中將其分類描述適用于3D實體創(chuàng)建一個粒子系統(tǒng)(彈簧物質系統(tǒng))Cloth System.cmo技術信息On:觸發(fā)該進程Off:停止該進程Exit On:當進程被觸發(fā)時則被激活Exit Off:當進程停止時則被激活Hang Array:包含懸掛點的步料的陣列。陣列格式是:Column 1:對象使用一個懸掛點來代表一個幀。Column 2:參數(shù)/2D矢量在步料中的絕對比例位置(0-1.0)/懸掛點的(0-1.0)e.g.(0,0)意味著左上角。(1,0)意味著右上角Material:使用步料的材質Point Mass:步料的懸掛點Damping:在兩點之間的阻尼彈性Tightness:步料的堅固性Gravity:來代表重力的矢量Iterations:在約束中重復的數(shù)量Grid Resolution: The resolution of the cloth, i.e. the number of vertices horizontally and vertically.Grid Size: World size of the cloth.Grid Mapping: Cloth mapping factor.Back Material: Specify a back material if you want your cloth to be both-sided with different materials.RemarksThe more iterations you give, the more stable your cloth system will be, but the more cpu it will consume.The cloth system is affected byInfinite plane DeflectorsSphere DeflectorsBox DeflectorsObject DeflectorsNote: Cloth deformation with Object Defelectors can be CPU intensive and lead to unexpected results (depending on the objects mesh). In that case, we recommended using the Infinite plane Deflectors Sphere Deflectors and Box Deflectors.Grid Resolution:步料系統(tǒng)的解決方案,i.e.水平的和垂直的頂點的數(shù)量Grid Size:步料的整個尺寸Grid Mapping:步料映射因素Back Material:如果你想要步料中有不同的材質,則指出一個向后的材質評論更多的給定的重復,你的布料系統(tǒng)將會更加牢固,但會占用更多CPU的資源布料系統(tǒng)被一個無限的平面影響變流裝置球體變流裝置箱子變流裝置對象變流裝置提示:對象變形能使CPU增強然后導致不可估計的結果(取決于對象的網(wǎng)格)。在這里,我們推薦你使用一個無限的平面球體變流裝置和箱子變流裝置CubicParticleSystemVersion 1.00 - VirtoolsCategorized in Particles DescriptionApply to a 3DENTITY.Emits particles from inside a cube CubicParticleSystem.cmoTechnical InformationParticle System which emits particles from within a cube, defined in size by frame dimensions it is attached to. For a complete description of Particle Systems, click here. 立方體粒子系統(tǒng)在Particles中將其分類描述適用于3D實體從一個立方內部發(fā)射粒子CubicParticleSystem.cmo技術信息從一個立方體中發(fā)射粒子來構成粒子系統(tǒng),通過它依附的幀的尺寸來定義。對粒子系統(tǒng)的完整的描述請單擊CurveParticleSystemVersion 1.00 - VirtoolsCategorized in Particles DescriptionApply to a CURVE.Emits particles from a curve CurveParticleSystem.cmoTechnical InformationParticle System which emits particles from a curve, in the Y local direction of it. For a complete description of Particle Systems, click here. 曲線粒子系統(tǒng)在Particles中將其分類描述適用于一個曲線從一個曲線上發(fā)射粒子CurveParticleSystem.cmo技術信息從曲線上發(fā)射的粒子,在Y的方向。對粒子系統(tǒng)的完整的描述請單擊CylindricalParticleSystemVersion 1.00 - VirtoolsCategorized in Particles DescriptionApply to a 3DENTITY.Emits particles from a cylinder CylindricalParticleSystem.cmoTechnical InformationParticle System which emits particles from a cylinder shape, oriented following the Z local direction of the frame it is attached to. For a complete description of Particle Systems, click here. 圓筒粒子系統(tǒng)在Particles中將其分類描述適用于3D實體從一個圓柱體中發(fā)射粒子CylindricalParticleSystem.cmo技術信息從一個圓柱體中發(fā)射粒子的粒子系統(tǒng),以Z軸的方向發(fā)射。對粒子系統(tǒng)的完整的描述請單擊DiscParticleSystemVersion 1.00 - VirtoolsCategorized in Particles DescriptionApply to a 3DENTITY.Emits particles from a disc DiscParticleSystem.cmoTechnical InformationParticle System which emits particles from a disc, oriented in the Z local direction of the frame it is attached to and defined in size by the X and Y frame dimensions. For a complete description of Particle Systems, click here. 圓盤粒子系統(tǒng)在Particles中將其分類描述適用于3D實體從一個圓盤中發(fā)射粒子DiscParticleSystem.cmo技術信息從一個圓盤中發(fā)射粒子的粒子系統(tǒng),它依附于每幀上的Z軸的方向,然后對X軸和Y軸上的幀的大小尺寸下定義。對粒子系統(tǒng)的完整的描述請單擊LinearParticleSystemVersion 1.00 - VirtoolsCategorized in Particles DescriptionApply to a 3DENTITY.Emits particles from a line LinearParticleSystem.cmoTechnical InformationParticle System which emits particles from a line, oriented in the X local direction of the frame it is attached to. For a complete description of Particle Systems, click here. 直線粒子系統(tǒng)在Particles中將其分類描述適用于3D實體從一根直線上發(fā)射粒子LinearParticleSystem.cmo技術信息從一個直線上發(fā)射粒子,以X軸為方向。對粒子系統(tǒng)的完整的描述請單擊ObjectParticleSystemVersion 1.00 - VirtoolsCategorized in Particles DescriptionApply to a 3DOBJECT.Emits particles from an object surface ObjectParticleSystem.cmoTechnical InformationParticle System which emits particles from random faces of the object its attached to, following faces normal direction. For a complete description of Particle Systems, click here. 對象粒子系統(tǒng)在Particles中將其分類描述適用于3D對象從一個對象表面上發(fā)射粒子ObjectParticleSystem.cmo技術信息從一個對象的表面上發(fā)射粒子的粒子系統(tǒng),跟隨表面上法線的方向。對粒子系統(tǒng)的完整的描述請單擊PlanarParticleSystemVersion 1.00 - VirtoolsCategorized in Particles DescriptionApply to a 3DENTITY.Emits particles from a plane PlanarParticleSystem.cmoTechnical InformationParticle System which emits particles from a plane, which normal is the Z local direction of the frame it is attached to and defined in size by the X and Y frame dimensions. For a complete description of Particle Systems, click here. 平面粒子系統(tǒng)在Particles中將其分類描述適用于3D實體從一個平面上發(fā)射粒子PlanarParticleSystem.cmo技術信息從一個平面上發(fā)射粒子,在Z軸方向上的法線附屬于它并通過X軸和Y軸的尺寸對大小下定義。對粒子系統(tǒng)的完整的描述請單擊Point Particle SystemVersion 1.00 - VirtoolsCategorized in Particles DescriptionApply to a 3DENTITY.Emits particles from a point Point Particle System.cmoTechnical InformationParticle System which emits particles from a point, in the Z local direction of the frame it is attached to. For a complete description of Particle Systems, click here. 點粒子系統(tǒng)在Particles中將其分類描述適用于3D實體從一個點上發(fā)射粒子Poin

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