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1、keyshot4跟keyshot3掛在proe上略有不同,前面是一樣的,到后面要找出圖標(biāo),再拖到工具欄上。經(jīng)過(guò)幾番周折,終于成功了!1. 首先,下載相關(guān)接口并安裝打開(kāi)proe,點(diǎn)擊“工具”曰"按鈕,選擇“選項(xiàng)”球。)在"選項(xiàng)”下輸入"prodevdat”值為PluginsProEngineer5.0protk.dat,(藍(lán)色所填的,正是自己keyshot4的安裝目錄,后面紅色都是一樣,可復(fù)制)完成上面后,保存在proe的起動(dòng)目錄里(窗口右上角為當(dāng)前目錄,自己查看)關(guān)閉pore,并重新啟動(dòng)。關(guān)鍵一步(不同之處)點(diǎn)擊“工具"一旬"選擇"定
2、制屏幕",在“命令”選項(xiàng)最卜方點(diǎn)擊“外部應(yīng)用程序”,kyeshot4相關(guān)的東西都出來(lái)了,看圖標(biāo)*L!k?D珞口嶇無(wú)蒂虬乓自昭立,U4NT2. 大家都知道哪個(gè)是“渲染點(diǎn)擊拖動(dòng),拖至工具欄上這兩欄都可以完成以后,同時(shí)也是保存在啟動(dòng)目錄。自己可以試一下渲染。- Bawfnhyve2013-03-22下面是原版教程*KEYSHOTPLUGINv2.0FORPro/ENGINEERWildfire3-5Luxion,Inc2013*WHAT'SNEWLivelinking-abilitytosendupdatestoKeyShotfromProEina- linkedsession(K
3、eyShot4required)Abilitytoexportmechanisms(animations)toKeyShotviaanFRAfile(requiresKeyShotAnimationforplaybackandrendering)ImprovementstotransformationswhenexportingtoKeyShotSavedviewsarebeingmaintainedusingaperspectivecameraPLEASEREADTHISFIRSTYouhavejustinstalledtheKeyShotpluginforPro/ENGINEER.This
4、pluginallowsyoutoeasilyexportyourPro/ENGINEERassembliesdirectlyintoKeyShot3forrendering.Tofinalizetheinstallation,youwillneedtoregisterthepluginwithPro/ENGINEERandaddtheKeyShot3plugintoyourribbon.REGISTRATIONINSTRUCTIONSTostartusingtheKeyShotplugin,pleasefollowtheinstructionsbelowcarefully.1. Openth
5、ePro/ENGINEER"Options"dialogfromtheFilemenu.2. Under"Option",enter"protkdat"astheoptionname.3. Fortheoptionvalue,click"Browse."andnavigatetoyourKeyShot3ProEngineerplugininstallation.Thisistypicallylocatedin"C:ProgramFilesKeyShot3PluginsProEngineer".S
6、electtheprotk.datfileyouseehereandclick"Open",then"Add/Change"and"Apply".Finally,closethedialog.4. (Tconfigurationfile,whichistypicallystoredinyourProEngineerworkingdirectory)RestartPro/ENGINEER.TheKeyShotpluginshouldbeloaded.Toconfirmthis,runthe&
7、quot;AuxiliaryApplications"commandundertheToolsmenu.KeyShotshouldappearinthislistanditshouldbeRunning.Youcanstartandstoptheapplicationfromthiswindow.OncetheKeyShotisrunningclosetheauxiliaryapplicationswindow.5. ToaddtheKeyShotbuttons,simplygoto"CustomizeScreen."underTools.Underthe&quo
8、t;Commands"tab,locate"Foreignapplications".Youcannowaddthe"Render","Settings","Update"and"Mechanisms"buttonstotheProEinterfacebydraganddroppingthesebuttonsdirectlyontothetoolbarortoanewmenuorflyout,whichalsocanbemadeundertheCommandsdialog.Troubl
9、eshootingIfyouareunabletoaddtheoption"protkdat"undertheOptionsdialog,filetoyourstart-upworkingdirectory.ThiscaneasilybedoneundertheO.Justmakesuretosaveittoyourstart-upfolder.IftheKeyShotpluginisn'trunningunder"Au
10、xiliaryApplications"afterarestart,fileorinthewronglocation.Pleaseverifythatyouaresavinginthecorrectlocation.Itneedstobesavedinthestart-upfolder.IfyouneedtoaddmultipleversionsofKeyShot,justfollowthedirectionsaboveandpointtotheappropriatepr
11、file.HowtoUsethePluginTheplugincanbeusedwithoutKeyShotinstalled.Ifyoudon'thaveKeyShotinstalled,thepluginwillexportthegeometrytoaKeyShot.bipfilewhichcanbeopenedinanyversionofKeyShot.Mechanismswillalsobesavedinthebipfile.1.1 InitialtransferOpenyourmode
12、linPro/ENGINEER.1.2 LocateyourKeyShotplug-inbuttons.1.3 SelectRender(orSettings,thenRender).1.4 KeyShotopensandyourmodelisimported.1.5 LiveLinkingfromalivesessionAssoonKeyShotisstartedfromProEthroughtherenderbutton,the2applicationsarelinked.1.6 Assignsmaterials,setupanimations,setupyourlightingandca
13、meraangles.1.7 GobacktoProEandcontinuetorefineyourmodelonthepartorassemblylevel.Whenyouaresatisfiedwithyourchanges,select"Update".Allchangedparts(geometry/location)willbereplacedinsideKeyShot.Allmaterials,animationsetcwillbemaintained.1.8 Newpartswilladdedtothesceneandmaynotautomaticallyge
14、tpainted.LiveLinkingfromexistinganexistingsceneWhenrevisitingaprojectafterbothProEandKeyShothavebeenclosed,allyouneedtodoisopenbothapplicationsandloadthecorrespondingmodel/sceneintoeitherapplication.The2applicationarenowlinked.1.9 Continuetoworkasdescribedundersection2.Mechanisms4.1.Toexportmechanis
15、mscreatedinProE,loadtheassembly,andsaveouttheMechanismasanFRAfile.GototheKeyShottab,clickon"Animation",andbrowsetotheFRAfile.Click"RenderNow".TheassemblyandthemechanismwillbetransferredtoKeyShot.InsideKeyShot,youcanplaybacktheanimationbyopeningtheanimationtimeline.Youcanaddadditi
16、onalpartandcameraanimationstothemodeltouseinconjunctionwiththetransferredmechanism.Youcan'tmodifytheoriginalmechanisminsideKeyShot.* SettingsTessellationlevel:Thiscontrolshowmanypolygonsyourmodelwillhaveuponimport.Defaultvalueissetto0.5.Thehigherthevalue,thehigherthequalityandnumberofpolygons.Wa
17、rning:increasingthevaluewillalsoincreasethefilesizeAssemblyorientation:Thisdeterminestheup-vector(x,y,orz).Useassembly-levelappearances:Useappearancesthathavebeenappliedontheassemblylevelinadditiontomaterialsappliedonthepartlevel.* Cameraoptions:ExportcameraviewsofthemodeltoKeyShot.Thecameraviewsins
18、ideKeyShotwilluseaperspectivecamera.Fileoptions:If"Savetofile"isunchecked,thepluginsavestoatemporaryfilebeforeexportingtoKeyShot.Checkingitallowstheusertokeepthe.bipfilepermanently."OpeninKeyShot"willopenKeyShotandimportthegeometryautomatically.* Fullpathtofile:Thisisthepathtothelocationwhereyou'llsaveyour.bipfile.KeyShotexecutablelocation:ThisoptionisavailableiftheKeyShotexecutablewasforsome
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