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譯前準備文文檔撰寫者:何詩晴 作者:Naomi結(jié)論:NaomiAldermanisanauthorandgameswriter.HernovelDisobediencewonthe2006Orangeawardfornewwriters.Becauseshehasgreatachievementsinbothlitureand games,shemusthasaparticularviewonthesetwofields,whichneedusdoadeepresearchtounderstandher對象:對文學領(lǐng)域和游戲領(lǐng)域感的人;文學作家和游戲玩家結(jié)論理解雙方各自的觀點即此領(lǐng)域在數(shù)字化世界的發(fā)展理解他們對對方的看出處:《衛(wèi)報》(The結(jié)論:《衛(wèi)報》(TheGuardian)是英國的性綜合內(nèi)容日報。與《》·《每日電訊報》被合稱為英國三大報。由約翰 創(chuàng)辦于1821年5月5日·日期:20151013點,即電腦游戲可以成為時代講故事的最大媒介,文學領(lǐng)域在數(shù)字化世界中的發(fā)另附Excel另附ExcelHerewasamaturegamewithHerewasamaturegamewithasicksenseofhumor,somethinganybodywho'doutgrownplumbersandPac-Menandspaceships.TheyinstantlysignedRace-n-Chase,and changeditsname.GrandTheftAutoroaredintotownin1997asolidwaveofcontroversy.British,GermanandFrenchcondemneditbeforeasingleunitsold.BrazilbanneditTherewerenoaliens,elves,dragons,ninjaorprincessestotheblow;GTAspooledoutintherealworld--orastylizedmafiaversionofit--loadedwith200missionsthatencouragedkindsofantisocialbehavior.LosingJohnnyLawusuallyafewbadgesinyourway,sometimeswithflamethrower.Onemissioninvolvedcar-bombing station.Andatanypoint, yercouldsimplystepoutofhisvehiclevehicleandstartblastingaway,challengingtoever-increasinglevels tostoptherampage.InGrandAuto,consequencesfollowedactions.ThatwashalftheGamersGamerstorein.Non-ywasoldnews,butGTA'sdomseasilymadebackdatedgraphicsacceptable,andeverydomseasilymadebackdatedgraphicsacceptable,andeveryadultintheworldhatedandfearedwhatGTAsomuchtheInonlyelevenyears,GrandTheftAuto ychangedopeneditup,madeitdangerous,exciting,andrelevanttoaworld.Itpushedanovelidea,gamesweren'tmadeormeantforkids,andthenmadetheideastick.remainsthechampionoftheM-rating,readyandwillingtosupportersanddetractorinequallyexcessivemeasure.followeditsleadandbuiltfranchisesoftheirown--somein-gamebythemaster--butnonedeliveredthesamevisceralexperienceordaredtotakethejoketoofar.Especiallyonpurpose,withouteverreallyknowinghowpeoplemightButthosearetherisksinAmerica.PeopledowhattheydoAmerica.Thegame'snotaboutwhat'srightorreal,whoyouwhatyousteal,orsavingtheday.You'reintheworld,makingScrewupbadanddealwiththatforawhile.Andsometakeatourways,butit'sokay.Iftheydon'tknowwhat'sreal,we文檔來源: 《軍團要塞2》等游戲一起裝置于《橙盒》游戲包上市,可以在Windows、Xbox360與yStation3三種平臺上運行。除了《橙盒》外,玩家也可以透過線上服務(wù)該游戲,或是在2008年4月9日后直接該游戲的獨立零售版本。在2010年5月12日,Valve成功將平臺移植到MacOSX,并MacOSX。》》KentuckyRouteKentuckyRouteZeroisapointandclickgameandcontainstext-baseddialogueinsteadofvocalaudio.Therearenotraditionalpuzzlesorchallenges,withthefocusofthegamebeingstory andatmosphere.TheyercontrolsConwaybyclickingonthescreen,eithertoguidehimtoanotherlocation,orin ctwithothercharactersandobjects.TheyeralsohasthechoicetochooseConway'sdialogue,andoccasionallythedialogueofothercharacters,duringin-gameconversations.Thegameisseparatedintovariouslocations,whichConwaycantravelbetweenusinghistruck.Amapisshownwhentravelingontheroad,andtheyermustguidethetruckicontothedestinationoftheirchoosing,mostlyareaswheretheyerhasbeenpointedorsentoutto.Atcertainpoints,theyermaytakecontrolofcharactersotherthanConway,andthegamehastwisting,self-referentialnarrative.[2]HerHerStoryisaboutasetoffictional interviewsfrom1994.[1]Inthegameyerssortthroughclipsfromtheseinterviews,containinganswersfromquestionsaskedtoaBritishwomanabouthermissinghusband,bysearchingadatabaseinanoldcomputer.[2]Herwordsaretranscribed,andthe yersearchesfornewclipsbysearchingthesetranscriptionsinadatabase,attemptingtosolvethecasebypiecingtogethertheinformationfromthem.[3]Duringthecourseofthegame,themaincharactermustsiftthroughtrovesofinterviewtapes.Thesetapesarenotcategorized,needingspecific tofetchthemfromthedatabase.Thetapescenteronawomanwho,throughthecourseofseveraluniqueinterviews,isbeingquestionedbydetectivesregardingthemurderofherhusband.Theplotisheavilyinterpretive,withseveralkeyfactsomittedentirelyforthesakeofstory.HerStoryisthenew gamefromSamBarlow,creatorofSilentHill:ShatteredMemoriesandAisle.Acrimefictiongamewithnon-linearstory ling,HerStoryrevolvesaroundadatabasefullofliveactionfootage.ItstarsVivaSeifert,actressandonehalfofthebandJoeGideonandtheShark.HerStory’sdevelopmentwasmadepossiblebythesupportoftheIndieFund.ThegamewillreleaseinJune2015onPC,Mac( andHumble)andiOS.文檔來源 Gone由TheFullbright開發(fā)的獨立游戲《到家(GoneHome)》,自今年8月15日在50000份。《到家(GoneHome)》曾因近乎完美的劇情而獲得了IGN9.5分的高分。在《到家(GoneHome)》中,玩家扮演的角色在國外度過了一年的時間剛剛回到家中,主可是的是自己的家人全部都不見了,一切都充滿了神秘感,一個全新的游戲概開發(fā)商Fullbright的聯(lián)合創(chuàng)始人SteveGaynor就他們成功的銷量在《到家》的官網(wǎng)上了一篇公告,公告寫道:“8151個月的時間,我們收該作目前在上的售價為19.99GameSpot總評 的劇–評分:9.5IGN當ThomasWolfe寫下“你再也不能回家。”僅僅這一個念頭就擊潰了他脆弱的神經(jīng)。但是一個-,深刻的文檔來源:文檔7:TheStanleyThegameispresentedtotheyerfromthefirst- .Theyercanmovearoundandperformin ctionswithcertainelementsoftheenvironment,suchaspressingbuttonsoropeningdoors,buthasnoothercontrols.Thestoryisprimarilypresentedtothe yerviathevoiceoverofthegame'snarrator,whoexinsthattheprotagonistStanleyworksinanofficebuilding,taskedtomonitordatacomingonacomputerscreenandpressbuttonsappropria ywithoutquestion.Onedaythatscreengoesblank.Stanley,unsurewhattodo,startstoexplorethebuildingandfindsitdevoidofpeople.Atthisstage,thestorysplitsoffinnumerouspossibilities,basedonthe yer'schoices.Thenarratorcontinuesthestory,butwhentheyercomestoanareawhereachoiceispossible,thenarratorwillsuggestwhichrouteStanleywilltake.The yercanopttogoagainstthenarratorandperformtheotheraction,forcingthenarrationtoaccountforthisnewdirectionwhichmayreturnthe yerbacktothetargetpathorcreateanewnarration.Forexample,thefirstchoicetheyermakesinthegameisatasetoftwoopendoors,withthenarratorstatingthatStanleychosetheleftdoor;theyercanchoosetofollowthisnarration,whichkeepsthenarrator'sstoryontrack,ormaychoosetherightdoor,whichmakesthenarratorannoyedandcauseshimtopressuretheyertoreturntothe'proper'path.[1]Becauseofthis,muchofthestoryisconsideredthought-provokingaboutthenatureofchoiceanddecisions.[2]Thenarrationalsobreaksthe wallonseveraloccasionsinhandlingthe yer'sdecisions.[3]Atotalofsixpossibleendingsexistintheoriginalmod,andWredenstatesitwouldtakeaboutanhourfortheyertoexperiencethemall.[3]Theremakedoesnotalterthefundamentalgameyorinitialnarrative,andinadditiontotheoriginalsixendings,addsinseveralmorepossibleendingsandsectionsdesignedaroundthoseaspectsofchoice.OiligarchyisthelatestsatiricalmanagementgamefromPaoloPederciniandlaMolleindustria,atruespiritualsuccessortothesmashhitanddesignbenark,TheMcDonald'sGame.YouaretheCEOofamajorinternationaloil ,yourjobistomakemoney:Democracy,environment,andglobaleconomichealthareirrelevant.Explore,drill,corrupt ernments,hiremercenaries,engageincovertoperations,fixelections(whichareclearlybrokenwithoutyou)andmostofall:havefun.Thegameyatfirstmayseemabitcomplex,butitactuallydoesagreatjoboftakingabroadtopicandsimplifyingit.Youclickondifferentspotsaroundtheworldmap(lowerleft)tomovebetweenTexas,Alaska,WashingtonDCandIraq,andthenyouclickontheactionstabonthetopofthescreentoselectthethingsyouwanttobuy.Youcanchoosetoexplorelandandseatofindnewoil,buydifferentlevelsofdrillingequipmenttogetthatoil,andyoucanalsoassignmercenariestoguardyourwells.Whenelectionsrollaround,makesureyoubetabitonbothhorsesbymovingyourmouseovereachandthrowingsomemoneytheirway,butofcoursegivemoretothemorepopularpartytomakesurepro-oillawsgetpassed.Pro-oillawsletyougetmoremoneybyraisingtheoiladdiction,cuttingyourtaxesandleavingyouwithmoreroyalties.Also,gettingthealloiledupletsyouordercovertoperations,suchasacoupinVenezuelaoradisruptionofIraq'seconomy.Allyouhavetodoisgetyourflowin,keeptheernmentsoftheworldeitherboughtorsubdued,androllinthemoneyasyouclickthrougheachyear.AndIthinktomyself,whatawonderfulworld.ysis:Oiligarchyisoneofthemostimportantgamesreleasedthisyear,andcertainlythemostimportantWebgame.Theabilitytotakecomplex,inter-connectedeventsandputthemtogetherintoamodelwhereyourdecisionsreflectdecisionsmadebyreal-world,powerfulpeopleisatestamenttothepowerofthismedium.Forinstance,rightnowoilcompaniesarescalingbackinvestmentbecauseshort-termoilpriceshavebeencutalmostby2/3rds;inthegameIfoundmyselfpassingoversmallunderseawellsbecauseIdidn'tthinktheupfrontinvestmentjustifiedthereturn.Forthoseofuswhowantcheapergas,thatdecisioncanbehardtounderstand,butthemathandpoetryofitweavetogether:selfishshort-termgreedrunsthisgame.Whileconservativesmayrolltheireyesatthis,andPaolocertainlylaysoneditorialinthebitsoftextthatlacethegamey,theunderlyingmodelthatourcollectivewealthistiedtooilsupplymatchesthehardrealityofit.Inadditiontoshowingthatgamescanrendercomplexsubjectsaccessible,Oiligarchyshowsthatthere'snoinherentgapbetweenfunandeducation.Mostimportantly,thisgameislikelytobeamassivehit,yedbytensofmillions,likeitsanti-FastFoodpredecessor,andthatmeansthesimpleyetpersuasiveargumentthatweneedtogetoffouroiladdictionsoonerratherthanlaterisgoingtoripple.Iwouldn'tbesurprisedtoseePaologetontheColbertReport.Theexecutionispolishedoverthetop,theclankingdrumcircleoftheoilderricksmovinginrhythmistheicingontheDevil'sFoodAreyoureadytoyoneofthebestFlashgames文檔來源 文檔來源:DigitalPeopleFromBionicHumanstoTheintroductionoftheRobots,androids,andbionicpeoplepervadepopularculture,fromclassicslikeFrankensteinR.U.R.tomoderntalessuchas"TheSixMillionDollarMan","TheTerminator",and"A.I."Ourfascinationisobviousandthetechnologyisquicklymovingfrombooksandfitoreallife.InalabatMIT,scientistsandtechnicianshavecreatedanartificialbeingnamedCOG.TowatchCOGinctwiththeenvironmenttorecognizethatthismachinehasactualbodylanguageistoexperienceahair-raising,gut-levelreaction.Becausejustasweconnecttoartificialpeopleinfiction,themeresthintofhuman-likeactionorappearanceinvariablyengagesus."DigitalPeople"examinesthewaysinwhichtechnologyisinexorablydrivingustoanewanddifferentlevelofhumanity.Asscientistsdrawonnanotechnology,molecularbiology,artificialinligence,andmaterialsscience,theyarelearninghowtocreatebeingsthatmove,think,andlooklikepeople.Othersareroutinelyusingsophisticatedsurgicaltechniquestoimntcomputerchipsanddrug-dispensingdevicesintoourbodies,designingfullyfunctionalman-madebodyparts,andlinkinghumanbrainswithcomputerstomakepeoplehealthier,smarter,andstronger.Inshort,wearegoingbeyondwhatwasonceonlysciencefictiontocreatebionicpeoplewithfullyintegratedartificialcomponentsanditwillnotbelongbeforewereachtheultimategoalofconstructingacompleysynthetichuman-likebeing.Itseemsquintessentiallyhumantolookbeyondournaturallimitations.Sciencehaslongbeenthelensthroughwhichwesquinttodiscernourfuture.Althoughwearerightfullyfearfulaboutmanipulatingtheboundariesbetweenanimateandinanimate,thebenefitsaretoogreattoignore.Thisthoughtfulandprovocativebookshowsusjustwheretechnologyistakingus,indirectionsbothwonderfulandterrible,toponderwhatitmeanstobe文檔10:Thewebsite PANYThere’sAHead-NoddingSerial"MailKimp"RemixNow,BecauseOfCourseThereIsDeliveryourhigh-fiveswithalittlebitoflow-TheinternationalobsessionwiththeThisAmericanLifepodcastSerialmaybereachingitsfinaldays—thelastepisodeofSarahKoenig'sexaminationoftheconvictionofAdnanSyeddropsthisThursday,andwhileasecondseasonhasbeenconfirmed,itssubjectmatter,releasedate,andotherdetailsareallinquestion.Onethingwecanexpecttoseeback,however,istheshow'sbreakoutstar:"Mail...Kimp?"lady,whosemispronunciationoftheshow'smainsponsorhassomehowmadeMailchimp's newsletterservicesaviralsensation.TocelebratethewaningdaysofthefirstseasonofSerial,andthelonggulfoftimethatwillpassbeforeweareabletoreunitewithourbeloved"Mail...Kimp?",however,amusicianwhoseSoundcloudhandleisanunpronounceableseriesofconsonants("kpffkl")didmanagetoturnthemostwhimsicalmomentineachepisodeintoahead-noddingremix.BuiltoffoftheSerialthememusic,someloopeddrums,andsamplesfromthefullMailchimpadthatrunsbeforeeveryepisode—aswellasafewmemorablequotesfromKoenig'sactualinvestigation—the"MailKimpRemix"isafairlymesmerizingjamthatcapturesthejoyofmemorablemispronuciationsand"deliver[ing]highfives."Itprobablywon'ttideusoveruntilseasontwo,butthere'ssomethingremarkableaboutthecreativitythatSerialhasbroughtoutofpeoplenonetheless.(軟件&應(yīng)用APP)/Apple瀏覽日期:11-ThesettingsoftheYouareaspider.Oneafternoon,youdiscoveranabandonedmansion.Whereisthefamilywholivedhere?Whathappened,andwhydidtheyleave?Searchforcluesasyouadventurefromroomtoroomonthehuntforyournextmeal.Buildwebsofyourowndesign:inthecorners,underthefurniture,andintheforgottencestoosmallforhumans.AreyouashrewdenoughsleuthtodecodethemysteryanduncovertheBrycefamilysecret?瀏覽日期11-JasonFromWikipedia,theJasonJasonJasonRohrerNovember14,1977(age NorthNorthCountryNotes,alocalcurrencyproposedalsobyJasonRohrerJasonRohreratthe2011GameDevelopers"DiamondTrustofLondon"acrowdfundedNintendoDSgameofJasonRohrerJasonRohrer(bornNovember14,1977)isanAmericancomputerprogrammer,writer,musician,andgamedesigner.HepublishesmostofhissoftwareundertheGNUGPLorintothepublic,andchargesfortheportsofhisgames.[1][2]HeisagraduateofCornellUniversity.[3][4]Fromuntil2011hepracticedsimpleliving,statingin2009thathisfamilyoffourhadanannualbudgetoflessthan$14,500.TheyhavesincerelocatedfromLasCruces,NewMexicotoDavis,California.[5]In2005JasonRohrerworkedonalocalcurrency,calledNorthCountryNotes(NCN),forPotsdam,NewYork.[6][7][8]2GDC2011GameDesignChallenge3GDC2013GameDesignChallenge4OtherprojectsRohrerhascedmostofhiscreativework,likegames'sourcecodeandassets,intothepublicasheisasupporterofacopyright-lessdistributioneconomy.[9]ManyofhisprojectarehostedonSourceForge.[10]Transcend–Rohrer'sfirstgame,releasedin2005.Transcendis"an 2Dshootinggamethatdoublesasamultimediasculpture."Cultivation–Rohrer'ssecondgame,releasedin2007,is"asocialsimulationaboutacommunityofPassage–Rohrer'sthirdgame,whichwasreleasedin2007andgarneredmuchattentionfrommainstreammainstreamandindependentgamingcommunities.[11][12][13][14]Thegamelastsexactlyfiveminutes,focusesonlife,mortalityandthecostsandbenefitsofmarriage.ItwasfeaturedinKokoromi'scuratedG 256event.In2012PassagebecamepartofthepermanentcollectionattheMuseumofModernGravitation–Rohrer's game,releasedin2008.Thatsameyear,itwontheJuryawardatIndieCade.[15]Between–Rohrer'sfifthgame,releasedin2008.ItishostedbyMagazineasanadjuncttoRohrer'sprofileintheDecember2008issue[16]andwastherecipientofthe2009IndependentGamesFestival'sInnovationAward.[17]Primrose–Rohrer'ssixthgame,designedforthe (althoughreleasedforhomecomputersaswell).ItwasreleasedonFebruary19,2009.Itisadeparturefromtheart-gametheme,andisasimplepuzzlegame.[18]SleepisDeath–Adventure-game-makingsoftware,releasedApril16,2010.SleepisDeathgamesrequirethecreatortobepresenttorespondtotheyersactionsinnearreal-time.Ithasreceivedfavorablereviewsfromanumberofmainstreamgamereviewsites.[19]GameDesignSketchbook–In2008RohrercreatedanumberofgamesforTheEscapist.Thesewouldusuallybeunpolishedprototypegamesthatexploreasingletheme,withan articlebyRohrerdescribingthecreativeprocessofmakinggames.[20]InsideaStar-filledSky–An"infinite,recursivetacticalshooter"[21]releasedinFebruary2011,favorablyreviewed.[22][23]Selectedforpresentationatthe2011TokyoGameShow'sSenseofWonderNight.[24]ThegamewasputbyRohrerintopublic,likemanyothergamesofRohrer.[25]DiamondTrustofLondon–A2012crowdfundedtwo-yerstrategygamefortheNintendoDSintopublic.TheCastleDoctrine–AnMMOburglaryandhomedefensegame.SoldonwhilebeingPublic.CordialMinuet–Atwo-yeronlinestrategygameyedanonymouslyforrealGDC2011GameDesignAtthe2011GameDevelopersConferenceRohrerwontheannualGameDesignChallengebyproposingagamethatcouldonlybeyedoncebyasingleyerandthenpassedontoanother.[26]Thisideawasbasedonstoriesofhislategrandfatherthathadbeenpasseddown.Hestated elikegodstothosewhocomeafterus."WiththisinmindhecreatedaMinecraftmod,ChainWorld,thatwasputonasingleUSBflashdrive,whichhethenpassedtoanaudiencemember.Therulesofthegameweresimple:Notextsignsareallowedinthegame,yersmayyuntiltheydieonce,uponrespawningtheymustquitthegameandthegamemustthenbepassedontosomeonethatisinterestedandwillingtorespecttherules.GDC2013GameDesignInMarch2013theGameDesignChallengewasheldattheGameDevelopersConferenceforthefinaltime.Itsthemewas"Humanity'sFinalGame."RohrerwasamongthesixcontestantsandwonwithhisentryAGameForSomeone,aphysicalgameconstructedoftitanium.AfteritscompletionRohrerburieditinanundisclosedlocationintheNevadadesert.AtthechallengehereleasedlistscontainingoveronemilliondiscreteGPScoordinates,oneofwhichwastheactualburialspot.Heestimatedthatwithcoordinatedsearchingitwouldtakeatleast2,700yearstolocatethegame.[27]Otherkonspire2b,apseudonymouschannel-basedfile-distributiontokenword,aXanadu-styletexteditingtangle,aserverwhichattemptstofindrelationshipsbetweenwebsitesanduserMUTE,afilesharingnetworkwithanonymityinMonolith,athoughtexperimentthatmightberelevanttodigitalcopyright.Thishasexpandedtoacomputerprogramimplementedonhisideas.seedBlogs,amodularbuildingblockthatletsyouaddPHPandMySQL-backeddynamiccontenttoanywebsite.silk,aweb-basedhypertextsystemtosimplifywebpagelinking.Similartowikihyperlit,aliryhypertextauthoringsubreal,adistributedevolutionJumpup^"JasonRohrerReleasesPuzzler .Retrieved2013-06- Jumpup^"PassageinAppStore, .Retrieved2013-06-Jumpup^"JasonRohrernamedoneofMagazine'sBestandBrightest".CornellUniversity.2009-05-18.Retrieved2014-09-Jumpup^"RESUME:JasonRohrer".Retrieved2014-09-Jumpup^"VoluntarySimplicity".H.Retrieved2014-07-Jumpup^Jumpup^NorthCountryNotesReleaseApproachingonJumpup^NewIdeasinCurrencySystems:ZDollarsonJumpup^DistributionbyJasonRohrerJumpup^JasonRohrer(2011-10-17)."HCSoftware".SourceForge.Retrieved2013-05-Jumpup^Rutkoff,Aaron(January25,2008)."TheGameofLife".TheWallStreetJumpup^"CanD.I.Y.SupnttheFirst- .November15,2009.Retrieved2013-06-Jumpup^Voorhees,Josh."TheGamingClub:Thereislittlereasontobepessimisticorcynicalaboutthefutureofgaming.–ByN'GaiCroal,SethSchiesel,ChrisSuellentrop,andStephenTotilo–SlateMagazine". .Retrieved2013-06-26.Jumpup^"GamesBreakOut–BusinessWeek". .Retrieved2013-06-Jumpup^"Whenhasagameevermadeyou .October2008.Retrieved2013-03-Jumpup^"FutureofGameDesign–JasonRohrer'sProgrammingOnlineGames"..November20,2008.Retrieved2012-02-23.Jumpup^"The14thAnnualIndependentGamesFestivalFinalists".Igfcom.Retrieved2012-02-Jumpup^"Primrose".P.Retrieved2013-06-Jumpup^"(Geisterfahrer)".SleepIsDeath.Retrieved2012-02-Jumpup^"GameDesignSketchbook". .Retrieved2013-06-Jumpup^"InsideaStar-filledSky".InsideaStar-filledSky.Retrieved2013-06-Jumpup^"Impression:InsideaStar-filledSky".Rock,Paper,Shotgun.Retrieved2013-06-Jumpup^"InsideaStar-filledSky".PCGamer.February11,2011.Retrieved2013-06-Jumpup^"東京ゲームショウ|TOKYOGAMESHOWTgs.cesa.or.jpRetrieved2012-02-Jumpup^InsideaStar-FilledSky(PublicFor-Pay)+Review+JasonRohreronopenJumpup^Alexander,Leigh."GDC2011:RohrerWinsGameDesignChallengeWithUniqueMinecraftMod".Gamasutra.RetrievedApril25,2011.Jumpup^Bishop,Bryan."Humanity'sFinalGame:atitaniumboardgameburiedintheNevadadesert".TheVerge.RetrievedJuly22,2014.ExternalWikimediaCommonshasWikimediaCommonshasmediarelatedtoJasonJasonRohrerofficial百科/南方生活/ApplePassage是游戲設(shè)計師JasonRohrer在Kokoromi'sGame256上的作品。07年從起點往東走,你會發(fā)現(xiàn)有一個女人在等待。你可以選擇與她,一起探險;也可以如果你選擇獨自尋寶,或許能找到的寶藏,但你會發(fā)現(xiàn),不是每個寶藏都有回報值得一提的是,金發(fā)藍眼的游戲主人公參照了JasonRohrer的女子宛如Jason妻子的外形。游戲的背景音樂是JasonAtari縱向探索越深,道路變得越曲折費解,盡管通往北方有一條無的路。當你到了迷宮得越來越。及時窮盡一生的時間探索迷宮的深度,你也沒有機會看到它的全部真這個游戲的畫面很強大,分辨率是100×16(咳咳,實際游戲時會放大到600×96),游戲時間是5分鐘,游戲過程是你的一生。一開始你是個小孩子,向前走一小碰到一只要你不斷移動就會得分,拿到寶藏額外加分,分數(shù)顯示在右上角。你只有5分鐘時游戲的BGMBGMJasonRohrer自己創(chuàng)作的~這款游戲在MIGS2007的G 256大賽上首次亮相,是JasonRohrer的第三XP和Vista(只會解壓文件到指定目錄,不會寫表,不會建立快捷方式)。安裝后總?cè)萘看蟾胖挥?.80MB。可能你的顯示1080p,16p(==),sosettings件夾打開fullscreen.ini10,然后保存即可。操作嘛,空格鍵開始,方向鍵控制方向,ESC退出,OVER。JasonRohrer沒什么特別,但《GodOfWar》的DavidJaffe在今年1月接受Gamepro的采訪中OneofthemostemotionalgamesI'veeveryedisaFlashgamecalled"Passage."Youmoveatiny8-bitspritecharacterfromlefttoright;everyfourtofiveseconds,yourcharacterages.It'sasimple, ,inctiveexpressionofalifelived.It'sgreat!It'spossibletomakeemotionalgames,butit'snotinmyDNAatthispoint.——ByDavidJourneyJourneyFromWikipedia,the TrickyPixels JenovaRobinNicholasClarkBryanSinghChrisBellMattNavaAaronJessie AustinyStationyStationRelease)yStation3NAMarch13,EUMarch14,JPMarch15,yStation3NAAugust28,EUJune7,yStation4NAJuly21,EUJuly21,JPJuly23,yStation4EUOctober2,Adventure,artJourneyisanindiegamedevelopedby panyfortheyStation3.ItwasreleasedonMarch13,2012,viatheyStationNetwork.InJourney,theyercontrolsarobedfigureinavastdesert,travelingtowardsamountaininthedistance.yersonthesamejourneycanbediscovered,andtwoyerscanmeetandassisteachother,buttheycannotcommunicateviaspeechortextandcannotseeeachother'snames.Theonlyformofcommunicationbetweenthetwoisamusicalchime.Thischimealsotransformsdull,stiffpiecesofclothfoundthroughoutthelevelsintovibrantred,affectingthegameworldandallowingtheyertoprogressthroughthelevels.Therobedfigurewearsatrailingscarf,whichwhenchargedbyapproachingfloatingpiecesofcloth,brieflyallowstheyertofloatthroughtheair.Thedeveloperssoughttoevokeintheyerasenseofsmallnessandwonder,andtoforgeanemotionalconnectionbetweenthemandtheanonymousyerstheymeetalongtheway.Themusic,composedbyAustinWintory,dynamicallyrespondstotheyer'sactions,buildingasinglethemetorepresentthegame'semotionalarcthroughoutthestory.Reviewersofthegamepraisedthevisualandauditoryartaswellasthesenseofcompanionshipcreatedbyyingwithastranger,callingitamovingandemotionalexperience,andhavesincelisteditoneofthegreatestgamesofalltime.Journeywonseveral"gameoftheyear"andreceivedseveralotherandnominations,includingaBestScoreSoundtrackforVisualMedianominationforthe2013Grammy.Aretail"Collector'sEdition",includingJourney, pany'stwoprevioustitles,andadditionalmedia,wasreleasedonAugust28,2012.ThegamewasreleaseddigitallyfortheyStation4onJuly21,2015andaphysicaleditionwasreleasedonOctober2,2015.y7ExternalTherobedfigurerunninginthedesertalongwithanother yer'sTherobedfigurerunninginthedesertalongwithanother yer'sfigure.Oneofthefigures'scarvesisglowingasitchargesduetoproximitytotheother InJourney,the yertakestheroleofarobedfigureinadesert.Afteranintroductorysequence,the yerisshowntherobedfiguresittinginthesand,withalargemountaininthedistance.[1]Thepathtowardsthismountain,theultimatedestinationofthegame,issubdividedintoseveralsectionstraveledthroughlinearly.Theyercanwalkinthelevels,aswellascontrolthecamera,whichtypicallyfollowsbehindthefigure,eitherwiththeogstickorbytiltingthemotion-sensitivecontroller.[2]Theyercanjumpwithonebutton,oremitawordlessshoutormusicalnotewithanother;thelengthandvolumeoftheshoutdependsonhowthebuttonispressed,andthenotestaysintunewiththebackgroundmusic.[3]Thesecontrolsarepresentedpictoriallyinthebeginningofthegame;atnopointoutsideofthecreditsandtitlescreenareanywordsshownorspoken.[1]Therobedfigurewearsatrailingscarf.Thisscarf,whenchargedbyapproachingfloatingpiecesofcloth,allowstheyertobrieflyfloatandflyhorizontallywhenjum.Floatingusesupthescarf'scharge,representedvisuallybyglowingrunesonthescarf.[4]Touchingglowingsymbolsscatteredthroughoutthelevelslengthenstheinitiallyvestigialscarf,allowingtheyertoremainairbornelonger.Largerstripsofclotharepresentinthelevelsandcanbetransformedfromastiff,dullgraytovibrantredbysingingnearthem.ngsomayhaveeffectsontheworldsuchasreleasingbitsofcloth,formingbridges,orlevitatingtheyer.Thisinturnallowstheyertoprogressinthelevelbyopeningdoorsorallowingthemtoreachpreviouslyinaccessibleareas.Therobedfiguredoesnothavevisiblearmstomanipulatethegameworlddirectly.[3]Alongtheway,theyerencountersflyingcreaturesmadeofcloth,someofwhichhelptheyeralong.Inlaterlevels,theyeralsoencountershostilecreaturesmadeofstone,whichuponspottingtheyerripoffpartsofthefigure'sscarf.[2]Ineachlevel,theyermaycomeacrossoneotheryertemporarilyconnectedtotheirgame.Whenyersapproacheachothertheychargeoneanother'sscarves.Theycannotcommunicatewitheachotherbeyondpatternsofsinging.yerscanhelpeachotherbyactivatingstripsofclothorshowingpaths,butcannothindereachotherandarenotnecessaryforcompletinganylevel.[2]Whentwoyersfinishasectionatthesametimetheyremaintogetherintothenextone;otherwisetheyareconnectedtonewyerswhentheymoveon.Whileallofthefiguresgenerallylookthesame,withoutgenderordistinguishingcharacteristics,individualyerscanbetoldapartbyuniquesymbolswhichareshownfloatingintheairwhentheysingandaredisyedontheirrobesatalltimes.[5]TheentiregametakesabouttwotothreehourstoJourney'sstoryistoldwordlesslythroughoutgameyandusingcutscenes.Theyer'scharacterbeginsonasandduneinaseeminglyendlessdesert.Inthefardistanceloomsalarge,forebodingmountainwithaglowingcrevicethatsplitsitspeak.Asthecharacterapproachesthemountain,theyfindremnantsofaonce-thrivingcivilization,erodedbysandovertime.Scatteredthroughouttheruinsattheendofeachareaarestonesatwhichthetravelerrests;thesestonesgivethetravelerthevisionofmee
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