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CONSUMERS&BRANDSDigital
video
game
shops:Mcubegames
shoppers
in
IndiaConsumer
InsightsAugust
2023Consumer
Insights
GlobalsurveyIntroductionReport
overviewGlobalsurveymethodology(1)Design:OnlineSurvey,
splitquestionnaire
designThisreport
offers
thereader
acomprehensiveoverview
ofMcubegames
shoppers
inIndia:who
theyare;
whatthey
like;
what
theythink;and
how
toreachthem.
Itprovides
insightson
theirdemographics,lifestyle,
opinions,
and
marketing
touchpoints.Duration:
approx.
15
minutesLanguage:
official
language(s)
ofeach
country
withAmerican
Englishoffered
asanalternativeAdditionally,thereport
allows
thereader
toRegion:
56countriesbenchmark
Mcubegames
shoppers
inIndia
(’’brandusers’’)
againstIndiandigitalvideo
gamebuyers
ingeneral
(’’category
users’’),
and
theoverall
Indianonliner,
labelled
as’’all
respondents’’
inthe
charts.Numberof
respondents:?
12,000+
forcountries
with
theextended
survey(including
India)?
2,000+
forthebasicsurveyThereport
isupdatedquarterly
andisbased
on
dataSample:
Internet
users,
aged18–64,quotasset
ongender
and
agefrom
theConsumer
InsightsGlobal
survey,
aninternational
survey
thatcovers
more
than15,000brandsacross
56
countries.Fieldwork:?
Continuousfrom
JanuarytoDecember?
Countries
thatreceive
theextended
survey
areupdatedfourtimesayear2Notes:(1):
Seethe
full
methodology
foradetailed
overviewofthe
study
designConsumer
Insights
Global
as
of
August
2023Sources:CHAPTER
01Management
summary?
Brand
usage?
Key
insightsMcubegames
ranks
outside
the
top
10
of
most
used
digital
video
game
shops
inIndiaManagement
summary:
brandusageand
competitionTop10
most
used
digital
videogame
shopsinIndiaAmazon
Games
/prime
gamingGoogle
PlayStore59%47%Flipkart35%PlayStationStore26%AppleApp
Store
/AppleArcadeMicrosoft
Store22%21%EAPlay/Origin20%19%18%16%Blizzard
/BEpicGames
Store
/EpicGames
LauncherDigicodes4Notes:"Where
have
youspent
money
online
ondigital
video
games
in
the
past12
months
(downloads,
in-app
purchases,
subscriptions)?";
Multi
Pick;
Base:
n=1302,
digital
video
game
buyersConsumer
Insights
Global
as
of
August
2023Sources:Mcubegames
shoppers
in
IndiaManagement
summary:
key
insightsDemographic
profileConsumerlifestyleConsumerattitudesMarketing
touchpointsMcubegames
is
more
popularamongMillennials
thanother
digital
videogame
shops.Career
advancement
is
more
importanttoMcubegames
shoppers
than
tootherdigitalvideo
gamebuyers.Itstands
out
that66%
ofMcubegamesshoppers
prefer
to
own
hardcopies
offilms,books
or
music.Mcubegames
shoppers
access
theinternet
viaastreaming
device
moreoften
than
theaverage
digitalvideogame
buyer.Mcubegames
is
more
popularamongfemale
digitalvideo
gamebuyers
thanmale
digital
video
game
buyers.Gaming
and
eSports
are
relativelyprevalent
interests
of
Mcubegamesshoppers.45%
ofMcubegames
shoppers
areinnovators
or
early
adopters
ofnewproducts.Onsocial
media,
Mcubegames
shoppersinteract
with
companies
more
oftenthan
other
digitalvideogame
buyers.Mcubegames
hasalarger
share
ofBoard
or
card
gamesare
relativelyshoppers
with
ahigh
income
than
other
popularhobbiesamong
McubegamesArelatively
highshare
ofMcubegamesshoppers
think
thatdefense
&foreignaffairsare
issuesthatneed
to
beaddressed.Mcubegames
shoppers
rememberseeing
adsinvideo
gamesmore
oftenthan
other
digitalvideogame
buyers.digitalvideo
gameshops.shoppers.Mcubegames
shoppers
are
more
likelytoliveinlargecities
than
digitalvideogame
buyersingeneral.5Sources:Consumer
Insights
Global
as
of
August
2023CHAPTER
02Demographic
profile?
Generations?
Gender?
Education?
Income?
Household
classification?
Typeofcommunity?
LGBTQ+Mcubegames
is
more
popular
among
Millennials
than
other
digital
video
gameshopsDemographic
profile:
generationsAgeof
consumersinIndiaBrand
users19%68%14%0%Category
usersAllrespondents38%51%12%
0%41%46%13%0%Generation
ZMillennialsGeneration
XBaby
Boomers7Notes:’’Howoldareyou?’’;
Single
Pick;"Wherehave
you
spent
money
online
ondigital
video
gamesin
the
past12
months
(downloads,
in-app
purchases,
subscriptions)?";
Multi
Pick;Base:n=74,
Mcubegames
shoppers,
n=1302,digital
video
game
buyers,n=24192,
all
respondentsConsumer
Insights
Global
as
of
August
2023Sources:Mcubegames
is
more
popular
among
female
digital
video
game
buyersthanmale
digital
video
game
buyersDemographic
profile:
genderGenderofconsumersinIndiaBrand
users45%55%Category
usersAllrespondents60%60%40%40%MaleFemale8Notes:’’Whatis
yourgender?’’;
Single
Pick;"Where
have
youspent
money
online
ondigital
video
gamesin
the
past
12
months
(downloads,
in-app
purchases,
subscriptions)?";
Multi
Pick;Base:
n=74,
Mcubegames
shoppers,
n=1302,digital
video
game
buyers,n=24192,
all
respondentsConsumer
Insights
Global
as
of
August
2023Sources:86%
of
Mcubegames
shoppers
have
a
college
degreeDemographic
profile:
educationConsumer’s
level
of
educationinIndia51%41%40%39%35%26%10%9%9%5%5%5%4%3%2%3%2%3%
3%2%1%Noformaleducation
/primary
schoolLower
secondary
UppersecondaryTechnical
/vocationaleducationBachelor
degree
Master
degree
Doctoral
degreeeducation
(noteligible
foreducation(eligible
foror
equivalentor
equivalentor
equivalentuniversity
study)
university
study)Brand
usersCategory
usersAllrespondents9Notes:’’Whatis
the
highest
levelofeducation
youhave
completed?’’;
Single
Pick;"Where
have
youspent
money
online
ondigital
video
games
in
the
past12
months
(downloads,
in-app
purchases,
subscriptions)?";
Multi
Pick;
Base:n=74,
Mcubegames
shoppers,
n=1302,
digital
video
game
buyers,n=24192,
all
respondentsSources:Consumer
Insights
Global
as
of
August
2023Mcubegames
has
a
larger
share
of
shoppers
with
a
high
income
than
otherdigital
video
game
shopsDemographic
profile:
incomeShare
ofconsumersinIndiainthehigh,
middle,andlowthirdsof
monthlyhouseholdgross
incomeBrand
users58%28%14%Category
usersAllrespondents38%35%27%33%33%33%HighMiddleLow10
Notes:Sources:Recalculated
toonly
include
respondents
that
provide
income
information,
recodebased
on’’Monthly/annual
household
income
(local
currency)’’;Single
Pick;"Where
have
youspent
money
online
ondigital
video
games
inthe
past
12
months
(downloads,
in-app
purchases,
subscriptions)?";
Multi
Pick;Base:n=74,
Mcubegames
shoppers,
n=1302,
digitalvideo
gamebuyers,
n=24192,
all
respondentsConsumer
Insights
Global
as
of
August
2023Compared
to
other
digital
video
game
buyers,
Mcubegames
shoppers
arerelatively
likely
to
live
in
a
multi-generational
familyDemographic
profile:
household
classificationType
of
householdsin
whichconsumersinIndialive42%36%32%29%27%25%18%
18%15%8%
8%6%5%5%5%5%
5%4%3%2%1%SinglehouseholdCouplehouseholdSingleparenthouseholdPartnersandchildrenMulti-generationalfamilyTwo
or
morerelated
adults
household
typesOtherBrand
usersCategory
usersAllrespondents11
Notes:Sources:Typology
based
on’’household
size’’,’’household
constellation’’
and
’’children
under
the
age
of14
in
household’’;
Single
Pick;"Where
have
youspent
money
online
ondigital
video
games
in
the
past12
months
(downloads,
in-app
purchases,
subscriptions)?";
Multi
Pick;
Base:
n=74,
Mcubegames
shoppers,
n=1302,
digital
video
game
buyers,n=24192,
all
respondentsConsumer
Insights
Global
as
of
August
2023Mcubegames
shoppers
are
more
likely
to
live
in
large
cities
than
digital
videogame
buyersin
generalDemographic
profile:
typeofcommunityCommunities
whereconsumersliveinIndia38%34%30%30%28%27%13%13%11%11%11%10%10%10%9%7%4%4%Rural
communitySmall
townMedium-sized
townLarge
cityCitywithover
1
Megacity
with
over
5million
inhabitants
million
inhabitantsBrand
usersCategory
usersAllrespondents12
Notes:Sources:’’Inwhat
type
ofcommunity
do
youlive?’’;Single
Pick;
"Wherehave
youspent
money
online
ondigital
video
gamesin
the
past12
months
(downloads,
in-app
purchases,
subscriptions)?";
Multi
Pick;Base:n=74,
Mcubegamesshoppers,
n=1302,
digital
video
gamebuyers,
n=24192,
all
respondentsConsumer
Insights
Global
as
of
August
202331%
of
Mcubegames
shoppers
consider
themselves
part
of
the
LGBTQ+communityDemographic
profile:
LGBTQ+LGBTQ+
statusof
consumersinIndiaBrand
users31%66%3%Category
usersAllrespondents25%69%6%18%71%11%YesNoWould
rathernot
say13
Notes:Sources:’’Do
youconsider
yourself
partofthe
LGBTQ+community?’’;
Single
Pick;"Where
have
youspent
money
online
ondigital
videogamesin
the
past
12
months
(downloads,
in-app
purchases,
subscriptions)?";
Multi
Pick;Base:n=74,
Mcubegames
shoppers,
n=1302,
digital
video
game
buyers,n=24192,
all
respondentsConsumer
Insights
Global
as
of
August
2023CHAPTER
03Consumer
lifestyle?
Lifevalues?
Main
interests?
Hobbies
&leisure
activities?
Sportsactivities?
SportsfollowedCareer
advancement
is
more
important
to
Mcubegames
shoppers
than
to
otherdigital
video
game
buyersConsumer
lifestyle:
lifevaluesMost
important
aspectsof
lifefor
consumersinIndia52%
53%49%42%41%40%37%32%31%35%35%31%34%32%32%30%24%25%23%27%
27%24%24%23%20%
17%15%16%
14%12%TobesuccessfulAhappyrelationshipAnhonest
andrespectable
lifeLearningnew
thingsAdvancingmy
careerSafety
andsecurityHavingagood
timeMaking
myown
decisionsSocial
justiceTraditionsBrand
usersCategory
usersAllrespondents15
Notes:Sources:’’Outofthe
following
list,
which
are
the
3mostimportant
aspects
toyouin
life?
Pleasechoose
exactly
3.’’;Multi
Pick;"Wherehave
you
spent
money
online
ondigital
video
gamesin
the
past12
months
(downloads,
in-apppurchases,
subscriptions)?";
Multi
Pick;Base:
n=74,
Mcubegames
shoppers,
n=1302,
digital
video
game
buyers,n=24192,
all
respondentsConsumer
Insights
Global
as
of
August
2023Gaming
and
eSports
are
relatively
prevalent
interests
of
Mcubegames
shoppersConsumer
lifestyle:
main
interestsTop10
interestsofMcubegamesshoppersinIndia69%66%65%61%61%61%59%58%57%57%48%
48%48%47%
47%47%46%45%45%44%43%43%42%43%39%38%31%29%
29%24%Food
&diningMovies,TVshows&musicFashion&beautyCareer
&educationSportsTravelGaming
&eSportsScience
&technologyHealth
&fitnessHome
&gardenBrand
usersCategory
usersAllrespondents16
Notes:Sources:’’Whattopics
are
youpersonally
interested
in?’’;Multi
Pick;"Where
have
youspent
money
online
ondigital
video
games
in
the
past12
months
(downloads,
in-app
purchases,
subscriptions)?";
Multi
Pick;
Base:
n=74,Mcubegames
shoppers,
n=1302,
digital
video
gamebuyers,
n=24192,
all
respondentsConsumer
Insights
Global
as
of
August
2023Board
or
card
gamesare
relatively
popular
hobbies
among
McubegamesshoppersConsumer
lifestyle:
hobbies
&leisure
activitiesTop10
hobbiesandleisure
activities
ofMcubegamesshoppersinIndia68%65%62%59%58%58%57%57%57%57%49%
48%46%43%40%37%37%
37%35%33%32%31%30%29%29%27%26%25%25%20%Video
gamingTech
/computersWritingOutdooractivitiesBoard
games/cardgamesCars/vehiclesCooking/bakingDoing
sportsandfitnessSocializingTravelingBrand
usersCategory
usersAllrespondents17
Notes:Sources:’’Whatare
your
personalhobbies
and
activities?’’;Multi
Pick;"Where
have
youspent
money
online
ondigital
video
gamesin
the
past
12
months
(downloads,
in-app
purchases,
subscriptions)?";
Multi
Pick;Base:
n=74,Mcubegames
shoppers,
n=1302,
digital
video
gamebuyers,
n=24192,
all
respondentsConsumer
Insights
Global
as
of
August
2023Mcubegames
shoppers
are
more
likely
to
go
dancing
than
other
digital
videogame
buyersConsumer
lifestyle:
sports
activitiesTop10
sports
activitiesofMcubegamesshoppersinIndia57%49%47%43%42%42%41%39%36%36%31%26%20%18%18%16%15%15%14%13%13%11%12%11%11%11%11%9%10%8%CricketDancingBadmintonRunning/JoggingAmericanFootball
/Baseball/SoftballBasketballYoga
/PilatesCyclingSwimming/DivingFlagFootballBrand
usersCategory
usersAllrespondents18
Notes:Sources:’’Which
ofthese
sports
oractivities
do
youdo
at
leastoccasionally?’’;Multi
Pick;"Wherehave
you
spent
money
online
ondigital
video
gamesin
the
past12
months
(downloads,
in-app
purchases,
subscriptions)?";
Multi
Pick;Base:
n=49,
Mcubegames
shoppers,
n=1210,
digital
video
gamebuyers,
n=10403,
all
respondentsConsumer
Insights
Global
as
of
August
2023Mcubegames
shoppers
are
more
likely
to
follow
golf
than
other
digital
videogame
buyersConsumer
lifestyle:
sports
followedTop10
sports
followed
byMcubegamesshoppersinIndia54%43%42%42%38%38%38%37%36%36%34%34%26%22%18%16%14%14%13%11%11%10%11%11%10%7%8%7%8%6%CricketTennisAmericanfootballBaseballSoccerVolleyballBoxingGolfField
hockeyMotorsportsBrand
usersCategory
usersAllrespondents19
Notes:Sources:’’Inwhich
ofthese
sports
do
youfollow
competitions,
leagues
orteams?’’;Multi
Pick;"Where
have
youspent
money
online
on
digital
video
games
in
the
past12
months
(downloads,
in-app
purchases,
subscriptions)?";
MultiPick;Base:n=45,
Mcubegames
shoppers,
n=1232,
digital
video
gamebuyers,
n=10294,
all
respondentsConsumer
Insights
Global
as
of
August
2023CHAPTER
04Consumer
attitudes?
Attitudestowards
digital
media?
Innovation
adoption?
Challenges
facing
thecountry?
Politics20Itstands
out
that
66%
of
Mcubegamesshoppers
prefer
to
own
hard
copies
offilms,
books
or
musicConsumer
attitudes:media
&digitalmediaAgreementwithstatements
towards
media&digital
mediainIndia82%81%80%70%67%66%66%63%60%56%56%52%51%33%26%Digitalservices
allowme
to
discover
newandexcitingcontentIwant
to
access
mymusic/movies
onallmy
togetthebestimage
asitiseasier
tomanageItisimportant
tomeIprefer
digitalcontentIprefer
toown
hardcopies
of
films,devices
(TV,andsoundqualitybooks
or
musicsmartphone,
tablet,etc.)(e.g.,DVD,
CD,vinyl)Brand
usersCategory
usersAllrespondents21
Notes:Sources:’’Which
ofthese
statements
apply
toyou?’’;
Multi
Pick;"Where
have
youspent
money
online
ondigital
video
games
in
the
past
12
months
(downloads,
in-app
purchases,
subscriptions)?";
Multi
Pick;
Base:
n=74,
Mcubegamesshoppers,
n=1302,
digital
video
gamebuyers,
n=4030,
all
respondentsConsumer
Insights
Global
as
of
August
202345%
of
Mcubegames
shoppers
are
innovators
or
early
adopters
of
newproductsConsumer
attitudes:innovation
adoptionInnovation
adopter
typesbasedonstatements
towards
innovation
byconsumersinIndia42%42%41%31%28%23%19%18%17%15%11%5%3%3%3%InnovatorsEarly
adoptersBrand
usersEarly
majorityCategory
usersLatemajorityAllrespondentsLaggards22
Notes:Sources:Recode
based
on’’Which
ofthese
statements
regardingtechnology
apply
to
you?’’;
Multi
Pick;
"Wherehave
youspent
money
online
ondigital
video
gamesin
the
past
12
months
(downloads,
in-app
purchases,subscriptions)?";
Multi
Pick;Base:n=74,
Mcubegames
shoppers,
n=1302,
digital
video
gamebuyers,
n=24192,
all
respondentsConsumer
Insights
Global
as
of
August
2023A
relatively
high
share
of
Mcubegamesshoppers
think
that
defense
&
foreignaffairs
are
issues
that
need
to
be
addressedConsumer
attitudes:challenges
facingthecountryThe
10
most
important
issuesfacing
IndiaaccordingtoMcubegamesshoppers55%55%52%50%50%44%49%49%47%46%46%45%45%45%40%38%37%37%36%34%
35%33%
33%33%30%29%25%23%18%16%CrimeEnvironment
Climatechange
UnemploymentEducationPovertyCivilrightsEconomicsituationDefense
&foreign
affairs
water
securityFood
andBrand
usersCategory
usersAllrespondents23
Notes:Sources:’’Whatdo
youpersonally
think
are
the
mostimportant
issues
in
yourcountry
ofresidence
that
need
to
be
addressed?’’;MultiPick;"Wherehave
you
spent
money
online
ondigital
video
gamesin
the
past12
months(downloads,
in-app
purchases,
subscriptions)?";
Multi
Pick;
Base:
n=74,
Mcubegames
shoppers,
n=1302,
digital
video
game
buyers,
n=24192,
all
respondentsConsumer
Insights
Global
as
of
August
2023Compared
to
other
digital
video
game
buyers,
Mcubegames
shoppers
tend
tohave
more
right
leaning
political
viewsConsumer
attitudes:politicsPolitical
attitudes
ofconsumersinIndiaBrand
users15%15%68%3%Category
usersAllrespondents19%17%60%4%19%20%51%10%LeftCenterRightPrefer
nottoanswer24
Notes:Sources:Recode
based
on’’Manypeople
use
the
terms’left’
and
’right’when
they
want
to
describe
political
views.Where
would
youplace
yourself
ona
scale
fromleft
to
right?’’;
Single
Pick;"Where
have
youspent
money
online
ondigital
video
games
in
the
past12
months
(downloads,
in-app
purchases,
subscriptions)?";
Multi
Pick;
Base:
n=74,
Mcubegames
shoppers,
n=1302,
digital
video
game
buyers,n=24192,
all
respondentsConsumer
Insights
Global
as
of
August
2023CHAPTER
05Marketing
touchpoints?
Internet
usagebydevice?
Social
media
usage?
Media
usagebychannel?
Digitaladvertising
touchpoints?
Non-digital
advertising
touchpointsMcubegames
shoppers
access
the
internet
via
a
streaming
device
more
oftenthan
the
average
digital
video
game
buyerMarketing
touchpoints:internet
usagebydeviceDevicesconsumersinIndia
useregularlyto
accesstheinternet99%95%
95%86%85%77%77%75%74%71%69%65%61%61%58%56%56%50%49%48%47%40%37%36%34%27%25%SmartphoneSmart
TVLaptopDesktop
PCBrand
usersSmartwatchTabletSmart
speakers
Gaming
console
Streaming
deviceCategory
usersAllrespondents26
Notes:Sources:’’Which
ofthese
devices
do
youregularlyuse
with
an
internet
connection?’’;
Multi
Pick;"Where
have
youspent
money
onlineondigital
video
gamesin
the
past
12
months
(downloads,
in-app
purchases,
subscriptions)?";
MultiPick;Base:n=74,
Mcubegames
shoppers,
n=1302,
digital
video
gamebuyers,
n=24192,
all
respondentsConsumer
Insights
Global
as
of
August
2023On
social
media,
Mcubegames
shoppers
interact
with
companies
more
oftenthan
other
digital
video
game
buyersMarketing
touchpoints:social
media
usageSocial
mediaactivitiesinIndiabytype73%69%66%65%52%64%53%62%61%60%57%57%42%49%55%42%54%53%
53%50%43%51%50%49%41%39%39%37%37%30%6%4%
4%2%1%0%FollowedpeopleLiked
postsbyotherusersLikedcompanypostsPostedpictures/videosCommentedon
postsFollowedcompaniesSharedcompanypostsSharedpostsbyother
usersPosted
texts
Sentprivate
Ihaveonly
Ihaven’t
used/statusupdatesmessagesused
social
social
mediamediapassivelyBrand
usersCategory
usersAllrespondents27
Notes:Sources:’’Which
ofthese
things
have
youdone
onsocial
media
in
the
past
4weeks?’’;
Multi
Pick;
"Wherehave
youspent
money
online
on
digital
video
gamesin
the
past
12
months
(downloads,
in-app
purchases,
subscriptions)?";Multi
Pick;Base:n=74,
Mcubegames
shoppers,
n=1302,
digital
video
gamebuyers,
n=24192,
all
respondentsConsumer
Insights
Global
as
of
August
2023Mcubegames
shoppers
tend
to
read
magazines
more
often
than
digital
videogame
buyersin
generalMarketing
touchpoints:media
usagebychannelType
of
mediaconsumersinIndiahavebeen
using
inthepast4weeks95%89%79%
79%88%85%82%80%69%79%76%77%69%66%65%63%64%51%62%62%59%56%53%43%52%38%51%42%34%37%34%32%28%DigitalvideocontentTVMagazinesMovies
/cinemaDigitalmusiccontentDailynewspapersPodcastsOnlinemagazinesRadioOnlinenewswebsitesWeeklynewspapersBrand
usersCategory
usersAllrespondents28
Notes:Sources:’’Whatkind
ofmedia
have
youused
in
the
past
4weeks?’’;
Multi
Pick;
"Wherehave
youspent
money
online
ondigital
video
gamesin
the
past12
months
(downloads,
in-app
purchases,
subscriptions)?";
Multi
Pick;Base:n=74,Mcubegames
shoppers,
n=1302,
digital
video
gamebuyers,
n=12093,
all
respondentsConsumer
Insights
Global
as
of
August
2023Mcubegames
shoppers
remember
seeing
ads
in
video
games
more
often
thanother
digital
video
game
buyersMarketing
touchpoints:digitaladvertising
touchpointsTop10
placeswhereMcubegamesshoppersinIndiahavecome
across
digital
advertisinginthepast4weeks73%73%72%66%66%64%61%61%59%53%
53%52%51%50%46%45%43%42%40%40%39%41%37%36%34%31%30%27%25%21%Social
mediaVideo
portalsVideo
gamesMusicportalsOnlinestoresWebsitesandappsof
brandsEditorialwebsitesandappsVideo
streaming
Search
enginesservicesNewslettersBrand
usersCategory
usersAllrespondents29
Notes:Sources:’’Wherehave
youcomeacrossdigital
advertisements
in
the
past4
weeks?’’;
Multi
Pick;"Where
have
youspent
money
online
on
digital
video
gamesin
the
past
12
months
(downloads,
in-app
purchases,
subscriptions)?";
MultiPick;
Base:
n=74,
Mcubegames
shoppers,
n=1302,
digital
video
game
buyers,n=24192,
all
respondentsConsumer
Insights
Global
as
of
August
2023Mcubegames
shoppers
remember
ads
they
saw
in
printed
magazines
andjournals
more
often
than
other
digital
video
game
buyersMarketing
touchpoints:non-digital
advertising
touchpointsPlaces
whereconsumersinIndia
havecome
across
non-digital
advertisinginthepast4weeks76%76%66%57%65%65%64%48%59%54%54%43%43%41%39%39%37%36%36%32%31%28%26%21%InprintedmagazinesandjournalsOnadvertisingspacesOnTVBy
mailshot
/
AtthemoviesInprinteddailynewspapersDirectly
inthestoreOntheradioadvertisingmail/cinemaon
the
goBrand
usersCategory
usersAllrespondents30
Notes:Sources:’’Wherehave
youcomeacrossnon-digital
advertisements
in
the
past4weeks?’’;
Multi
Pick;"Where
have
yousp
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