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1、Icepak Icepak Basic TrainingBasic Training Training schedule Day 1Morning session8:309:0010:0010:1511:1512:00IntroductionInterface and Demonstration ExerciseBreakTutorial SessionModel Building: GeometryLunchAfternoon session1:001:302:152:303:154:155:30Tutorial SessionModel Building: Icepak Objects “

2、No flow” objectsBreakModel Building: Icepak Objects “Flow” objectsTutorial SessionMeshingEnd Day 1 Training schedule Day 2Morning session8:309:3010:0010:1511:1512:00Model Building: Icepak Objects compound objects 1Non-conformal meshingBreakTutorial SessionModel Building: Icepak Objects Heat sinks, P

3、ackagesLunchAfternoon session1:001:302:152:303:454:455:30Tutorial SessionSolverBreakHeat Transfer PhysicsTutorial SessionPost ProcessingEnd Day 2 Training schedule Day 3Morning session8:309:3010:0010:1511:1512:00Profiles and Zoomin ModelingTutorial SessionBreakTutorial SessionMacrosLunchAfternoon se

4、ssion1:002:152:305:30CAD import featuresBreakTutorial SessionEnd Day 3Overview ATESSFIAavid-TaiwanFluent IndiaCFD-RESFluent Europe - Sheffield, EnglandFluent GermanyFluent SwedenFluent FranceFluent Italy+ network of11 distributorsFluent Inc. - Lebanon, NH- Evanston, IL- Ann Arbor, MI- Morgantown, WV

5、- Santa Clara, CAFluent Asia-Pacific Fluent Inc. mission is to provide flow and thermal analysis software and services that give our customers a significant competitive advantage by dramatically improving their designs and design processesFluent Inc. WoldwideFLUENT 6General purpose finite volume bas

6、ed CFD package suitable for incompressible/compressible and laminar/turbulent flows, including reacting flows and multiphase flowsFIDAPGeneral purpose finite element based CFD package suitable for incompressible laminar/turbulent flows involving Newtonian/Non-Newtonian fluids, free surfaces and flui

7、d-structure interactionPOLYFLOWFinite element based CFD package suitable for modeling highly viscous flows (as in rheology) and surface flowsMixSimSpecialized CFD software for modeling mixing processesIcepakSpecialized CFD software designed for thermal management of electronic packagesAirpakSpeciali

8、zed CFD software designed for thermal management of electronic packagesCFD softwares from Fluent Inc.hIcepak is an object-based modeling softwarehIt allows you to build your model from:hprimitive objects such as blocks, plates, fans, vents, resistances, etc., orhMacros such as IC packages, PCBs, rad

9、ial heat sinks, detailed fan trays, etc.Icepak: Object-based SoftwareSteady/ transient problemsLaminar/turbulent flowsForced/natural/ mixed convectionMulti-fluid problemsInternal/external flowsConjugate heat transferRadiation heat transferFixed/ moving/ symmetry B.C.sTemperature dependent properties

10、Icepaks capabilitiesIcepaks capabilitiesPowerful grid generator capable ofUnstructured conformal meshStructured meshNon-conformal unstructured mesh Mixed units User defined library of assemblies File imports from MCAD and ECAD packages Direct ProE-Icepak interface Advanced post-processing and report

11、ingSolution features such asParameterizationParallel processingGrid-to-grid interpolationZoom-in-modelingGETTING STARTED Topics How to start Icepak Icepak Graphic User Interface (GUI) Starting a new project Opening an existing project Icepak file structure job, model & problem files List of Icepak m

12、enusStarting IcepakWindows: Use the “Icepak4.0 desktop shortcut , or Click on Start/Programs/Fluent.Inc/Icepak4.0UNIX: Type icepak from system promptNew Icepak session Icepak starts Project selection window opens by defaultPrompts user to start:- Existing Icepak project or New Icepak project or Quit

13、 Icepak Unpack an Icepak job from a compressed *.tzr fileOpening a new projectSelecting New in the New/Existing window opens the New project window1b. Select Cancel to go back to New/Existing window1a. Select directory2. Enter project name3. Create projectOpening an existing projectSelecting Existin

14、g in the New/Existing window opens the Open project window2. OpenIcepak projects carry Icepak logoTitle/ notes specific to selected project1. Select projectEvery Icepak project is a Directory containing project filesProject name = Directory nameFiles are related to:Problem setup-JOB, MODEL & PROBLEM

15、 filesGridSolutionPost-processing/ Reporting Job, Model and Problem files are needed to be able to fully reproduce the projectIcepak file structureUnpacking/Packing a projectSelecting Unpack in the New/Existing window opens the File selection windowLook for *.tzr fileIcepak project directory can be

16、compressed to *.tzr formatOnly the job, model and problem files will get compressedTo compress go to FilePackTo uncompress the compressed project go to FileUnpackList of Icepak menusThe Icepak interface contains the following menus:File Open new/existing projects, delete files, CAD imports, pack/unp

17、ack projects, save/ save asEdit Edit current object/group, alignment, undo/redoView Visibility of objects, geometric measurementsOrient Orientation, zoom-in, user defined viewsModel Grid generation, CAD import, Radiation, PrioritiesTree Control over a model treeMacros Add new macro to the model from

18、 the macro librarySolve Solve, solution monitor, define trials, define reportsPost Graphic results, unit definitions for post processingReport Textual resultsWindows List of windows that are openHelpIcepak Interface Topics Icepak graphic user interface Introduction to Icepak objects Model toolbar Sh

19、ortcuts toolbar Model tree Mouse functions Model orientationInteractive editing toolsIcepak GUI mapGRAPHIC DISPLAY AREAPROJECT LABELMODEL TREEMESSAGESOBJECT GEOMETRYMain MenuShortcuts ToolbarMODELTOOLBARIcepak GUIgraphic display areamodeltreemessagesobject geometrymain menushortcuts toolbarmodeltool

20、barproject labelglobal coordinate axesIcepak GUI: Definitions8Project label: Name and solution version of the project loaded into Icepak8Main menu: All Icepak functions can be accessed with pull down menus8Model toolbar: Icons to - create objects, edit objects, alignment features8Shortcuts toolbar:

21、Icons for commonly used functions8Graphic display area (GDA): Image of the model is displayed8Messages window: Icepak “talks to the user here through text messages, examples - current state of Icepak, mesh quality, some post process reports8Current object geometry (COG): Geometric information of sel

22、ected object8Model tree: List of all objects that constitute the project model, libraries, settings for problem, solver and general options8Global coordinate axes (Axes): Shows the orientation of the model in GDA8NOTE: Place the mouse on an icon for a bubble message description of the iconIntroducti

23、on to Icepak objectsIcepak Objects are entities used to build your modelExamples of objects in a model. The Object Types are shown in bold.Package Type: PBGAHeat Sink Type: Pin-fin heat sink Grill TypeFan Type: Intake fan with characteristic curveCabinet: CFD domainBlock Type: Solid Hexagonal blockP

24、late Type: Inclined polygonal plateModel toolbar: Create objects Icepak has two Object Types: Simple and Composite Every Type has a unique icon in the upper half of Model ToolbarIcepak object type iconsassembliesnetworksheat exch.wiresopeningsgrillesourcesPCBsenclosuresplateswallsblocksfansvol. res.

25、heat sinkspackagesmaterials To create a new object, click the corresponding object type iconModel toolbar: Edit and align functions Bottom half of Model Toolbar contains editing and aligning iconsIcepak edit & align icons To create a new object, click the corresponding object type iconAlign facesAli

26、gn edgesAlign verticesAlign object centersAlign face centersMatch facesMatch edgesOpen Edit Form for selected object Delete selected objectMove/Scale/Rotate/MirrorMake copies of selected objectAlignment iconsEditing iconsShortcuts ToolbarNew projectOpen existing projectSavePrintCreate image fileFile

27、 icons .UndoRedoObject facePlane cutIsoSurfPointSurface probeVariation plotHistory plotTrials plotTransient settingsSolution IDSummary ReportPost processing iconsFlip viewOrientation icons Orient HomeZoominScale to fit1 port view4 port viewobject namespos X viewpos Y viewneg Z viewIsometricOpen mesh

28、 windowRadiation view factorsCheck modelSolver windowSolver icons .Model Tree: IntroductionThe top section of the model tree contains configuration parameters Problem definition Solver settings Options graphics, units, etc.The bottom section contains Trash bin The inactive bin The physical model bra

29、nch containing all objects that make up the modelThe mid-section contains Default and user defined libraries Access to groups collection of objects put together as a unit Postprocessed graphic objects Solution monitor pointsThe bottom section is described in the following pages. The other sections a

30、re covered later in more detailModel Tree: Physical model branchIf the Model branch is closed, only the cabinet (CFD domain) is visibletoggle for opening or closing a branchIf the Model branch is open but no object is selected, all objects are visible in greyModel Tree: Physical model branch If any

31、object is selected (blue highlight), all objects are visible in default (or specified) colors. The selected object is drawn in bold lines.An assembly type object, like the “Power-Supply in this example, is a collection of objects combined into a single compound objectAssembly sub-branches are expand

32、able like the Model branchWhen an assemblys component is selected, the assembly is visible in default object colors but the rest of the model is shown in grayCurrent object blue highlight in tree; bold in displayModel Tree: Inactive & trash branches From the tree, select one object with the mouse or

33、 multiple objects using Ctrl key + mouse Drag the objects to the Inactive branch or the Trash branch Objects put into the Inactive branch are removed from the model but shelved into the Inactive branch; drag back into the Model branch to make the object active again Empty Trash to permanently delete

34、 model objects; post objects are deleted when dragges into trashMouse FunctionsMODEL ORIENTATION FUNCTIONSDrag leftDrage middleDrag right up/downDrag right left/ rightRotate display in 3D Translate model and global coordsZoom-in/ zoom-outRotate model in 2D plane of the screenRESIZING AND POSITIONING

35、 FUNCTIONSShift + drag leftShift + drag middleShift + drag rightSelects objects click edge to select single object, drag a bounding box to select multiple objectsTranslate objectsResize objectMouse Functions: Mouse bindingsIn the Model Tree, expand the Options branch to access the Mouse BindingsDoub

36、le click to open the Mouse Bindings and make necessary changesModel Orientation: Menu and iconsOrient pull down menu with 14 optionsIcons for commonly used orientationsModel Orientation: Fixed axes viewsMeaning of orient positive x: Orient such that the positive X axis points normally into the scree

37、n; similarly, orient negative X and so on.Orient positive XIsometric ViewOrient negative YOrient positive ZModel Orientation: Using the mouseThe orientation shown in the figure above was obtained by mouse movements (left: rotation, middle: lateral, right: zoom-in)Model Orientation: Zoom/ un-zoom Zoo

38、m in: drag a box around the region/ objects that need to be zoomed into Scale to fit: resizes the view such that the cabinet completely fits in the graphics display area; current orientation is retained Home position: is equvalent to orient negative z and scale to fit; is the default view when a new

39、 model is startedScale to FitZoom InModel Orientation: Other optionsReverse orientation - horizontally flips the orientation (mirror image)Nearest axis - changes to the fixed orientation closest to current orientation;useful when orientation is changed using the mouseSave user view saves current ori

40、entation under the specified name in the query boxClear user views deletes all user viewsNearest AxisModel Orientation: Shortcut iconsHome positionZoom inScale to fitSingle displayPartitioned displayDisplay/hide object namesOrient -X+Y-ZIsometricReverse orientationInteractive tools: View menuView me

41、nu contains several useful tools for:Geometric measurementsView optionsGeometric measurements:Location display point* coords in messages windowDistance display dx, dy, dz and distance between selected points* in the messages windowAngle display angle between vectors defined by 3 points* in the messa

42、ges windowMarkers graphic version of Location functionRubber bands graphic version of distance functionMouse aided geometric measurementsView/ display options*Points should be selected with the mouse following screen instructions Rubber bandInteractive tools: View menuDefault background color is bla

43、ck; to change choose desired color from palateView optionsInteractive tools: View menuUnchecked = invisibleView options (continued)Tracks mouse“Snap to grid (not mesh)Interactive tools: Interactive editing form Recap mouse functions for translating and resizing objects This form controls how these m

44、ovements are applied Motion allowed movements only in checked directions Restrict to cabinet Objects cannot penetrate each other Move group with objects Default mouse translate/resize has continuous movement instead of “grid-digitized Specify “snap to grid size for X grid/Y grid/Z grid mouse movemen

45、t will now be “grid-digitized Can snap to grid if the grid is made visible through main menu “ViewDisplayVisible grid New object size factor ratio of new object dimension to corresponding cabinet dimension, default is 0.2; new object will be centeredModel Building: Geometry TopicsObject Shapes in Ic

46、epak Editing functions Alignment functions UnitsShapes in Icepak: Shapes of simple objects3D shapes Prism Cylinder: uniform/ non-uniform Polygon: uniform/ non-uniform Blocks can be Ellipsoid/Elliptical Cylinder2D shapes Rectangular Circular Inclined rectangular PolygonPlatesOpeningsGrillesWallsFansS

47、ourcesBlocksResistancesHeat Exch.Shapes in Icepak: Altering geometries of objects The shape, position, size and orientation of an object may be modified: Using the Current Object Geometry (COG) window located at the bottom right hand corner of the GUI Using the current objects edit form/ geometry se

48、ctionGeometry of an object includes: Shape, Position and Size Local Co-ordinates Orientation if 2-DShapes in Icepak: Object geometry window Current objects geometric details are displayed in the bottom right hand corner of the GUI Click on Apply or Enter the keyboard after making changesCurrent obje

49、ctShapes in Icepak: Object geometry window Name, Group and Shape Coordinates may be entered by start/end or start/lengthOptions to:Apply changes, Reset to defaults, or Edit object formShapes in Icepak: Options for 2D shapesRectangularInclinedCan also be defined by start/angle Change angle directionP

50、osition defined by co-ordinates of two points on the diagonalShapes in Icepak: Options for 2D shapes PolygonalCircularOptions to increase/decrease number of verticesSelect vertex location with mouseSelect options for mouseFans can also have an inner radius for the hubShapes in Icepak: Options for 3D

51、 shapes - PrismsRegular PrismPolygons - Uniform (high and low face identical)Polygons - Non-Uniform (high and low face not identical)Top and bottom faces can have different number of vertices - but must be parallelSame vertex options as for 2D- polygonal objectsShapes in Icepak: Options for 3D shape

52、s - cylindersUniform Cylinder - no inner radiusUniform Cylinder - with inner radiusNon-Uniform Cylinder - with inner radiiInner Radius set to model annulusOuter and Inner Radii on top and bottom of cylinder can be differentObject ModificationEditing ObjectsOpens up the Edit panel for the selected ob

53、jectPlaces the selected object(s) in the trash canOpens up the Move panel for the selected object(s) From the move panel, you can Scale Mirror Rotate TranslateOpens up the Copy panel for the selected object(s) You can group the copies, and also have same functionality as move available to youObject

54、Alignment: IconsAlign Face - 1 Dimension aligned Plane of Face MatchedAlign Edge - 2 Dimensions aligned Planes of Edge MatchedAlign Vertex - 3 Dimensions aligned Centre Object - Based on CentroidCentre Object - Based on Face CentreMatch Face - 2 Dimensions MatchedMatch Edge - 1 Dimension MatchedTher

55、e are two options Left Click on IconObject gets re-sized during alignment Right Click on IconObject size is preserved object is moved during alignment Can also use edit/alignment tools instead of iconsObject Alignment : Icons Object Alignment : Icons The alignment tools all work in the same way Clic

56、k on Icon or select from menu Choose the face/edge/vertex that you want to change with the LEFT MOUSE BUTTON The selection will be highlighted - if the wrong one was selected, then just click again and Icepak will select the next face/edge/vertex Once you have the correct selection use MIDDLE MOUSE

57、BUTTON Then select the face/edge/vertex with which to align/match using the LEFT MOUSE BUTTON Upon correct selection accept with the MIDDLE MOUSE BUTTON Instructions for the above steps are given in red in the bottom left hand corner of the display area At any point you can cancel the operation with

58、 the RIGHT MOUSE BUTTONObject Alignment: Coordinate snappingUsing Co-ordinate alignment: Next to the co-ordinates of the geometry in the COG there are options to snap that co-ordinate to an existing point on an edge in the model. Co-ordinates can be: Start (xS,yS,zS) End (xE,yE,zE) Length (xL,yL,zL)

59、 Centre (xC,yC,zC) VertexTo Use: Click on the “Orange panel for a co-ordinate, and then with the mouse click on a point in the model. Icepak will then set that co-ordinate value to the position selected.Editing Objects: the Edit FormThe current objects edit form can be opened in the following waysDo

60、uble clicking the object in the treeRight clicking the object in the tree and selecting “Edit object from the pull down menuSelect the object in the tree and click the “Open edit form icon in the vertical Model ToolbarFrom the main menu, picking “Edit/ Current object/ EditUsing the keyboard short-cu

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