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寫游戲范文(優(yōu)選十七篇)5寫游戲范文(篇一)年,回想起以前的年似乎也就出去看看,有時還要跟弟弟妹妹們玩,但以多少年沒有期待過年了呢?我不由的思考,我似乎也與以前不一樣了。以前也許是因為沒有什么煩惱吧,整天無憂無慮,一直期待過年。而現(xiàn)在,過年,我認為那是一個浪費時間的地方,而且想起家里的那些本子,我便欲哭無淚,都這樣了過什么年!而且隨著我的長大,我也變的比以前孤獨,以前的朋友也以快忘了,就連以前愛玩的東西也卻的幼稚。但是這不是我討厭過年的原因,我不喜歡人們所謂的禮物,所謂的紅包,這些只不過是一場大人之間的游戲,一場沒有任何意義的游戲。所以這樣我就不想出去了?;叵胍郧?,歡聲笑語,煙花的聲音在耳畔回響,可是當年的小孩以要長大,朋友也早已遠去,這些又有什么可高興的呢?滴滴,手機上發(fā)來一大堆的QQ信息,我無意之中看去,發(fā)現(xiàn)大多都是同學發(fā)來的新年快樂的信息,心里的失落稍微好了一點。但隨著翻看,卻越來越心驚,因為發(fā)來的不只現(xiàn)在的同學,還有以前已經(jīng)幾乎不聯(lián)系的小學同學與朋友。我看了看有一些哽咽,也許這才是年味吧,不需要禮物,不需要金錢,只需要一句普通的新年好就可以了。也許是我傻吧,一個群發(fā)的信息比的過金錢,但是我卻認為比的過,因為年味的開始也因是為了這一句所謂的沒用的句子而寫吧,而不是所謂的金錢!寫游戲范文(篇二)人人都有一顆感恩的心,我們要懷著這顆感恩的心,去感謝那些給予我們親情,給予我們無限關(guān)懷的父母。我們總覺得父母對我們的愛是理所當然的,從不知足,直到昨天我才體會到那份親情的無私。昨天,我們班上舉行了親子活動,三十個和他們的準時的來到了塔子山公園。我們的第一項節(jié)目是才藝展示,當父母們看到自己孩子的表演時,臉上無不露出燦爛的笑容,有的還自豪的對別的父母說:“你看,那是我的孩子!”盡管有的的表演不是那么的完美,可家長們?nèi)耘f送上了熱烈的掌聲。第二項是親子游戲,其中一個游戲最有趣。游戲規(guī)則是蒙上孩子的眼睛,讓孩子們摸家長們的手,判斷哪一個是自己的,確認后給他們一個熱烈的擁HowtheSystemWorks抱。大多數(shù)同學都能找對自己的父母,可有幾個同學擁抱錯了人,發(fā)現(xiàn)沒對紅著臉重新?lián)湎蜃约焊改傅膽驯Ю?。從這個游戲中我們知道了我們平常要多于父母交流、溝通,了解父母,這樣才不會出現(xiàn)前面一幕尷尬的事情。父母用那陽光般的親情溫暖著我們幼小的心靈,我們要更加努力的學習來匯報他們,讓他們也能感受到我們對他們的愛!寫游戲范文(篇三)電影制作人使用步驟原稿。建筑師使用藍圖。音樂家使用樂譜。根據(jù)古代的傳說,甚至是宇宙造物主也制作了設(shè)計文件,在最初的文明之光普照大地之前,他讓一小撮先知瞄了一眼——所以有了這個古代傳說。既然神都是這么做的,那么游戲開發(fā)者就以之為榜樣吧。準。另外可以參照的一些內(nèi)容:CreatingAGreatDesignDocumentbyTzviFreemanI’vegottogetproductout.Inthepanicanddizziness,myheadsmashesagainsttheCRTandnextthingIknowthisgeniewhiffsupoutofavirtualbronze-texture-mappedlampandoffersmethreewishes.Withoutmissingabeat,Ianswer,“Ineed…Agreatteamoftalented,skilled,anddedicatedengineersandartists(includingaveryunderstandingwife)withstronginterpersonalskills.Enoughtimeandmoneytoallowforamess-uportwo.Afirstclassdesigndocument.Onceuponatime,whencodingagameinvolvedoneprogrammer(andmaybeanartist)withatake-it-as-you-gobudgetandaloosedeadline,documentationdidn’tneedtobetakensoseriously.Youknewwhatyouwantedtomakeandyoumadeit.Iftherewereafewmajorchangesalongtheway,theonlyonetocomplainwasyou.Nowadays,athoroughandreadabledocumentcanmeanthedifferencebetweenaswiftdescenttobudgetlessHellandasmoothridetoshrinked-wrappedNirvana.Mostgamesgothroughthreedevelopmentstages,fromconceptto“grind.”Inthefirststage,theconceptpaperactsbothasalettertoyourself–settingoutyourgoalsclearlysoyouwon’tlosesightofthem–andasasalestoolforwhomevertakestheproducttomarketdowntheroad.Sometimes,thisstageinvolvesaworkingmini-prototypeaswell,whichgivesyouachancetoexperimentandreviseyourideas.Theintermediatestageofdesigninvolvesalotofdiscussionswithartists,animators,musicians,andengineers–tryingthingsout,andfindingwaystoorganizeandsetdownyourideas.Inthefinalstage,productionmanagementisoftenleftuptosomeexpertinmovingtrainsandtrackswithoutmajorcollisions.Theoriginaldesignermaybeanintegralpartoftheteam,butinmanycases–especiallyinlargecompanies–thedesignerendsupasakindofoutsideconsultant.Withoutquestion,thedesigndocumentiswheretheoriginalparentoftheprojectexercisesthemostinfluenceonhowthislittlebabyisgoingtogrowup.Evenifyou,thedesigner,havedecidedtodoubleasprojectmanager,don’tdeludeyourselfintothinkingthatyouholdallthereins.Acomplexprojectinvolvesmanytalentedpeople.Skilledprogrammersandartiststendtohavemindsoftheirown.Whileyouintendtocreateahorse,theartistmaybeenvisioningaunicornandtheprogrammerahighlyefficientcamel.Agooddocumentensuresthatyouareallplanningtomakethesamething.Agreatdocumentensuresyouallhavethesamefeelfortheinnersoulofthisthing.Thinkofitasabigbandjazzscore–itputseverybody’smindinthesameplace,evenwhenthere’sstillplentyofroomforthestarstoimprovise.Yourdocumentisasortofintermediarybetweenyourmindandtherealworld.Itensuresthatwhatyouhaveinmindissomethingthattherealworldisabletohandle,andthatwhatyouendupwithwillbewhatyouoriginallyhadinmind.Finally,remembertheadagetowhichanysaltygamerwillattest:“Greatartisinthedetails.”Brilliantdetailsflownaturallyfromthegeneralgestaltasthoughtheywerepresentinthatfirstflashofinspiration.Butonceyougetintothehands-onimplementation,it’seasytolosethatspark.TheChallengePrototypingpartsoftheprojectyourselfisdefinitelyagoodidea–makewhateverroughsketchesyoucan.Butagain,it’sthosedetailsthatcount.Themoredetailsyourimaginationcanhold,thegreateramasterpieceyourworkwillbe.Workingfromadocumenthasaflipside,aswell.Developinganexcitinggamehastobeexciting.Someofthebestpartsofmanyprojectswerediscoveredintheheatoflast-minutedeadlinepanic.True,thepressuresoftimeandcostbudgetingdon’tallowforperpetualreiterationofconcept,butyousimplycannotexpectakillergametocomeoutofdry,predictablework.Thechallengeistocreateadesigndocumentthatwillallowyourprojecttotoleratesurpriseadaptationswithoutlosingtheintegrityofitsoriginaldirectionandscope.Table1.Thethreestagesofdocumentation.ContentsPurposeGenretargetaudiencedescriptionmostcompellingfeatures;marketinformation;costandtimetodevelop.Itdefinestheconcept,scope,worthinessandfeasibility;sellstheideatoyourclient,publisher,employer,andventurecapitalist.2.DesignDocumentDescriptionofthebodyandsouloftheentireproject,withallthedetails,andthemethodbywhicheachelementwillbeimplemented.Itensuresthatwhatisproducediswhatyouwanttoproduce.3.ProductionDocumentsTime-managementcharts(Gantt,PERT,andsodatabase.Itimplementsthedesigndocumentontimeandwithinbudget.TenPointsforaSuccessfulDesignDocument1.DESCRIBENOTJUSTTHEBODY,BUTTHESOUL.Ifgamedevelopmentwasjustanautomatedinput/outputissue–somethinglikewritingcodeandbeingabletopredicthowit’sgoingtowork–youcouldgetbywithadry,descriptivedocument.Therealityisthatdevelopmentisdonebypeople,manyofthemcreativepeople,whohavetheirownminds;mostwillwanttoleaveastampofthatmindoneverythingtheydo.Itworkslikethis:Youprovidespecstotheartistsanddiscusswiththemwhattodo.Youthenvisittheprogrammersandgoovertheirspecs.Bothgroupsnodtoeverythingyousay.Thatnight,around2AM,justastheconstellationofC++isrisinginthewest,theprogrammerreachesamid-lifecrisisandbeginstothink,“What,ageekprogrammertherestofmylife?Isthiswhatmymotherexpectedfromme?Why,Icandesignagamejustaswellasanybodyelse!”Andthehandskeeptypingcode.Aroundthesametime,theartisthasjustwokenupbeforehismachine,havingfallenintoadeepstuporwhilewaitingforacomplex3Drenderingtofinish.Unsureandnotreallycaringwhetherhe’sdreamingorisactuallygettingpaidforallthis,immersedinthatwildworldofartisticgeniuswherefantasyandrealityblendasone,thephosphorscometogetherinwayspreviouslyunimagined–certainlynotbyyou.Bythenextmorning,yourhorsehasbecomeaunicornwithtwohumps.Withcreativepeople,instructingisnotgoodenough.Youneedtoinspire.Inyourdesigndocument,don’tsatisfyyourselfwithadetaileddescriptionofeveryarticleandnuance.Taketimetodescribethefeelthatthegameshouldhave,thepurposebehindeachelement,theexperienceeachuserwillhave,andanyotheraspectsofthegame’ssoulyoucanenvisionanddescribe.Forexample,sayyou’redesigningashooter.Youwanttotrainyourplayerstodealwithcertainchallengesbeforetheyactuallymeetthem,soyouplacelesslethalmini-challengesafewstepsinadvance.You’regoingtohavetoexplainthattoeverybodyonthedevelopmentteam,sothey’llunderstandwhycertainthingsarewheretheyareandwhytheyworkthewaytheydo.Thatway,evenif(read:when)yourteamtoyswithandmanglesyourideasastheyexistonpaper,youcanstillharborhopesthattheoutcomewillhavethesameorsimilaroveralleffect.Ormaybeevenbetter.2.MAKEITREADABLE.Goahead,provideyourpeoplewithfullpagesof10-point,sansserif,80-characters-per-linetext,anddemandthattheyreadit.YoumaywanttobundleAdvilinthepackage–forthosewhoactuallytakethepainstoobeyorders.Itrytofollowatleastsomeoftheguidelinesofgoodpagelayout.PlentyofwhitespaceSeriffontforbodytextBoldheadersSpacesbetweenparagraphsShortlinesoftextDirecttheeyetowardsimportantmaterialUseahierarchical,“2D”format(seewhatIwroteaboutoutlinersinthe“DesignDocumentationTools”sidebar)Manyinstancescallforatable,spreadsheet,orchart.Usethemandmakethemsensiblyattractive.3.PRIORITIZE.Nowthatyourealizethatyou’reworkingwithotherconsciousegos,you’llappreciatetheurgencyoftaggingcertaingameelementsassacred.True,therearenoguarantees,butifyouusethetagsparselyenough,itmaygetsomerespect.Butdon’tstopthere.Aslongasyou’retaggingideas,you’llalsowanttodistinguishbetweenthingsthatyouintendtodoandthingsthatyou’dliketodoiftime,budget,skillsets,andtechnicalitiespermit.Thenthere’sthetrashbin–thingsthatsoundedgreat,butweretrashedforgoodreason.Refertothemexplicitlyandexplainthereasonthattheyweretrashed.Ifyoudon’t,Icanalmostguaranteethattheywillberesurrected.Here’syourlistoftags:IndispensableImportantIfPossibleRejectedYoumaywishtousevisualsymbolstorepresentthese.Don’trelyoncolor,sincedocumentsaren’talwaysprintedincolor.4.GETINTOTHEDETAILS.Adocumentwithoutdetailsisuseless.Generalitiescanbeinterpretedbyanybodyinanywaythattheylike.“ThouShaltNotKill”meantonethingtoMosesandanothertoaSpanishconquistador.Detailingwhomyoushouldn’tkillandunderwhichcircumstanceswouldhavebeenmorehelpful.Thesameholdstrueforyourdocument:Onceyou’vedescribedsomepracticaldetailsandgivensomeexamples,yourideabecomesmoreconcrete–andhardertoshovearound.Forexample,don’tjustsay,“Bronzebirdisinvincible.”Describeexactlywhathappenstothiscreatureineachpossibleinstanceofitsbeinghit,andhowitrecoversafterward.True,iftheanimatorhasanyspunkandartisticdignity,youcanrestassuredthathewon’tfollowyourspecifications.Butatleasthe’llhaveaclearideaofwhatyouwanttoachieve,andhismodificationswon’tseriouslyaltertherelatedportionsofthegame.Don’tjustsay,“Atthispoint,userswillhavetopressthejumpkeywiththearrowkeytoclimbthewall.”Describewhatwillhappenifaplayertriesanythingelse.Explainwhyyouthinkuserswillbeabletofigureoutthecombinationthatyou’veprovided.Explainwhatabouttheenvironmentsuggeststhatit’spossibletoclimbthiswall.Again,yourartistwillcomeupwithsomethingelse,perhapssomethingevenmoresuitablethanwhatyouoriginallyconceived.That’srealsuccess:Whenyourdevelopers’resultscomeoutevenclosertoyouroriginalflashofconceptionthanwhatyouwereabletodescribeonpaper.Butthiswon’thappenunlessyoufirstlucidlydescribeyourconcept.Don’tjustsay,“BongoManisstrongerthanBongoBoy,butBoyhasfasterreflexes.”Usetables,spreadsheets,andchartstoassignrealvaluestothecharacter’sspeedofmovement,howmanyhitsthecharactercantake,howmuchdamagethecharacter’shitsdo,howmanycelsittakestoanimateahit,andsoon.ThissortofspreadsheetisinvaluableintheQ/Aandtweakingstagesofproduction.Don’tjustsay,“Mostpeoplewillfigureoutthewholegameinafewdays.”Makeachartofpredictedproductlifeindifferenthouseholds,indicatingatwhichpointsintimeyouexpectvariousfeaturestobediscovered.Usertestingwilllaterprovidevaluablefeedbackfordesigningyournextgame.5.SOMETHINGSMUSTBEDEMONSTRATED.Sometimesafewroughsketchesareenough,butiftheideaistrulyimportanttoyourconceptoftheproject,youmaywanttomakearoughanimationyourself.Whenbehaviorsofelementsbecometoocomplexandambiguoustodescribeonpaper,you’llwanttomakeaprototype.Asidebenefitofprototypingisthatthispracticeoftenleadstoasimpler,moreelegantsolution.Evenwhenyouprovideanimationsandprototypes,puttheconceptinwordsaswell.True,ananimationisworthagigabyteofwords,butwordscancommunicateinwaysthatanimationscan’t.Wordsalsoclearlyspelloutthevitalnuancesthatmaybemissedwhenwatchingtheanimation.UTHOWIntherealworldthehowdeterminesthe“what.”Forexample,supposeyou’veoptedforclaymation.Workouttheprocessofhowtheimageswillbecapturedanddocumenteverything.Whatmaterialandwhatcolorshouldthebackdropbe?Whatcamerashouldbeusedandwhy?Whatarethestepsforprocessingthecapturedframes?Andonandon.Ifyou’vetriedit,you’llknowthatanyoneofthesefactorscanhaveaseriousimpactontheendresult.Orsupposeyou’reworkingonamotorcycleracinggame.Youstatethatthemotorbikesmustbebalancedbytheirdifferingprosandcons.Youevenprovideachartthatshowshowbalancedtheyare.Thenyoustatethattweakingwillbenecessary.Statehowyouplantotweak–whatistheprocess?SupposethemaincharacterinyourgameisthePhantomoftheOpera.Describehowtheplayer’skeyboardismappedasapipeorgan.Provideamapofeachkey.Specifyhowmanychannelsofsoundwillbeavailable.Talkitoverwithyourprogrammerandworkouteverydetailofhow.Thendocumentit.Twodifferent“hows”canmeantwoverydifferentresults.7.PROVIDEALTERNATIVES.ProjectmanagersspendalotoftimewiththeirGanttsandPERTs.Personally,Ican’treallysaythatthisstuffiseffectiveforgamedevelopment–principallybecausetherearejustsomanyunknowables.Themoreradicalandpioneeringyourgametechnology,thelesspredictablethedevelopmentstreamisgoingtobe.Thebestthingyoucandotoensurethatyourteamreachesyourmilestonesonscheduleistoprovidemorethanonewayofdoingthings.Letsgobacktothekeyboardaspipeorganexample.Yourengineerdescribestoyoutheultimatemethodofgettingawesomeandfunkyresultswithtremendouspoweranddepthtotheuser–atacostofabout50person-hourstoimplement.Aswitheverythingelsewe’vediscussed,youdocumentthewholething.Youcan’tstopthere.You’vegottoask,“Whatwouldittakeifwejustwantedatrimmed-down,eight-channelpipe-organ?Andwhatwillweneedtoachievethebareminimum?Andwhatifwejusthadsomeassistantdoingthis?”Andthenyoudocumentallthataswell.WhentheFedExtruckisonitswayoverforthefinaldailypickup,you’llbeabletosaveyourskinwithasimple,“OK,doPlanC.”O(jiān)neofthebiggestmistakesI’vemadeinproductdesignisaskingengineers,“Canitbedone?”Unlessyou’reaskingafirst-classprogrammer,thequestionisuseless.Morespecifically,responsesfallintooneofthreecategories:(Lousyprogrammer)“Sure,that’snoproblem.”(Mediocreprogrammer)“Nope.Can’tbedone.”(First-classprogrammer)“Icoulddoitlikethisandit’lltaketwoweeks.OrIcouldmakeaslightmodificationlikethisandit’lltakefivehours.”Alwaysaskformorethanonealternativeandanestimateofhowlongeachwilltake.Thenindicateyourpreference–dothisisifwehavetime,orthisifwedon’t.8.GIVEITALIFE.I’vealreadywarnedyouagainststranglingtheinspirationandspontaneouscreativitythatcomeswiththeexcitementandfunofseeingideasbecomelivingobjectsinyourhands.You’vegottoallowyourdocumenttotoleratechange–byyouorby(hopefullyintelligent)others.IfirstlearnedthislessonasamusiccompositionmajorattheUniversityofBritishColumbia.Withmuchtoil,Ihadwrittenaneo-renaissancebrassquintetofwhichIwasquiteproud.Myprofessorlikedit,too.Whenwebroughtittothecollege’sstarbrassquintetforrehearsal,however,Ipassedthroughseveralstagesofhorror,disbelief,indignation,andclinicaldepressionwithintenseconds.Thequintetbegantoplay,thenstoppedonsignalfromthetubaplayer.Thefellowtookouthispencilandbegantochangeafewnotes,andtheneveryonecontinued.Ithappenedmorethanonce.Myprofessor,notingmysuddenfaintstateofhealth,turnedtomeandcommented,“Don’tworry,theydidthattoMozartaswell.Andthey’reusuallyright.”Thefactis,nomatterhowgoodsomethinglooksonpaper,thegreatestexpertstillmodifiesthingswhenitenterstheconcreteworldofobjectiveperception.Nevertheless,youdon’twanttowitnesstheruthlessrapeofyourdesignanddreams.Rather,you’rehopingforakindoforganicgrowth–ideasgrowingnaturallyoutoftheseedsyou’veplantedwithoutneedingforeignlimbsandbodiesgraftedontothem.Herearesometipsforcreatingadocumentthatcantoleratechangewithoutcorruptingtheoriginalideaorsabotagingthedevelopmentprocess:Makecertaintoengraveinstonethoseaspectsthataresoessentialtothegameconceptthattheymustnotbechanged.Makecertaineverybodyunderstandsthefeelthatthegameissupposedtohaveandthepurposeofeachofitsdetails.Ifinformationisrepeated,itmustbecross-referenced.Otherwise,iftherearechanges,youcanendupwithcontradictoryinstructions.Andherearesometipsfortheactualimplementationstage:Whenachangeissuggested,checkbackinyourdesigndocumentandseeifitisinconcordancewiththe“soul”ofyourgame.Checkwhetherthisisjustanisolatedchange,orit’sofmajorglobalecologicalimpact(see“TheEcologyofImprovement”).Ifit’sthelatter,saveitforyournextproject.Updatethedesigndocumentandincludethereasonsforthechange.Orifyoudidn’tmakethechange,saysoandexplainwhyitwasrejected.Changes,deletions,andrejectedideasshouldberetainedinamasterdocumenttoavoiddiscussingthesamethingtwice.Everyonemustbeworkingfromthesameversion.Pastversionsshouldbedestroyed.Crucial,Vital,andUrgent:Thedesigndocumentmustbemaintainedunderoneperson’ssupervisiononly.9.NOBODYSHOULDBEABLETOSAY,“IDIDITTHATWAYBECAUSEICOULDN’TFINDANYREFERENCETOITINTHEDOCUMENT.”I’veseendocumentsthatdidn’tevenhavethepagesnumbered.Andthentheycomplainthatpeopledidn’tfollowinstructions.Everygoodwordprocessorwillauto-numberpagesandprintthedateandtitleintheheaderorfooterofeverypage.Somewillevenallowyoutochangetheheaderatnewchapters.Useboldtexttodirectattentiontoimportantmaterial.Repeatyourselfindifferentpartsofthedocumentasmuchasyoulike,aslongasyoucross-referencesoyoucanupdateeverythingtogetheraswell.MakeathoroughTableofContents.YoumaywishtowriteyourdocumentusingHTMLandprovidehotlinks.SomeprogressivewordprocessorsprovidehotlinkcapabilitieswithoutHTML.Butrememberthatmoreoftenthannot,peopleprefertoworkfromahardcopy.(Thatwaythere’ssomethingtoreadwhilerebootingafterthehourlysystemcrash.)10.DELIVERITINGOODCONDITION.Afterallthis,youneedtodowhateveryoucantofacilitateeveryoneactuallyreadingandusingthething.Apileofpapersdoesn’tgetread–itdoesn’tlookimportantenough.Onlythingswithhardcoverslookimportant.Createalistofeveryonewhoissupposedtohaveacopy.Keepthelist.Printoutthewholethingwiththedateintheheaderofeachpage.Haveholesmadeandputitinbinders.Labelthespineandcoverofeachbinder.Whenthereareupdates,provideeveryonewiththerevisedpages.Atsomepoints,youmayneedtoprovidenewbooksandthrowouttheoldones.InSumCheck…Moviemakersusemovescripts.Architectsuseblueprints.Musiciansuseascore.Accordingtoancienthearsayevidence,eventheCosmicCreatorcreatedadesigndocument–whichHelaterletafewprophetstakeapeekat–beforetheprimal“Lettherebelight!”Sogamedevelopers,followingtheirSupernalRoleModel,cancertainlydothesame.Doitrightandit’ssmoothsailingtherestoftheway.TzviFreemanteachesGameDesignandDocumentationatDigipenSchoolofComputerGaminginVancouver,BritishColumbia,Canada.Hehasdesignedseveralcommercialgamesandhasactedasaconsultantonmanyothers.HecanbereachedatTzviF@.(source:gamasutra)寫游戲范文(篇四)這次作文課,老師教我們玩了一個游戲——寫紙條。游戲規(guī)則是這樣的:先把十六人分成四個組,第一個組寫是誰、第二個組寫在什么時候、第三個組寫在什么地方、第四個組寫在干嘛。我是屬于第三組的,我想了一個地址,寫在紙上——“在太平洋”。開始拼裝起來讀紙條了,我們爭先恐后地舉起手來,都迫不及待的想讀一讀!我從每個組的紙條里分別抽了一張,然后連起來就變成了這樣一句話:貍貓在火車作文站吃飯!“終于來了一個正常點的!”同學們異口同聲地說道。原來,前面組裝的句子都十分搞笑,同學們哈哈大笑,有的甚至笑得滾到地上去了。比如:列寧在廁所里打灰太狼,恐龍在太陽系自殺……聽到這些怪句子,我開始胡思亂想了,我想出一個十分好笑的句子:公雞在天上飛翔。怎么樣?我編的這一句,是不是也很好笑呀!這個游戲讓我明白了一個道理:我們組詞造句要符合規(guī)則和常理,不然會鬧出很多笑話。寫游戲范文(篇五)學校要舉行游戲節(jié)的消息像長了翅膀一樣,飛到校園的各個角落。每個班級都八仙過海,各顯神通,紛紛開始準備各自的游戲節(jié)目。那我們班是什么游戲呢?哦!原來是“小貓釣魚”。也許你會覺得奇怪,魚在哪里呢?到了傍晚,老師布置了一個奇怪的作業(yè)——自己動手做魚!哦!原來是制作“紙魚”。第二天,同學們興高采烈地拿來了許多魚交給老師。老師一邊把魚裝進了袋子魚?。 蔽疑扉L脖子,好奇地一看袋子,哇噻!里面有很多奇形怪狀的魚呢!這次可有好戲看啦!盼星星,盼月亮,終于盼到了游戲節(jié),操場上一下子變成了歡樂的海洋。我們班的游戲地點設(shè)在音樂教室,美其名曰“釣魚館”。我們的地盤,我做主!經(jīng)過商量,我們制定了游戲規(guī)則:只有2分鐘時間,不能用手去拉魚線,你如果一條也釣不上是“哭臉”,一條以上的是“笑臉”。鈴聲響了,那些在外面等的同學都迫不及待想擠了進來,可是每次只能來十個始!”同學們飛快地沖上前,抓過一個魚竿,抖開線。一甩魚鉤,便開始專心致志地釣起魚來。我緊張地握著魚竿,像熱鍋上的螞蟻,心里盼著魚兒快上鉤。好不容易釣了一條,可是快到了又掉了下去。真是心急吃不了熱豆腐,我急得手心里都冒出了細汗。后來,老師微笑著”在老師的鼓勵下,我終于如愿以償?shù)蒯灥搅艘粭l“大魚”。耶!我成功了!一股自豪感油然而生。今天的游戲,玩得可開心呢!寫游戲范文(篇六)“叮鈴鈴……”,一節(jié)漫長又難熬的語文課終于下課了,酈老師像往常一樣夾著書本走出了教師室。平靜的教室一下子活躍了起來,我和幾個要好的伙伴也相約走出了教師室??粗渌瑢W都在跑來跑去,我們也按捺不住,商量玩什么游戲好。有人提議,我們玩扔跳繩的游戲吧,反正酈老師看不見。我們輪流把跳繩拋向空中,看誰拋的高,接得的穩(wěn)。輪到我了,我非常自信的把跳繩用力向空中拋去,揉成團的跳繩像火箭一樣發(fā)射了出去。沒想到這次扔偏了,我一下子擔心起來,眼看跳繩就要越過過道圍欄,砸向一樓去了。這時正是下課時間,樓下到處都是一年級的學生,我不由自主地蒙起了自己的雙眼。半分鐘過去了,似乎什么也沒有發(fā)生,讓我緊張的心情放松了許多,我慢慢地睜開了眼睛,準備去找回跳繩繼續(xù)玩。就在我轉(zhuǎn)身的時候,突然看見一位披著紅色披風的人向我走來,完全是一副超:“小朋友,這是你的跳繩吧?”我看我不知道是該說謝謝呢?還是該向酈老師道歉。酈老師嚴肅地說:“以后要注意不能再這樣玩了,剛才還好我在樓下接住了跳繩,不然會砸到人的?!蔽倚∫院笪視⒁獾摹!贬B老師拍拍我的肩,微酈老師就是這樣“刀子嘴,豆腐心”。平時很嚴格,卻對我們很好,我們都喜歡她。寫游戲范文(篇七)“往左、往右……”,教室里一片喧鬧,走近一瞧,原來是五(3)班同學在玩一個非常有趣的游戲——貼鼻子,讓我們?nèi)タ纯窗桑∮螒蛞?guī)則:先選兩個同學上來合作,一個人蒙著眼睛,另一個來指揮蒙著眼睛的那個人從指定的位置走到“小熊”前面,把鼻子貼上,如果把鼻子貼錯地方,就要接受一些讓人捧腹大笑,讓大家笑個夠的懲罰,有趣的貼鼻子作文。游戲開始了,做游戲的有:6組合作——xxx和xxxxx,xxx和xxx,彭典范和陸昌弘,夏芷含和朱亞鈴……其中,令我最滿意,印象最深刻的是我和xxx合作的這一次,讓我來給你仔細地講一講這件事情有趣的經(jīng)過吧!一開始,我面帶微笑,而xxx很緊張,同學們一個個又高興又激動,欣喜若狂的,活像心里吃了蜜似的,臉上有說不出的開心與興奮。我和xxx決定——她來蒙眼睛去貼鼻子,而我就來指揮她的步伐。我們商量好以后,心里開始有一點兒小緊張,但不過和面部表情還是信心實足,得意洋洋。老師一聲令下,游戲開始了,xxx耳朵豎起來,在喧鬧的聲音中仔細聽我指揮。步伐小心萬分;走到黑板前,豪不猶豫地把“小熊“貼上了鼻子。頓時,教室里鴉雀無聲,這可把xxx嚇壞了,臉紅成了一個又圓又紅的小蘋果??僧斈萌パ壅值哪且幻腌?,xxx驚呆了,簡直不敢相信自己的眼睛——鼻子貼得正正的。其實,我們有一個小秘決:喧鬧的全寫游戲范文(篇八)今天,天氣晴朗,陽光燦爛,我和爸爸媽媽去公園游玩。因為天氣很好,公園里的游人很多,剛進公園就遇到我的同學,他們一邊游玩一邊找春天。和他們分手后,我一路小跑,跑到小山坡上,從山上往下看,游:“快看,柳樹發(fā)芽?!蔽姨ь^一看,果然是,柳樹發(fā)出綠油油的嫩芽,原來春姑娘悄悄地來。我們來到游戲樂園,在那里我們玩許多游戲,有:空中飛碟、電子射擊、劃船……這幾項游戲既好玩又能鍛煉我的體力。比如:空中飛碟鍛煉腿部力量,射擊鍛煉眼睛的觀察力,劃船鍛煉平衡力。所有游戲中,最好玩的就是劃船。今天沒有風,湖面非常平靜,像一面大鏡子。湖中有許多的船只,小船駛過,湖面上蕩起一陣漣漪。我握著船舵,用腳使勁的蹬著腳蹬,小船輕飄飄的掠過一個個橋洞。忽然,我發(fā)現(xiàn)湖面上有一抹金色的晚霞,那是夕陽的余暉倒映在水中,微風輕輕吹過,湖面波光粼粼。玩一下午,我們該回家,我十分留戀公園的美景,舍不得離去。如果你有時間的話,也要去看一看、玩一玩哦!寫游戲范文(篇九)父親身材高大魁梧,肩膀?qū)掗?,寬闊的臉上有一雙明亮的眼睛,寬厚的嘴唇上掛著樸素的微笑。爸爸各方面都做的很好。他性格開朗,愛說話愛笑,工作努力,吃苦耐勞。唯一的愛好,也可以說是最大的缺點,就是游戲迷。因為這個原因,我媽不知道勸了我多少次,也改不了,一有時間就坐下來玩。爸爸經(jīng)營一家汽車修理中心。有一天,我爸爸修完車,沒活干了,就打開電腦開始玩游戲。我們叫他吃西瓜,他說:“放那兒!”原來我們叫他吃午飯的時候瓜還在!叫他吃午飯,他連頭都沒抬:“你先去吃吧!”午休結(jié)束,爸爸笑著問:“誰陪我吃面?”我和哥哥說:“我不去?!眹Z叨了幾句后,媽媽和他一起去了。我又一次看到父親狂喜地玩游戲,我告訴他沒有反應(yīng)。但是后來我接到一個電話。聽說有人車半路拋錨,連電腦都沒涉及,趕緊開車出去把車拉回來。我連口水都喝不下。我一直在檢查和修理它。我佩服這樣的父親!我喜歡努力的我爸,我喜歡關(guān)心我們的我爸,我也很佩服克制力很強的我爸,但是我不喜歡老是玩游戲傷害身體的我爸!爸爸,你能不能別玩游戲了?寫游戲范文(篇十)我喜歡玩畫鼻子的游戲,我還喜歡玩運氣球的游戲,但我最喜歡玩射擊游戲。老師今天說要和我們一起玩一個射太陽的游戲,老師說完后我們都議論紛紛,哪里有太陽?。拷又蠋熛褡兡g(shù)一樣變出了老師畫好的靶子,驚得我們目瞪口呆!游戲規(guī)則是分為兩個組,每個組發(fā)九張紙來做子彈,在老師規(guī)定的距離處發(fā)射子彈,射的多的那一組就勝利。老師說完游戲規(guī)則后就給我們每人發(fā)了一紙,我們各自做自己的子彈,等老師宣布游戲開始時,我才發(fā)現(xiàn)同學們做的子彈,可真是五花八門。第一個上臺的是馬天亢,他自信滿滿的走上臺,他歪著頭,瞇著一只眼睛瞄準著,然后把子彈放在眼前,一只腳在前,一只腳在后,仰著身子,瞄的準,射輪到我上臺了,我開心極了,我拿著我的子彈把它放在眼前,用大拇指瞄準,然后把所有力氣都放在右手上然后扔,結(jié)果我的第一發(fā)沒射中。我又再次瞄準,第二發(fā)也沒射中,我的第三發(fā)又沒有射中,結(jié)果我沒有射中一個太陽,只好垂頭喪氣的離開了。最后勝利的是一組,因為他們射中了兩個太陽,而我們只是射中了一個太陽。這個游戲告訴我看花容易,繡花難。想取得勝利可不是一件容易的事,凡事一定要刻苦練習,做好準備才有可能成功。寫游戲范文(篇十一)下課后,老師會帶我們玩給熊貓貼鼻子的游戲。大家聽了,跳了三尺高。游戲開始,才看到大熊貓有一個圓圓的腦袋,兩只毛茸茸的耳朵,一張彎彎的嘴巴,卻沒有鼻子。你搞笑嗎?劉宏宇來到黑板前,老師先把熊貓的黑鼻子遞給他,然后用圍巾蒙住眼睛。他轉(zhuǎn)了三圈,然后慢慢走到黑板前,摸著頭,動著圓圓的鼻子。過了一會兒,他終于找到了“對”的位置,貼在熊貓眼上。突然,教室里的笑聲似乎爆發(fā)了。過了一會兒,輪到我了。我既緊張又害怕。我害怕歪著鼻子。老師用圍巾遮住了我的眼睛。當時真的很黑。我小心翼翼地走到黑板前,想了想。一時拿不定!”我立刻把它塞到鼻子里,但每個人都大笑起來。我立刻抓起圍巾。太可惜了。原來我也是鼻子貼眼睛。我太高興了,不想退縮。我太喜歡這個游戲了。寫游戲范文(篇十二)生活都被紅包包圍了,即使和朋友聚會吃飯時也是一手握著手機,每次群里發(fā)的紅包,幾秒鐘就被搶光了。今年過年真挺累啊?!睂<遥菏挛锒加袃擅嫘晕⑿偶t包只是一種社交游戲。春節(jié)是什么?對70后、80后、90后來說,除了鞭炮和春聯(lián)福字,最深的記憶當屬收紅包壓歲錢了。省社科院社會學所所長付誠24日表示,微信紅包的高明之處正是在于將移動支付與這種年俗傳統(tǒng)很好的整合到一起,使其在過年的喜慶氛圍中
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