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DIGITAL
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TRENDSVideogamingaudiencesintheUnitedStatesCHAPTER
01OverviewShareofinternetusersworldwidewhoplayvideogamesonanydeviceasof3rdquarter2023,byregionGlobalgamingpenetrationQ32023,bycountryShareofrespondents50%
60%0%10%20%30%40%70%80%90%100%110%IndonesiaPhilippinesTurkeyThailandVietnamSaudiArabiaIndia96.5%95.9%94.8%93.2%93.2%91.8%91.7%91.7%91.2%91.1%91.1%SouthAfricaMexicoTaiwanUAEMalaysiaBrazil89.7%88.9%4Description:Accordingtoasurveyofinternetaudiencesinthethirdquarterof2023,83.1percentofglobalinternetusersplayedvideogamesonanydevice.Indonesiahadthehighestvideogamingusagereach,rankingfirstwithagamingpenetrationof96.5percent.ThePhilippineswasrankedsecond,with95.9percentofrespondinginternetusersstatingthattheyplayedvideogames.JapanandChinarankedlast,?with72.1and71.1percentofinternetusers,respectively,reportingtheirparticipation[...]
ReadmoreNote(s):Worldwide;Q32023;16to64years;amonginternetusersSource(s):DataReportal;GWI;Meltwater;WeAreSocialShareofinternetusersintheUnitedStateswhoplayvideogamesonselecteddevicesasof3rdquarter2023VideogamingpenetrationintheU.S.2023,bydeviceShareofrespondents0%10%20%30%40%50%60%70%80%90%AnydeviceSmartphone85%69.9%Gamesconsole42%38.4%LaptopordesktopTabletdevice26.5%HandheldgamingdeviceMediastreamingdeviceVRheadset16%11.7%9.1%5Description:AsurveyamonginternetusersintheUnitedStatesfoundthatasofthethirdquarterof2023,85percentofrespondentsstatedthattheyplayedvideogamesonanydevice.Smartphonegamingwasthemostpopularbyawidemargin-nearly70percentofonlineusersintheUnitedStatesplayedgamesontheirmobilephones.Consolegamingwasrankedsecondwitha42percentusagereach.ReadmoreNote(s):UnitedStates;Q32023;16to64years;amonginternetusersSource(s):DataReportal;GWI;Meltwater;WeAreSocialNumberofvideogameusersintheUnitedStatesfrom2019to2029(inmillions)NumberofvideogamersintheU.S.2019-2029250229.58224.44219.29213.85208.06201.74194.21191.3120015010050186.23186.12170.620201920202021202220232024202520262027202820296Description:Thenumberofusersinthe'Games'segmentofthemediamarketintheUnitedStateswasforecasttocontinuouslyincreasebetween2024and2029byintotal27.8millionusers(+13.78percent).Aftertheseventhconsecutiveincreasingyear,theindicatorisestimatedtoreach229.58millionusersandthereforeanewpeakin2029.ReadmoreNote(s):UnitedStates;2019to2029Source(s):NumberofvideogameusersintheUnitedStatesfrom2019to2029,bysegment(inmillions)NumberofvideogamersintheU.S.2019-2029,bysegmentMobileGamesPhysicallySoldVideoGamesCloudGamingDigitalVideoGamesGamingLiveStreamingGamingNetworksDownloadGamesOnlineGamesGamingHardware250200150100500201920202021202220232024202520262027202820297Description:Significantfluctuationsareestimatedforallsegmentsovertheforecastperiodforthenumberofusers.TheindicatordecreasesonlyinthesegmentPhysicallySoldVideoGamestowardstheendoftheforecastperiod,whiletheremainingsegmentsfollowapositivetrend.Theabsolutedifferencebetween2019and2029is37.59millionusers.ReadmoreNote(s):UnitedStates;2019to2029Source(s):Advertising&MediaInsightsPercentageofadultsintheUnitedStateswhoeverplayvideogamesintheUnitedStatesfrom2020to2022ShareofU.S.adultsplayingvideogames2020-2022Playgamesonatleastoneplatform73%Donotplaygamesonanyplatform65%80%70%60%50%40%30%20%10%0%70%65%35%35%30%27%Jul2020Apr2021Dec2021Oct20228Description:AccordingtoasurveyconductedinOctober2022,70percentofadultsintheUnitedStatesplayedvideogamesonatleastoneplatform.Incomparison,30percentofU.S.adultsdidnotplayvideogamesatall.
ReadmoreNote(s):UnitedStates;October13to20,2022;2,000respondents;18yearsandolderSource(s):VorhausAdvisorsCHAPTER
02GamerdemographicsDistributionofvideogameusersintheUnitedStatesin2023,byagegroupVideogamersintheUnitedStates2023,byage35%30%25%20%15%10%29%23%21%16%7%4%5%0%18-19years20-29years30-39years40-49years50-59years60-64years10Description:In2023,23percentofvideogamersintheUnitedStateswereaged20to29years,makingthisagegroupthebiggestgamerdemographic.Additionally,23percentofU.S.gamingaudienceswereaged20to29years.
ReadmoreNote(s):UnitedStates;January2,2023toDecember15,2023;18-64years;includingsmartphonegamersSource(s):ConsumerInsightsDistributionofvideogameusersintheUnitedStatesin2023,bygenderVideogamersintheUnitedStates2023,bygender60%52%48%50%40%30%20%10%0%FemaleMale11Description:AsofDecember2023,48percentofvideogamerintheUnitedStateswerefemale,withtheremaining52percentofU.S.videogamingaudiencesweremale.Currently,thereareapproximately212milliongamersintheUnitedStates.
ReadmoreNote(s):UnitedStates;January2toDecember15,2023;18-64years;includingsmartphonegamersSource(s):ConsumerInsightsDistributionofvideogameusersintheUnitedStatesin2023,byincomeVideogamersintheUnitedStates2023,byincome40%34%35%30%25%20%15%10%5%33%33%0%Highincome(top33%ofhouseholds)Mediumincome(mid33%ofhouseholds)Lowincome(bottom33%ofhouseholds)12Description:In2023,34percentofvideogamingaudiencesintheUnitedStatebelongedtothetopthirdofhouseholdsbyincome.Afurth33percentofU.S.gamerswerebelongedtothemiddlehouseholdincomesegment.
ReadmoreNote(s):UnitedStates;January2toDecember15,2023;18-64years;includingsmartphonegamersSource(s):ConsumerInsightsDistributionofvideogamersintheUnitedStatesfrom2006to2023,bygenderU.S.videogamingaudiences2006-2023,bygenderMaleFemaleOther/noanswer100%90%80%70%60%50%40%30%20%10%0%20062007200820092010201120122013201420152016201720182019202020212022202313Description:In2023,womenaccountedfor46percentofgamersintheUnitedStates,downfrom48percentofU.S.gamersidentifyingaswomenduringthepreviousyear.
ReadmoreNote(s):UnitedStates;2006to2023;18yearsandolderSource(s):EntertainmentSoftwareAssociationNumberofvideogamersintheUnitedStatesin2023,byengagementlevelNumberofvideogamersU.S.2023,byengagement80706070545039403020100Supergamers(gamingasprimaryentertainment)
Avidgamers(gamingasoneofseveralequivalent
Casualgamers(gamingasentertainmentwhennoentertainmentoptions)
otheroptionsareavailable)14Description:In2023,about39millionofgamersintheUnitedStateswerehighlyengagedsupergamerswhoplayedvideogamesastheirprimarysourceofentertainment.However,avidgamers(thosewhoplayedvideogamesasoneofafewequivalentsourcesofentertainment)accountedforthelargestnumberofgamingaudiencesintheUnitedStates.ReadmoreNote(s):UnitedStates;2023;4,023respondents;18yearsandolderSource(s):ActivateDistributionofvideogamersintheUnitedStatesin2023,byengagementlevelDistributionofvideogamersU.S.2023,byengagement50%45%40%35%43%33%30%24%25%20%15%10%5%0%Supergamers(gamingasprimaryentertainment)
Avidgamers(gamingasoneofseveralequivalent
Casualgamers(gamingasentertainmentwhennoentertainmentoptions)
otheroptionsareavailable)15Description:In2023,about24percentofgamersintheUnitedStateswerehighlyengagedsupergamerswhoplayedvideogamesastheirprimarysourceofentertainment.Avidgamers(thosewhoplayedvideogamesasoneofafewequivalentsourcesofentertainment)accountedforthebiggestshareofgamingaudiencesintheUnitedStates.ReadmoreNote(s):UnitedStates;2023;4,023respondents;18yearsandolderSource(s):ActivateShareofmultiplatformvideogamersintheUnitedStatesin2023,byengagementlevelMultiplatformvideogamersintheU.S.2023,byengagement90%82%80%70%60%50%40%30%20%10%0%69%35%Supergamers(gamingasprimaryentertainment)
Avidgamers(gamingasoneofseveralequivalent
Casualgamers(gamingasentertainmentwhennoentertainmentoptions)
otheroptionsareavailable)16Description:In2023,about82percentofhighlyengagedsupergamersintheUnitedStateswhoplayedvideogamesastheirprimarysourceofentertainmentwerealsomultiplatformgamers.Only69percentofgamers(thosewhoplayedvideogamesasoneofafewequivalentsourcesofentertainment)alsoplayedonseveralvideogamingplatforms.ReadmoreNote(s):UnitedStates;2023;4,023respondents;18yearsandolderSource(s):ActivateConsumergroupsintheUnitedStatesmorelikelytoregularlyplayvideogamesasofSeptember2023U.S.consumergroupsmorelikelytoplayvideogames202350%47%45%45%40%35%30%25%20%15%10%5%40%38%37%32%0%LGBTQ+GenZMaleUrbanParentsU.S.consumeraverage17Description:ASeptember2023surveyfoundthatwhile32percentofconsumersintheUnitedStatesplayedvideogamesregularly,therewerecertainconsumergroupswhoweremorelikelytodoso.Itwasfoundthat47percentofLGBTQ+consumersplayedvideogames,aheadofGenZconsumersandmeningeneral.ReadmoreNote(s):UnitedStates;September2023;1,502respondents;21to65yearsSource(s):ProvokeInsightsCHAPTER
03UserengagementWeeklytimespentplayingvideogamesaccordingtoadultsintheUnitedStatesasofDecember2023(inhours)WeeklygaminghoursofadultsintheU.S.202330%27%25%20%18%17%15%10%5%11%11%7%7%3%0%Lessthan1hour1to5hours6to10hours11to15hours16to20hoursMorethan20hoursDon'tknowIdon'tplayvideogames19Description:ADecember2023surveyfoundthat27percentofadultsintheUnitedStatesspentonetofivehoursperweekplayingvideogames.Afurther11percentofrespondentsstatedthattheyspent11to15hoursonvideogaminginanaverageweek.Overall,17percentofrespondentswerenon-gamersanddidnotspendanytimeonvideogames.ReadmoreNote(s):UnitedStates;January2toDecember15,2023;10,044respondents;18-64years;residentialonlinepopulationSource(s):ConsumerInsightsWeeklytimespentplayingvideogamesaccordingtoadultsintheUnitedStatesasofDecember2023,bygender(inhours)WeeklygaminghoursofadultsintheU.S.2023,bygenderMaleFemale35%30%25%20%15%10%5%29%25%20%20%16%14%13%12%9%9%9%8%5%5%4%2%0%Lessthan1hour1to5hours6to10hours11to15hours16to20hoursMorethan20hoursDon'tknowIdon'tplayvideogames20Description:ADecember2023surveyfoundthat29percentoffemaleadultsintheUnitedStatesspentonetofivehoursperweekplayingvideogames.Afurther16percentoffemalerespondentsstatedthattheyspentsixtotenhoursonvideogaminginanaverageweek.Incontrast,13percentofmalerespondentsindicatedthattheyspent11to15hoursperweekonvideogames.Overall,20percentofrespondingwomenwerenon-gamersanddidnotspendanytimeonvideogamesbutonly14[...]
ReadmoreNote(s):UnitedStates;January2toDecember15,2023;10,044respondents;18-64years;residentialonlinepopulationSource(s):ConsumerInsightsWeeklytimespentplayingvideogamesaccordingtoadultsintheUnitedStatesasofDecember2023,byagegroup(inhours)WeeklygaminghoursofadultsintheU.S.2023,byagegroup18-2912%29%22%11%7%30-3910%27%21%14%10%7%40-4910%27%18%11%9%50-6410%25%13%7%Lessthan1hour1to5hours6to10hours11to15hours16to20hoursMorethan20hoursDon'tknow4%8%7%5%3%2%4%3%Idon'tplayvideogames8%9%15%33%21Description:ADecember2023surveyfoundthat22percentofU.S.adultsaged18to29yearsspentsixtotenhoursperweekplayingvideogames.Overall,respondentsfromthisagegroupwerealsomorelikelythanotherstobeheavygamers-atotalofeightpercentplayedvideogamesmorethan20hoursinanaverageweek.Intotal,weeklygamingusagewasmorelikelyamongyoungeradultsintheUnitedStates.
ReadmoreNote(s):UnitedStates;January2toDecember15,2023;2,201respondents;18-64years;residentialonlinepopulationSource(s):ConsumerMarketInsightsWeeklytimespentgamingbygamersintheUnitedStatesasofOctober2022,byplatform(inhours)WeeklytimespentgamingbyU.S.gamers2022,byplatform<1hour1-5hours6-9hours16%>10hours100%90%80%70%60%50%40%30%20%10%0%16%15%13%19%17%18%20%19%22%36%34%33%31%35%36%35%34%26%27%ComputerSmartphoneortabletConsoleWeb/browsergamesConnectedorsmartTV22Description:AccordingtoastudyconductedinOctober2022,atleast64percentofadultcomputergamersintheUnitedStatesspentmorethanonehourplayinggameseachweekonallplatforms.Overall,mobilegamersweremostlikelytospendtimegaming,with20percentofrespondentsstatingthattheyspendmorethan10hoursperweekplayingonsmartphonesortablets.ReadmoreNote(s):UnitedStates;December14to30,2021;2,000respondents;18yearsandolder;amongthosewhoplaygamesonceaweekormoreoftenSource(s):VorhausAdvisorsGamingexperienceofadultgamersintheUnitedStatesasofOctober2022,byplatformU.S.gamerexperiences2022,byplatform10ormoreyearsago17%4to9yearsago1to3yearsago15%Withinthelastyear22%100%19%20%20%90%80%70%60%50%40%30%20%10%0%33%22%24%27%25%23%30%20%36%20%42%38%29%17%OnacomputerOnasmartphoneortabletOnaconsoleWeborbrowserConnectedorasmartTV23Description:AccordingtoasurveyconductedinOctober2022,15percentofadultconsolegamersintheUnitedStateshadstartedplayingwithinthelastyear.Incontrast,38percentofU.S.consolegamingaudienceshadfirststartedconsolegamingtenormoreyearsago.ReadmoreNote(s):UnitedStates;October13to20,2022;2,000respondents;18yearsandolder;amongthosewhoplaygamesoneachplatformSource(s):VorhausAdvisorsFrequencyofplayingvideogamesaccordingtoadultsintheUnitedStatesasofOctober2022,byplatformGamingfrequencyamongU.S.adults2022,byplatformNeverOnceamonthorlessOnceamonthormoreOnceaweekormoreDaily120%100%80%60%40%20%0%Smartphone/tabletDesktop/laptopConsoleWeb/browserConnected/smartTV24Description:AccordingtoasurveyconductedinOctober2022,17percentofadultsintheUnitedStatesplayedvideogamesviacomputeronadailybasis.Smartphoneandtabletgamingwasthemostpopular,with49percentoftheU.S.populationplayingmobilegamesatleastonceperweekormoreoften.ReadmoreNote(s):UnitedStates;October13to20,2022;2,000respondents;18yearsandolderSource(s):VorhausAdvisorsWeekdayandweekendgamingactivityamonggamersintheUnitedStatesasofAugust2022,byplatformU.S.weekdayvs.weekendgamingactivity2022,byplatformShareofrespondentsTabletgamers0%
10%8%DesktopPCgamers20%Laptop/notebookgamersConsoleSmartphone50%30%40%60%70%9%WeekdaysonlyMostlyonweekdays7%7%8%9%13%11%11%10%69%62%62%OnweekdaysandweekendsalikeMostlyonweekends66%67%13%13%15%15%12%2%3%Weekendsonly5%2%4%25Description:Overtwothirdsofgamersdonothaveanypreferenceregardingtheirgamingtimeandplayvideogamesonweekendsandweekdaysalike.AnAugust2022surveyofgamersintheUnitedStatesfoundthat67percentofrespondingsmartphonegamersstatedtheyplayedgamesbothduringtheweekandonweekends,andonlytenpercentplayedmostlyonweekdays.ReadmoreNote(s):UnitedStates;August3to8,2022;1,035respondents;18-64years;gamersoneachplatformSource(s):ConsumerInsightsMostpopularreasonsforplayingvideogamesaccordingtogamersintheUnitedStatesasofAugust2022ReasonsforplayingvideogamesintheU.S.2022ShareofrespondentsNeitheragreenordisagree20%
30%
40%Stronglyagree0%Agree10%Disagree50%Stronglydisagree60%
70%80%90%100%Tospend/passmyfreetimeAsastressreliefAsahobbyTochallengemyselfFortheimmersiveexperienceTodiscover/learnnewthingsWhenwaitingforsomething(e.g.,bus,orfriends)ToexpressmycreativityTobetogetherwithfriendsForcompetitionAsafamilyevent26Description:AsurveyinAugust2022foundthatapproximatelythreequartersofgamersintheUnitedStatesplayedvideogamesinasastressrelief.Additionally,19percentofrespondentgamersstronglyagreedwithplayinggamestobetogetherwithfriends,and29percentagreedwiththatstatement.ReadmoreNote(s):UnitedStates;August3to8,2022;1,035respondents;18-64yearsSource(s):ConsumerInsightsMotivationstostartanewvideogameamonggamersintheUnitedStatesasofAugust2022U.S.playermotivationstostartanewvideogame2022Shareofrespondents5%
10%0%15%20%25%30%35%40%Goodreviews39%MyfriendsareplayingitIamboredwiththegamesIhaveEveryoneistalkingaboutit31%30%29%IhavefinishedmypreviousgameIt’sthelatestinaseriesthatIlikeAstreamer/contentcreatorthatIlikeisplayingitIt'sfromadeveloper(person)thatIlikeIt'sfromapublisher/studiothatIlikeNoneoftheabove27%22%20%15%14%12%12%12%Ihaveboughtanewconsole/devicethatsupportsmoregamesMykidsareplayingitMyparents/siblingsareplayingitOther8%5%27Description:Goodreviewsarethestrongestfactorthatmotivatesgamerstopickupanewgame.AnAugust2022surveyofgamersintheUnitedStatesfoundthatfor39percentofrespondents,favorablereviewsofatitlemadethemstartplayinganewgame.Friendswhowerealreadyplayingthegameandonlinebuzzwererankedsecondandthirdintermsofmotivatingplayertostartanewtitle.ReadmoreNote(s):UnitedStates;August3to8,2022;1,035respondents;18-64years;gamersSource(s):ConsumerInsightsShareofvideogamersintheUnitedStateswhoplaywithothersonlineorin-personfrom2020to2023U.S.videogamerswhoplaywithothersonlineorinperson2020-202390%83%80%77%80%70%60%50%40%30%20%10%0%65%202020212022202328Description:Videogamingisapopularwayforgamerstoconnectwithfriendsandfamily.AnApril2023surveyfoundthat80percentofgamersintheUnitedStatesplayedwithothersonlineorinperson,upfrom65percentofU.S.gamerswhodidsoin2020.AccordingtoU.S.gamers,friendsarethemostpopulargroupofpeopletoplayonlinewith.ReadmoreNote(s):UnitedStates;2020to2023;onlineorinpersonSource(s):EntertainmentSoftwareAssociationShareofvideogamersintheUnitedStateswhohavemadesocialconnectionsthroughvideogamesin2023U.S.videogamerswhomadesocialconnectionsviagaming2023Shareofrespondents0%10%20%30%40%50%60%70%80%90%88%100%GamesexpandtheirsocialcirclesGamesintroducethemtonewfriendsandrelationships82%Parentswhoplayvideogameswiththeirchildren76%Gameshelpthemstayconnectedtofriendsandfamily60%Havemetagoodfriend,spouse,orsignificantotherthroughvideogamesParentswhosaygamesareagreatwayforfamiliestospendtimetogether50%47%29Description:Videogamingisapopularwayforgamerstoconnectwithfriendsandfamilyandmanygamershaveformedrelationshipsthroughvideogames.DuringanApril2023survey,82percentofrespondinggamersintheUnitedStatesstatedthatvideogameshadintroducedthemtonewfriendshipsandrelationships,and50percentofrespondentsstatedthattheyhadmetagoodfriend,spouse,orsignificantotherthroughgaming.ReadmoreNote(s):UnitedStates;April2023Source(s):EntertainmentSoftwareAssociationCHAPTER
04PCgamersPC/laptopvideogameplayersintheUnitedStatesasofDecember2023,byageU.S.PCgamersbyage202331%30%25%20%15%24%20%14%10%8%5%5%0%18-19years20-29years30-39years40-49years50-59years60-64years31Description:ThedisplayeddataontheageofPC/notebookgamersshowsresultsoftheConsumerInsightsGlobalsurveyconductedintheUnitedStatesin2023.AsofDecember2023,some14percentofrespondentswhoregularlyplayvideogamesonaPCornotebookstatedtobe50to59yearsold.Thesurveywasconductedin2023,among2,883respondents.
ReadmoreNote(s):UnitedStates;JanuarytoDecember2023;2883respondents;18-64years;respondentswhoplayvideogamesonaPC/laptopregularlySource(s):ConsumerInsightsPC/laptopvideogameplayersintheUnitedStatesasofDecember2023,bygenderU.S.PCgamersbygender202359%60%50%40%30%20%10%0%41%FemaleMale32Description:ThedisplayeddataonPC/notebookgamers'gendershowsresultsoftheConsumerInsightsGlobalsurveyconductedintheUnitedStatesin2023.AsofDecember2023,some41percentofrespondentswhoregularlyplayvideogamesonaPCornotebookarefemale.Thesurveywasconductedin2023,among2,883respondents.ReadmoreNote(s):UnitedStates;JanuarytoDecember2023;2883respondents;18-64years;respondentswhoplayvideogamesonaPC/laptopregularlySource(s):ConsumerInsightsAveragedailytimespentplayinggamesandusingcomputerforleisurepercapitaintheUnitedStatesfrom2019to2022,bygender(inminutes)U.S.dailytimespentplayinggamesandleisurecomputeruse2019-2022,bygenderMenWomen605040302010049.243.1241.43626.425.825.4818.62019*2020*2021202233Description:In2022,menintheUnitedStatesspentapproximately43minutesand12secondsperdayongamesandusingacomputerforleisure.GeneralvideogaminguseamongtheU.S.populationincreasedsignificantlyduringtheCOVID-19pandemic.BetweenMayandDecember2020,U.S.menspentanaverage49.2dailyminutesonplayinggamesandusingcomputersforleisure,upfrom36minutesperdayinthecorrespondingperiodof2019.Womenspentanaverage26.4minutesperday[...]
ReadmoreNote(s):UnitedStates;2019to2022;15yearsandolder;*2019and2020datawasmeasuredbetweenMayandDecemberduetoCOVID-19impact.DatawasconvertedtominutesbySource(s):BureauofLaborStatisticsReadmoreAveragedailytimespentplayinggamesandusingcomputerforleisurepercapitaintheUnitedStatesfrom2019to2022,byagegroup(inminutes)U.S.dailytimespentplayinggamesandleisurecomputeruse2019-2022,byage201973.854.634.217.413.212.618.625.2272020112.884.643.219.820.416.824202186.463202298.48715to19years20to24years25to34years35to44years45to54years55to64years65to74years75yearsandoverTotal42.619.216.819.826.43037.819.212.61529.428.834.230.637.233.634Description:GeneralvideogaminguseamongtheU.S.populationincreasedsignificantlyduringtheCOVID-19pandemic.BetweenMayandDecember2020,U.S.teensaged15to19yearsspentanaverage112.8dailyminutesonplayinggamesandusingcomputersforleisure,upfrom73.8minutesperdayinthecorrespondingperiodof2019.In2022,thedailytimespentonsuchactivitiesamongthisagegroupdecreasedto98.4minutesperday.
ReadmoreNote(s):UnitedStates;2019to2022;15yearsandolder;*2019and2020datawasmeasuredbetweenMayandDecemberduetoCOVID-19impact.DatawasconvertedtominutesbySource(s):BureauofLaborStatisticsReadmoreAveragedailytimespentplayinggamesandusingcomputerforleisurepercapitaintheUnitedStatesin2022,byethnicity(inminutes)U.S.dailytimespentplayinggamesandleisurecomputeruse2022,byethnicityWeekdaysWeekendsandholidays60504030201005440.837.837.233.633.63318WhiteBlack/AfricanAmericanAsianHispanic/Latino35Description:In2022,whiteAmericansspentanaverage33.6dailyminutesonplayinggamesandusingcomputersforleisureonweekdaysand37.2minutesonsuchactivitiesduringtheweekendandholidays.TheHispanicpopulationaveraged33minutesonplayinggamesandcomputeruseforleisureduringtheweekendandholidays.ReadmoreNote(s):UnitedStates;2022;15yearsandolderSource(s):BureauofLaborStatisticsAveragedailytimespentplayinggamesandusingcomputerforleisurepercapitaintheUnitedStatesin2022,byemploymentstatus(inhours)U.S.dailytimespentplayinggamesandleisurecomputeruse2022,byemploymentWeekdaysWeekendsandholidays1.00.90.80.70.60.50.40.30.20.10.00.880.780.740.70.570.490.430.36EmployedFull-timePart-timeNotemployed36Description:In2022,Americansinpart-timeemploymentspentanaverage0.7dailyhoursonplayinggamesandusingcomputersforleisureonweekdays,comparedto0.88hoursduringweekendsandholidays.Peoplewhowerenotemployedspentanaverage0.74hoursperdayongamingandleisurecomputeruseduringtheweek.ReadmoreNote(s):UnitedStates;2022;15yearsandolder;annualaveragesSource(s):BureauofLaborStatisticsCHAPTER
05MobilegamersSmartphonevideogameplayersintheUnitedStatesasofDecember2023,byageU.S.smartphonegamersbyage202329%30%25%20%15%10%22%21%17%7%4%5%0%18-19years20-29years30-39years40-49years50-59years60-64years38Description:ThedisplayeddataontheageofsmartphonegamersshowsresultsoftheConsumerInsightsGlobalsurveyconductedintheUnitedStates.AsofDecember2023,some29percentofrespondentswhoregularlyplayvideogamesonasmartphonestatedtobe30to39yearsold.Thesurveywasconductedin2023,among5,819respondents.ReadmoreNote(s):UnitedStates;JanuarytoDecember2023;5819respondents;18-64yearsSource(s):ConsumerInsightsSmartphonevideogameplayersintheUnitedStatesasofDecember2023,bygenderU.S.smartphonegamersbygender202351%49%50%40%30%20%10%0%FemaleMale39Description:Thedisplayeddataonsmartphonegamers'gendershowsresultsoftheConsumerInsightsGlobalsurveyconductedintheUnitedStates.AsofDecember2023,some51percentofrespondentswhor
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